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None of The Decisions Made in Me3 wont matter in Adromeda? WTH? Thats BS


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#376
SKAR

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It might be pretty, but I've been talking about gameplay and level/world design. Not graphics. I could play Minecraft and appreciate it more.. even though it's ugly, it's a true open world. I could like lesser degrees of that as well (like TES), but Bioware is low on my list... in this case. I like Bioware for the things they're actually good at. Not for theoretical things and wishes.

Besides that, if they revert to ME1 as their inspiration, the gameplay will be taking a step back Imo. the only good shooting gameplay for ME happened on stages/levels (like ME2/3). In an open setting, it could be great if the AI is good. Nothing indicates to me they've done that though. Not with NPCS or wildlife.

Frostbite isn't just about graphics. They've been working on this game for almost five years with many of EA's best resources at their disposal. ME1 inspiration? Step back? Don't make me laugh man. They're talking about exploration that they never had in 1. Don't worry man. It doesn't have to be true Open world. Too many resources. That's why true Open world games like destiny Rust or others, they don't have that fine tuning in the story and the people. I'd expect it to be better than Fallout. It's a new decade. Better tech. its amazing what they can do nowadays. Bioware may surprise you yet.

#377
SmilesJA

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I think it's best that it stays away from the events of Mass Effect 3.


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#378
straykat

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Frostbite isn't just about graphics. They've been working on this game for almost five years with many of EA's best resources at their disposal. ME1 inspiration? Step back? Don't make me laugh man. They're talking about exploration that they never had in 1. Don't worry man. It doesn't have to be true Open world. Too many resources. That's why true Open world games like destiny Rust or others, they don't have that fine tuning in the story and the people. I'd expect it to be better than Fallout. It's a new decade. Better tech. its amazing what they can do nowadays. Bioware may surprise you yet.

 

I haven't seen someone pimp an engine so much, when it can't even be modded.

 

And Destiny is the worst kind of open world game. They don't do any better than Bioware. But the one thing that makes up for it is other players. They don't need much in the way of other things. This won't be able to fall back on that.



#379
Spectr61

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None of The Decisions Made in Me3 wont matter in Adromeda? 
 
I turned your title in the general principle of Bioware


The good ol' double negative.

Does this mean "All of the decisions made in Me3 will matter in Andromeda?"

#380
AngryFrozenWater

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The good ol' double negative.

Does this mean "All of the decisions made in Me3 will matter in Andromeda?"

I knew that there was something wrong with that BW statement. Now I need to find something else to hate. Grr. Thanks for that.



#381
ModernAcademic

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To make past choices matter in Andromeda would be a headache. Throughout the course of 3 games there are over hundreds of possible gameplays depending on every little choice you made. Because in Bioware games, even NPC sidequests can have significant changes in how the future installments will develop (save Wrex in ME1 and then save or destroy Maelon's data in ME2, for instance; it results in 2 completely different resolutions for one of the main quests of ME3, even impacting one of the DLCs).

 

Imagine writing a new story taking into account all those possible gameplays over the course of 3 games and coming up with a coherent plot for the 4th...it's just not feasible.



#382
straykat

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To make past choices matter in Andromeda would be a headache. Throughout the course of 3 games there are over hundreds of possible gameplays depending on every little choice you made. Because in Bioware games, even NPC sidequests can have significant changes in how the future installments will develop (save Wrex in ME1 and then save or destroy Maelon's data in ME2, for instance; it results in 2 completely different resolutions for one of the main quests of ME3, even impacting one of the DLCs).

 

Imagine writing a new story taking into account all those possible gameplays over the course of 3 games and coming up with a coherent plot for the 4th...it's just not feasible.

 

That and the fact that this game was never conceived of when they had those choices in mind. Hudson intentionally went full gusto on all of those huge effects on the setting, because he intended it to end.


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#383
TurianSpectre

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WTF did i miss over night? holy crap lol



#384
straykat

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More of the same really.



