What was your reason to spare Zevran?
#26
Napisano 04 lipiec 2016 - 02:54
Now, waking up Zevran to interrogate him and then kill him once you're done is a cold blooded thing to do.
#27
Napisano 04 lipiec 2016 - 03:03
I'm not so sure that being in the company of a group makes you safer. In truth, taking this assassin with you represents greater danger than the open battle where he lost.
As Morrigan correctly points out, it would be as simple as poisoning the food or cutting everyone's throats in their sleep.
I will make him eat and drink before i do or just use my dog as taster of foods that assume that a mere poison will kill the warden which is already fueled by the worst of poisons in the blood.
#28
Napisano 04 lipiec 2016 - 05:26
Its not a great intro, but he was kind of funny... so I guess that's my reason..
I guess he often pops up at a time when my Warden has a temporary fallout with Alistair... I usually do Redcliffe first and Connor rarely fares well in my playthroughs...Either that or Alistair reveals the great news of the Wardens' lifespan. I guess I could look at those reasons for my Warden to look for new friends.
- Catilina lubi to
#29
Napisano 04 lipiec 2016 - 05:48
Tabris' reason: He's a fellow city elf, and elves should stick together. (Not a great reason, but that was her logic.)
Surana's reason: She was overconfident in her own phenomenal cosmic powers, and figured if he tried to kill her again she'd just fry him with her magic. Wasn't at all worried that he would succeed in his next assassination attempt if he tried it again.
Brosca's reason: He reminded her of Leske.
Aeducan: She grew up in the cutthroat dwarven noble court where people smile at each other as they try to kill each other all the time. Having Zevran around almost reminded her of home.
#30
Napisano 04 lipiec 2016 - 05:50
I have a policy of sparing all possible companions. That and Zevran was too funny to kill.
- VivainaDX lubi to
#31
Napisano 04 lipiec 2016 - 05:57
(Ofc... he kept Zevran as royal lover. Zevran agreed, he said," It's sad, but we will solve somehow"...)
Ah, got it. *Nods*
#32
Napisano 05 lipiec 2016 - 06:21
- Catilina lubi to
#33
Napisano 05 lipiec 2016 - 09:42
Though I don;t mind the character I hated sparing him in any games at all because it always made zero sense to me. The most laughable bit is him telling you how useful he is in that he can pick locks and such. You pick him up and doesn't know a lock pick from a hole in the ground.
#34
Napisano 06 lipiec 2016 - 05:14
He's a ballsey, funny looking little guy who's got a big ego and great pick-up lines, what's not to love. He makes me smile and I 'd feel bad about blowing his self image.
#35
Napisano 06 lipiec 2016 - 07:47
(Ofc... he kept Zevran as royal lover. Zevran agreed, he said," It's sad, but we will solve somehow"...)
My Male Couslands (the two of them) Royal lovers are Leliana and Morrigan. I like the Morrigan romancer the most though.
#36
Napisano 06 lipiec 2016 - 11:01
I always have a naive Warden so she gives everyone a fair hearing, and as a fellow elf Zevran was not going to be killed regardless. But the whole Warden needing all the help they can get, Zevran gets recruited every time and after earns trust is a valued friend. But by the time the Landsmeet comes around my HoF is thoroughly sick of subterfuge and lying so kills Loghain and would kill Anora if the option was available.
#37
Napisano 06 lipiec 2016 - 11:13
Why would you kill someone you don't have to? I don't find choice like that hard to roleplay at all.
- Catilina lubi to
#38
Napisano 06 lipiec 2016 - 11:52
Why would you kill someone you don't have to? I don't find choice like that hard to roleplay at all.
The only time I found it made sense was an embittered Dalish... their own parents were attacked by a band of humans and city elves. So something like that might disgust them when it happens to them.
And I'm talking real chip-on-shoulder Velanna type of Dalish...
#39
Napisano 06 lipiec 2016 - 01:54
Why would you kill someone you don't have to? I don't find choice like that hard to roleplay at all.
Because... that's what you literally do with all your enemies in the game? People forget that waking up Zevran to talk to him is optional.
From where the Warden is standing, that looks like an enemy that wasn't properly finished and needs to be put out of his misery.
#40
Napisano 06 lipiec 2016 - 01:58
Because... that's what you literally do with all your enemies in the game? People forget that waking up Zevran to talk to him is optional.
From where the Warden is standing, that looks like an enemy that wasn't properly finished and needs to be put out of his misery.
Nice words about a murder... ![]()
#41
Napisano 06 lipiec 2016 - 02:06
Letting your enemies agonize in pain instead of finishing them quickly is far from appropriate.
#42
Napisano 06 lipiec 2016 - 02:17
No, no, it actually is putting him out of his misery. Zevran is lying on the ground, severely wounded.
Letting your enemies agonize in pain instead of finishing them quickly is far from appropriate.
He's wounds was not incompatible with life, ergo: murder, whatever you say, just hypocrisy.
