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None of The Decisions Made in Me3 wont matter in Adromeda? WTH? Thats BS


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#326
straykat

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Well it's controlled by Shep wich is a way better deal than the starchild. You're not really a dictator. More like a protector. That's my view on it.

 

It doesn't matter how good they are.. or lack of dictatorship. It's just the very existence that is anathema to some people. The same case with the Reapers... the Reapers made it easy to hate them for being brutal, but their true insult was acting like gods.

 

I'd also like that story because you couldn't attack it like the previous trilogy. I imagine the hero of that story would be more like Kasumi or something.. and not Shep.



#327
SKAR

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It doesn't matter how good they are.. or lack of dictatorship. It's just the very existence that is anathema to some people. The same case with the Reapers... the Reapers made it easy to hate them for being brutal, but their true insult was acting like gods.

I'd also like that story because you couldn't attack it like the previous trilogy. I imagine the hero of that story would be more like Kasumi or something.. and not Shep.

Hmmm.

#328
Dabrikishaw

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Why would choices made in one galaxy have any carry over to a different galaxy?



#329
straykat

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Why would choices made in one galaxy have any carry over to a different galaxy?

 

True, but I don't think they even needed to make a Mass Effect game at all. Because that could be said about a lot of things. Why is anything being carried over? They're saying that they're retaining the feel of Mass Effect, but it just seems to be superficial. Like "The Mako" and "Explore!" 

 

And the Mako ****** sucked btw. Why people are nostalgic about it, I don't know.



#330
FKA_Servo

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True, but I don't think they even needed to make a Mass Effect game at all. Because that could be said about a lot of things. Why is anything being carried over? They're saying that they're retaining the feel of Mass Effect, but it just seems to be superficial. Like "The Mako" and "Explore!" 

 

And the Mako ****** sucked btw. Why people are nostalgic about it, I don't know.

 

On the other hand, "mako" and "explore" loom pretty large in ME1's legend for a good number of players. I thought the mako was fine, but it could definitely have been better.

 

Anyway, it's like telling any sort of EU story. A given Star Wars game or movie might not have anything to do with the films, but it'll still have lightsabers, wookies, and the force. I'm not sure you could call those things superficial.

 

Same deal with Mass Effect. There's a ton of art, lore, and history that will be carried into Andromeda. There's more there than just the Shepard trilogy.


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#331
straykat

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On the other hand, "mako" and "explore" loom pretty large in ME1's legend for a good number of players. I thought the mako was fine, but it could definitely have been better.

 

Anyway, it's like telling any sort of EU story. A given Star Wars game or movie might not have anything to do with the films, but it'll still have lightsabers, wookies, and the force. I'm not sure you could call those things superficial.

 

Same deal with Mass Effect. There's a ton of art, lore, and history that will be carried into Andromeda. There's more there than just the Shepard trilogy.

 

I know I'm in the minority, but the Hammerhead is better. It's only prob was not enough levels, but at least it's levels were designed with actual gameplay and puzzling in mind. The Mako had no gamey element at all and the worlds were boring... a damn grind. Getting excited about it is like me getting excited about "Driving". 

 

Maybe that was the case when I was 13, but not now.


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#332
Hammerstorm

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I know I'm in the minority, but the Hammerhead is better. It's only prob was not enough levels, but at least it's levels were designed with actual gameplay and puzzling in mind. The Mako had no gamey element at all and the worlds were boring... a damn grind. Getting excited about it is like me getting excited about "Driving". 

 

Maybe that was the case when I was 13, but not now.

 

Someone else that liked the Hammerhead?!  :o

Thought I was alone on that one. :)


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#333
FKA_Servo

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I know I'm in the minority, but the Hammerhead is better. It's only prob was not enough levels, but at least it's levels were designed with actual gameplay and puzzling in mind. The Mako had no gamey element at all and the worlds were boring... a damn grind. Getting excited about it is like me getting excited about "Driving". 

 

Maybe that was the case when I was 13, but not now.

 

The hammerhead was fun too. I just like the concept, personally. I'll grant that the execution was imperfect, although I might clarify that it's worse now than it was in 2007 when it was first released.

 

A huge sense of scale and a lot to explore are pretty key for ME, for me personally at least. And a lot of weird, cool space stuff. That gets me excited. Environments big enough that we'll need a vehicle to reasonably traverse them. I was able to smooth the deficiencies of the original game with my own imagination, but I have hopes that the execution will be a lot better this time around.

 

Not being able to land on and freely explore planetary surfaces was a huge disappointment for me in the later games. Maybe it made for a tighter corridor shooter. I guess it did. But I hope the mako exploration returns with a vengeance.



