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None of The Decisions Made in Me3 wont matter in Adromeda? WTH? Thats BS


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#251
dreamgazer

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I can understand this.  ME introduced the concept of 50000 year cycles early on,  and my immediate reaction was how are they going to write themselves out of this.  They didn't, and it does invalidate all the previous material in ME when think of the the whole trilogy holistically.


It's a mess, always was from the moment Sovereign started blabbering about systematic cycles and order over chaos, but whether the ending invalidates anything that came before it is incredibly debatable. In terms of how the Catalyst lines up with Sovereign's speech, it really doesn't.
 

Fortunately, i can shut my pc down when I kill Maurauder Shields and pretend the ending was "fade to black".  The ME trilogy is great this way.


I just go on up, talk to the Illusive Man, then make a tough, somewhat nonsensical sacrificial choice ... like I did at the end of the previous two games. Easy-peasy.
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#252
Iakus

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There's nothing misanthropic about destroy. I'd call it pretty uplifting, if anything.

I consider it little more then genocide "Do unto others before they do unto you"  

 

Humanity is incapable of growing beyond that.

 

Edit:  and that, to me, is the "least bad" ending   :sick:



#253
straykat

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I consider it little more then genocide "Do unto others before they do unto you"  

 

Humanity is incapable of growing beyond that.

 

Edit:  and that, to me, is the "least bad" ending   :sick:

 

Sounds like a personal problem. Genocide? Geez.

 

I just replaced my Microwave. Would you call that a Death in the Family?


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#254
Iakus

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Sounds like a personal problem. Genocide? Geez.

 

I just replaced my Microwave. Would you call that a Death in the Family?

Did it ask you if it had a soul?


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#255
straykat

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Did it ask you if it had a soul?

 

No, but even if it did, it never betrayed me anyways :P



#256
Lady Artifice

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It was better than the genocide choices.

 

 

I am very much not convinced of that. Senthesis perpetrates a horribly invasive change on everyone in the galaxy. But I'm not a big fan of either Synthesis or Destroy. A lot of the problems people point out with Control are reasonable, but speculative. It's more comfortable to just relax and take it at face value. 



#257
dreamgazer

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Did it ask you if it had a soul?


http://onlinetonegen...-generator.html

My computer just asked me the same thing. What should I think about that?

#258
Iakus

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http://onlinetonegen...-generator.html

My computer just asked me the same thing. What should I think about that?

I think you're usually more clever than that



#259
straykat

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The reason I say Destroy is uplifting is because people can go back to relying on their own ingenuity/resourcefulness/creativity. I value these things, but from the start, the Mass Effect story doesn't. The opening scene with Anderson in ME1 has him going gaga about finding another Prothean artifact... we were already lost at that point. 

 

I'm not a Luddite or anything, but the Mass Effect races are incredibly weak for losing touch with that part of themselves.

 

And AI can be created again. And without the context of the Reapers, they'll be better off.


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#260
Hammerstorm

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http://onlinetonegen...-generator.html

My computer just asked me the same thing. What should I think about that?

 

Ask it what a soul is.  ;)



#261
nfi42

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I just go on up, talk to the Illusive Man, then make a tough, somewhat nonsensical sacrificial choice ... like I did at the end of the previous two games. Easy-peasy.

 

I did all the endings once,  that was enough for me.



#262
Seraphim24

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I don't know what was in the Extended cut but destroy was the best ending.



#263
Hadeedak

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I've had Shepards pull each trigger. Paragon control is probably my favorite, but renegade control is delightfully spooky, so there's that. Synthesis is a big pile of transhumanist goboldygook, but if you don't think too hard about how it works and just assume it does, sure, fine, good fit for a perfect princess optimist paragon who had nothing left to lose. Destroy is pretty decent for my renegades and by-the-books type. And refuse is for my poor choices playthroughs or those who refuse to give anything up (Ironically).

 

While the execution of the endings is... deeply flawed, the addition of Leviathan improved it a lot for me. And I like the concepts, if not some of the implementation. I like that we got to make a big honking choice, even if the consequences weren't shown, at the end of the trilogy. And that was that. Until I found out that we were doing a new Mass Effect game. Straight away, I was afraid one would be canon and it'd be annoying or else there'd be a sense of claustrophobia avoiding everything related to Shepard.

 

But hey, we're going to Andromeda before too much of that hits, we'll be taking many things I love, and it'll be a shiny new game!