#43
Napisano 06 lipiec 2016 - 02:17
Because... that's what you literally do with all your enemies in the game? People forget that waking up Zevran to talk to him is optional.
From where the Warden is standing, that looks like an enemy that wasn't properly finished and needs to be put out of his misery.
To me the battle is over the moment the opponent can't fight back so killing them in that state is something evil to do, not something normal or even heroic. I do have some more evil or morally grey characters that liked using murder knife and executing people, but for me it's not hard to reason not killing someone when there is possibility to let them live.
- Catilina lubi to
#44
Napisano 06 lipiec 2016 - 02:58
He was an elf who'd lived his life as part of an organization he never asked to join and wanted to get out of. Kloreth Surana could sympathize with that. And if he did turn traitor, Shale could crush his skull like an egg.
#45
Napisano 06 lipiec 2016 - 03:43
He's wounds was not incompatible with life, ergo: murder, whatever you say, just hypocrisy.
As far as the Warden could tell, he already was dying. And at that point there was no reason to care enough about Zevran's well being to give him a full medical check up.
"Wynne, please examine his body! Maybe he still can be saved!!".
You know what hypocrisy is? Getting tip-toey about this one guy after killing the bandits in Lothering.
To me the battle is over the moment the opponent can't fight back so killing them in that state is something evil to do, not something normal or even heroic. I do have some more evil or morally grey characters that liked using murder knife and executing people, but for me it's not hard to reason not killing someone when there is possibility to let them live.
Oh? What about the other assassins that were with Zevran? You killed them without hesitation.
Are they simply not as special? Or perhaps your approach to fighting is stabbing and slashing through your enemies' guts but wholeheartedly hoping that they'll survive that.
If they can endure your fury like a champ and survive, you let them go. Are those the game's rules?
#46
Napisano 06 lipiec 2016 - 04:07
The bandits and other assassins attack you and only stop if they die. Zevran was different. He managed to not die, thought he did pass out, and if he is revived he won't continue attacking you.
He answers your questions. That was beneficial to you. Many people consider that a good enough reason to give him another chance.
#47
Napisano 06 lipiec 2016 - 04:16
Oh? What about the other assassins that were with Zevran? You killed them without hesitation.
Are they simply not as special? Or perhaps your approach to fighting is stabbing and slashing through your enemies' guts but wholeheartedly hoping that they'll survive that.
If they can endure your fury like a champ and survive, you let them go. Are those the game's rules?
Was I given chance to do so? Did they surrender? No, there was no other option. Zevran was lucky enough to only get knocked out.
I guess it's pretty much that really. If someone is attacking you it's fair game to defend yourself, but if battle is over and someone is either defenseless or surrending why kill them?
- Catilina lubi to
#48
Napisano 06 lipiec 2016 - 04:40
As far as the Warden could tell, he already was dying. And at that point there was no reason to care enough about Zevran's well being to give him a full medical check up.
"Wynne, please examine his body! Maybe he still can be saved!!".
You know what hypocrisy is? Getting tip-toey about this one guy after killing the bandits in Lothering.
My wardens offered the opportunity also the bandits in Lothering. They did not accept that. And I did not ever say that I saved them from suffering ...
#49
Napisano 06 lipiec 2016 - 04:56
Reviving Zevran for questioning is a legitimate reason to wake him.
The bandits and other assassins attack you and only stop if they die. Zevran was different. He managed to not die, thought he did pass out, and if he is revived he won't continue attacking you.
He answers your questions. That was beneficial to you. Many people consider that a good enough reason to give him another chance.
Whatever Zevran can tell you is irrelevant.
The Warden had already faced the men that were sent to kill him in Lothering, so the fact that Loghain wants him dead is nothing new.
Information about the slave trading or Arl Eamon's poisoning would be a far better reason to wake up Zevran and talk to him.
Was I given chance to do so? Did they surrender? No, there was no other option. Zevran was lucky enough to only get knocked out.
I guess it's pretty much that really. If someone is attacking you it's fair game to defend yourself, but if battle is over and someone is either defenseless or surrending why kill them?
Ahh, so you strike with full intent to kill these people and only luck will save them.
My wardens offered the opportunity also the bandits in Lothering. They did not accept that. And I did not ever say that I saved them from suffering ...
Be that as it may, it is impossible to play Batman and consistently follow a No Kill policy in Dragon Age games. Cry "I had no choice" as you will, but you do kill people.
And funnily enough, your beloved Zevran agrees with me that a clean death is the moral thing to do.
Zevran: You didn't like it? You didn't like the thrill of the hunt?
Leliana: I suppose... I did like that. The hunt... not the killing.
Zevran: The killing just signals the end of the hunt. Without it, the chase goes on. You killed your marks cleanly, I hope.
Leliana: Whenever possible.
Zevran: Good, when the prey is caught, it deserves a good death, a clean death.
Zevran: Perhaps you are right; we have much in common.
#50
Napisano 06 lipiec 2016 - 06:38
I have no lorewise answer. Thus my reasoning is that I wanted another character.





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