#385
TurianSpectre

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More of the same really.

Oh ok im good then :D



#386
Serza

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Yeah, place is being it's usual nutty self.



#387
Xilizhra

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All this is explained in the thread under the destroy addendum. You can read it if you want. Or not. It doesn't really matter.

I've been unable to find an additional addendum outside the first page, which I read, as well as the geth thing (which can be explained by Destroy destroying all AIs or the equivalents thereof, i.e. the upgraded geth). It wasn't explained.



#388
StarcloudSWG

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ME3 decisions wont matter in ME4??? WTH http://www.gamespot....-/1100-6441040/, endings have to matter!!! like if u chose mix human & machine, synthesizes ending then hole galaxy is... so all humans are to, so they half to mention it, talk about in game about how it changed their life, before u finish creating char it asks which ending u chose & world is slightly different depending on ur choice, but cause u explore far away galaxy then as i said slightly different, at least its mention in dialogues, that BS & i don't mean the talk is, BS is if they make it so nothing u made in ME3 doesn't matter, endings have to matter!!! that makes me think of not buying the game, a free copy maybe

 

its nice if in char creation u can chose 1 from all endings & wold is effected by what u chose, no Me3 save needed, u just answer a question

 

You are posting your words to a forum. You have the luxury of using whole words and complete sentences. "What the hell" instead of WTH. You instead of u.

 

The whole idea behind going to Andromeda is because the variability of the endings is so great, they forgot to leave themselves a way to continue the story properly while staying in the Milky Way galaxy. It's a way to avoid the consequences of their terrible story writing.


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#389
TurianSpectre

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You are posting your words to a forum. You have the luxury of using whole words and complete sentences. "What the hell" instead of WTH. You instead of u.

 

The whole idea behind going to Andromeda is because the variability of the endings is so great, they forgot to leave themselves a way to continue the story properly while staying in the Milky Way galaxy. It's a way to avoid the consequences of their terrible story writing.

Lets just hope the new writers dont **** it up then



#390
The Twilight God

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I've been unable to find an additional addendum outside the first page, which I read, as well as the geth thing (which can be explained by Destroy destroying all AIs or the equivalents thereof, i.e. the upgraded geth). It wasn't explained.


It appears some of the links don't work for some reason. And I'm not shifting through that entire thread looking for a single post. I'll make this as quick and simple as possible. In any case, it's a plot device (the entire chamber). From an in-game perspective EDI would have told him like she does in the collector base. The Kid can ask Shepard why he is there so the idea that it wakes him or activates the elevator doesn't hold up. It's explained in the Geth part why the crucible being able to target AI's specifically is not possible and especially makes no sense for the Geth.

Basically you believe in bad writing. I believe in bad creative direction. Let's just leave it at that.

#391
Xilizhra

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It appears some of the links don't work for some reason. And I'm not shifting through that entire thread looking for a single post. I'll make this as quick and simple as possible. In any case, it's a plot device (the entire chamber). From an in-game perspective EDI would have told him like she does in the collector base. The Kid can ask Shepard why he is there so the idea that it wakes him or activates the elevator doesn't hold up. It's explained in the Geth part why the crucible being able to target AI's specifically is not possible and especially makes no sense for the Geth.

Basically you believe in bad writing. I believe in bad creative direction. Let's just leave it at that.

What, exactly, about Reaper hardware is distinctive enough that the Crucible would target only it? It can't be the Reapers' cyberorganic nature, as EDI isn't that. How does that make more sense than targeting software? Also, you failed in that post to explain why it's impossible for it to target AIs. Indeed, "AI" doesn't even appear on that page. You also appear to be inventing something that didn't exist in the game (exposition from EDI) and failing to comprehend that "why are you here?" is a question that could apply to Shepard making it into the inner Citadel at all, not just to the Catalyst's platform. We also, well, see that the Catalyst wakes Shepard up by speaking to her.



#392
SKAR

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I haven't seen someone pimp an engine so much, when it can't even be modded.