#334
straykat

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I'll give the Mako one thing. Better engine sounds :P

 

I like open settings and exploring too, but not like this. I like emergent events, AI, dungeons... all of that stuff that TES does.



#335
jtav

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The only options they had were "pick a canon or homogenize the worldstate to make the choices meaningless." I prefer this. 99% of the MW is unexplored, but the locations would be just as new to us the player as Andromeda.

#336
FKA_Servo

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I'll give the Mako one thing. Better engine sounds :P

 

I like open settings and exploring too, but not like this. I like emergent events, AI, dungeons... all of that stuff that TES does.

 

Maybe you'll be pleasantly surprised. Never know. They have had a ton of time to work on this, and they weren't contending with an engine change and potato optimization like they were with DAI.

 

I'm doggedly pessimistic about most things, and I dearly love Mass Effect in theory, which means I'm able to reserve my entire meager stock of optimism for MEA. I'm hoping it's the best game they've ever made.



#337
straykat

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Maybe you'll be pleasantly surprised. Never know. They have had a ton of time to work on this, and they weren't contending with an engine change and potato optimization like they were with DAI.

 

I'm doggedly pessimistic about most things, and I dearly love Mass Effect in theory, which means I'm able to reserve my entire meager stock of optimism for MEA. I'm hoping it's the best game they've ever made.

 

Call it majorly surprised. They suck at this stuff. Almost as much as Bethesda sucks at the whole cinematic thing Bioware is so good at.

 

And DAI was supposed to lay some foundation for these open world ideas... and all they did was the same pseudo mmo theme parky crap most people do. The only big companies who get it are Bethesda and Rockstar... and they've been at it for decades.

 

edit: I sound overly rude. Let me put a smiley in here. :)


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#338
themikefest

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I thought we were talking about satisfying the new fans, not the existing ones. These points are for existing fans.

Why can't it be for new fans? Wouldn't it be how EA promotes the game? As I said in another post, it would be like what they did with ME3 by promoting it being the best place to start playing a trilogy.
 

If you want to talk about existing fans, we can, but then you don't get to just handwave away the downsides of the proposal. How is this better than canonizing something?

If they want to canonize an ending, destroy, I wouldn't complain. Would it be better? Wouldn't that depend on how Bioware writes the next game if they were to do that?



#339
Serza

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Deal with it. It starts before the ending, and travelling by Mass Relays, the pulse will not hit the Arks.

 

Have a nice day. Though I sadly have my doubts as to your ability to have a nice one.



#340
FKA_Servo

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Why can't it be for new fans? Wouldn't it be how EA promotes the game? As I said in another post, it would be like what they did with ME3 by promoting it being the best place to start playing a trilogy.

 

Why would new fans care about staying in the Milky Way, seeing familiar faces, or witnessing the reconstruction of civilization? They have no stake in any of that, they're new.

 

That particular marketing blurb about ME3 was stupid, but it's irrelevant to MEA, which will likely be a legitimately good place to jump into the series. It's not part of any trilogy yet (and hopefully won't be), and it's the beginning of a completely new, largely unrelated story.


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#341
Tantum Dic Verbo

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Not to mention Schrödinger's Geth and a legion of other choices. I loved the trilogy, but it's nice to get out from under the crushing weight of Shepard's galaxy changing choices.


I'd like to get out from under the theme of sentient AI rising up in eternal struggle against its organic creators.
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#342
In Exile

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I'd like to get out from under the theme of sentient AI rising up in eternal struggle against its organic creators.


That was more of a race to genocide. The Quarians basically went - "****, our slaves are self-aware! Better kill them all before it becomes an issue!" - and the geth were a little faster on the trigger proactive genocide.
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#343
themikefest

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Why would new fans care about staying in the Milky Way, seeing familiar faces, or witnessing the reconstruction of civilization? They have no stake in any of that, they're new.

It could be any number of reasons for new fans to purchase the game. Why did new fans buy ME3?
 

That particular marketing blurb about ME3 was stupid, but it's irrelevant to MEA, which will likely be a legitimately good place to jump into the series. It's not part of any trilogy yet (and hopefully won't be), and it's the beginning of a completely new, largely unrelated story.

Of course its irrelevant to Andromeda since I'm talking about a sequel in the Milky Way



#344
SKAR

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True, but I don't think they even needed to make a Mass Effect game at all. Because that could be said about a lot of things. Why is anything being carried over? They're saying that they're retaining the feel of Mass Effect, but it just seems to be superficial. Like "The Mako" and "Explore!"

And the Mako ****** sucked btw. Why people are nostalgic about it, I don't know.