 

Yay!



#264
straykat

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I've had Shepards pull each trigger. Paragon control is probably my favorite, but renegade control is delightfully spooky, so there's that. Synthesis is a big pile of transhumanist goboldygook, but if you don't think too hard about how it works and just assume it does, sure, fine, good fit for a perfect princess optimist paragon who had nothing left to lose. Destroy is pretty decent for my renegades and by-the-books type. And refuse is for my poor choices playthroughs or those who refuse to give anything up (Ironically).

 

While the execution of the endings is... deeply flawed, the addition of Leviathan improved it a lot for me. And I like the concepts, if not some of the implementation. I like that we got to make a big honking choice, even if the consequences weren't shown, at the end of the trilogy. And that was that. Until I found out that we were doing a new Mass Effect game. Straight away, I was afraid one would be canon and it'd be annoying or else there'd be a sense of claustrophobia avoiding everything related to Shepard.

 

But hey, we're going to Andromeda before too much of that hits, we'll be taking many things I love, and it'll be a shiny new game!

 

Yay!

 

I don't even think Destroy has an executed flaw. It's fine the way it is. And it doesn't even need an extended cut to be cool. 

 

The other endings needed more work. Control in particular needed a whole new game.


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#265
Seboist

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The reason I say Destroy is uplifting is because people can go back to relying on their own ingenuity/resourcefulness/creativity. I value these things, but from the start, the Mass Effect story doesn't. The opening scene with Anderson in ME1 has him going gaga about finding another Prothean artifact... we were already lost at that point. 

 

I'm not a Luddite or anything, but the Mass Effect races are incredibly weak for losing touch with that part of themselves.

 

And AI can be created again. And without the context of the Reapers, they'll be better off.

Even in the (ironically named) "destroy" ending the Reapers are still largely intact, so their technology and influence won't be going anywhere and will be utilized in some form or another.



#266
themikefest

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Sure I'd like more MW stories.  I'd like to properly visit Earth or Palaven, or go back to the Citadel, Omega, Thessia, etc.

It wouldn't be hard to have a sequel in the Milky Way.

 

Bioware can ignore the endings from ME3 and add an ending that wasn't in the game that would allow them to continue in the Milky Way.


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#267
Hanako Ikezawa

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I don't even think Destroy has an executed flaw. It's fine the way it is. And it doesn't even need an extended cut to be cool. 

You mean other than it being activated by shooting a tube? 



#268
straykat

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Even in the (ironically named) "destroy" ending the Reapers are still largely intact, so their technology and influence won't be going anywhere and will be utilized in some form or another.

 

I guess that's a story in itself. I figured they'd be fried, but if you insist they aren't, that's the dark side of the ending I guess. It might be a cool story to see different people trying to utilize or suppress it... and killing each other over that.


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#269
Hadeedak

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Eh, I'm mostly talking about how the conversation works and the symbologic gesture to trigger your choice. It could have been so much better!

 

IN MY CONTROL, SHEPARDALYST IS THE GALACTIC ARCHIVE OF KNOWLEDGE AND ONLY EDI KNOWS SHE'S THERE AND THE REAPERS ARE PRETTY COVERT MOSTLY MONITORING DATA AND IT'S COOL



#270
Hexi-decimal

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You mean other than it being activated by shooting a tube? 

To be fair there were multiple bullets~



#271
straykat

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You mean other than it being activated by shooting a tube? 

 

OK, you got me there. The symbolism I guess was cool, but the entire interface of the Catalyst never made sense to me either.



#272
FKA_Servo

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It wouldn't be hard to have a sequel in the Milky Way.

 

Bioware can ignore the endings from ME3 and add an ending that wasn't in the game that would allow them to continue in the Milky Way.

 

The inevitable fallout from doing just that is what they're trying to avoid.



#273
themikefest

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The inevitable fallout from doing just that is what they're trying to avoid.

What fallout would that be? That  folks would be upset that their choice doesn't matter? Big deal. They can promote the game for folks that haven't played the trilogy just like they did for ME3 that it's the best place to start playing a trilogy



#274
straykat

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There didn't even need to be a sequel. At least for me. I would preferred them spending the money on another IP (besides that new one they apparently have).



#275
themikefest

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 Or the "best seats in the house" talk.

I'm most likely the only one who didn't care about that scene.