It's not gonna suck now., They've been working with need for speed guys and they built the new mako.
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#345
SKAR

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The only options they had were "pick a canon or homogenize the worldstate to make the choices meaningless." I prefer this. 99% of the MW is unexplored, but the locations would be just as new to us the player as Andromeda.

Would they really though? I'm seeing this a lot. You think there aren't people exploring the milky way? Why not fund an endeavor to go to a new galaxy? It's adventure. We know less about our own ocean than we do about space yet we want to go to Mars. You dont want to have us explore different places? As far as I'm concerned the people going to Andromeda volunteered. You see what I'm getting at? It's like you're saying let's try and find out more about the ocean and cover about space when there's already people doing it. We are going to Mars, a mostly mysterious and dead planet ripe for terraforming and where we can establish bases and some jack off on Earth says let's explore our own ocean first. You do that I'm going to Mars. I've seen plenty of places in the MW. Without threat of the Reapers there really wouldnt be much to do except maybe explore or kill some mercenaries but after reaper war there is probably peace. Maybe a spin-off about a c sec officer or a group of N7's fighting the blood pack. With Andromeda it's a whole new ballpark.

#346
KaiserShep

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I know I'm in the minority, but the Hammerhead is better. It's only prob was not enough levels, but at least it's levels were designed with actual gameplay and puzzling in mind. The Mako had no gamey element at all and the worlds were boring... a damn grind. Getting excited about it is like me getting excited about "Driving". 

 

Maybe that was the case when I was 13, but not now.

 

 

I dunno if I could say that the Mako was really a grind, mainly because there just wasn't enough stuff to actually grind through most of the time. I did hate the difference in XP gain in and out of the vehicle though. I was glad that ME2 and 3 got rid of points per baddie. 

 

As for the Hammerhead, I would be lying if I said that I didn't sort of wish that Shepard could say "Good riddance" when Cortez told her about the tech lab where it was kept being destroyed. I love the idea of a hovercraft tank, but it just fell so short for me. I think much of it had to do with the maps we used for them, but then map design was something I felt ME2 got very wrong throughout.

 

I didn't really have a hard time with the Mako myself, but then I put in an ungodly amount of hours in the ME trilogy when I first got my hands on it. I roved about until driving that bouncy jalopy felt second nature. But I guess also I just really love a good ground assault vehicle. It's just too bad that the stupid XP thing forced you to get out to shoot enemies when you're trying to get to that illusive level 60. I had a grander time in NG+ though.



#347
Kabooooom

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True, but I don't think they even needed to make a Mass Effect game at all. Because that could be said about a lot of things. Why is anything being carried over? They're saying that they're retaining the feel of Mass Effect, but it just seems to be superficial. Like "The Mako" and "Explore!"

And the Mako ****** sucked btw. Why people are nostalgic about it, I don't know.

I never had that much problem with control of the Mako, so I didn't mind Mako planets so much. But I see videos of people hitting minor obstacles and launching off the map in it, or having otherwise massive difficulty with maneuvering. Is this a PC thing? Because on Xbox the controls weren't THAT bad. Not perfect, but not horrible.

I could see objection to the planets being "boring", but that's more a problem of world design than the Mako.

#348
SKAR

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I'll give the Mako one thing. Better engine sounds :P

I like open settings and exploring too, but not like this. I like emergent events, AI, dungeons... all of that stuff that TES does.

I liked the hammerhead too. Better than the mako? It's better than ME1 mako but I didn't hate it. I did hate some of the landscapes. MEA mako? It looks good. The hammerhead, Well it hovers and has a gun so it's all a matter of opinion. Maybe in the next game the mako can have wheels and you can make it hover like the delorian.

#349
KaiserShep

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I never had that much problem with control of the Mako, so I didn't mind Mako planets so much. But I see videos of people hitting minor obstacles and launching off the map in it, or having otherwise massive difficulty with maneuvering. Is this a PC thing? Because on Xbox the controls weren't THAT bad. Not perfect, but not horrible.

I could see objection to the planets being "boring", but that's more a problem of world design than the Mako.

 

I never had this problem on PS3. If I hit certain obstacles it would wobble off course a bit more than I'd like, but never anything this drastic. I guess a point for the Hammerhead is that it would have just jumped over this barrier, whereas the Mako has to sort of squirm its way through on 3 wheels. 

 



#350
Mcfly616

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That was more of a race to genocide. The Quarians basically went - "****, our slaves are self-aware! Better kill them all before it becomes an issue!" - and the geth were a little faster on the trigger proactive genocide.

 Ah yes, the genocide bit really eats at you...

 

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