And Destiny is the worst kind of open world game. They don't do any better than Bioware. But the one thing that makes up for it is other players. They don't need much in the way of other things. This won't be able to fall back on that.

I hate destiny. I just used it as an example. I'm sure they've made improvements to quests and space but we'll see.
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#393
In Exile

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You were saying the Kid said all synthetics would be destroyed, which is in the original endings. This was retconned in the EC.



Of course. The Bad Writing Theory doesn't need evidence and doesn't need explanation. It just is. Just like a 6000 year old Earth that defies our understanding of the universe. The internal narrative of the universe, in this case the game, is thrown out the window. Which is why there is no reason for me to discuss this further with you.


I do not hate Christianity. I'm just using a the beliefs of certain segments of the Christian population to explain things. And I don't see how I've shown animosity toward you by simply not drinking your Kool-Aid. I disagree with you. That's it. Get over it.


I'm just hoping we abandon the Arbitrary Capitalizing Of Nouns Theory.
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#394
Tantum Dic Verbo

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That was more of a race to genocide. The Quarians basically went - "****, our slaves are self-aware! Better kill them all before it becomes an issue!" - and the geth were a little faster on the trigger proactive genocide.


Yes, but the whole story was built on the premise that technology will become sentient and that this will result in eternal struggle between man and machine. It's been done to death. I'm not even offering an opinion on how well Bioware handled that kind of story (although I have one). If I knew that the story was going to be a mash of Blade Runner and The Terminator, I probably wouldn't have got involved.

It may be that the game-playing public was desperate for another treatment of the theme--God knows I disagree with the mainstream BSN opinion on what these stories should look like.

#395
In Exile

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Yes, but the whole story was built on the premise that technology will become sentient and that this will result in eternal struggle between man and machine. It's been done to death. I'm not even offering an opinion on how well Bioware handled that kind of story (although I have one). If I knew that the story was going to be a mash of Blade Runner and The Terminator, I probably wouldn't have got involved.

It may be that the game-playing public was desperate for another treatment of the theme--God knows I disagree with the mainstream BSN opinion on what these stories should look like.


What whole story? In ME1 the geth and Quarian story was basically that the Quarians were a bunch of assholes that deserved it. Shepard is basically railroaded into giving the geth a thumbs up. In ME3 the whole thing is about mutual understanding and a kind of new community.

This nonsense about eternal struggle isn't even a theme in the Terminator. The whole point there isn't that AI is different - it is that it's NOT different and that's why it's killing us. Because it's what we would do. Moralistic nonsense aside the Geth Quarians stuff in ME1 actually does a good job capturing this idea before trying to pretend the Geth weren't so bad.
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#396
DanishViking

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Bioware know they fucked up with the me3 ending/s so they are trying to distance themselfs as fare away from it as possible.



#397
AlanC9

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Basically you believe in bad writing. I believe in bad creative direction. Let's just leave it at that.

Fair enough. Arguing about what kind of bad a thing is usually isn't very interesting.

However, the completionist in me is compelled to point out that there is substantial evidence for the existence of "bad writing," as you define it, at some point in the process. The leaks are consistent with straight-up literalism rather than with your theory, (Unless you want to say that the devs were lying to each other?)

Note that I don't intend this as disproof. It is still conceivable that Bio switched gears at some point after the first outline leak and kept the original structure while transforming the meaning of those events; the second leak ("plaintext") is pure dialogue without meta-information about the meaning of events.

#398
AlanC9

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What whole story? In ME1 the geth and Quarian story was basically that the Quarians were a bunch of assholes that deserved it. Shepard is basically railroaded into giving the geth a thumbs up. In ME3 the whole thing is about mutual understanding and a kind of new community.
This nonsense about eternal struggle isn't even a theme in the Terminator. The whole point there isn't that AI is different - it is that it's NOT different and that's why it's killing us. Because it's what we would do. Moralistic nonsense aside the Geth Quarians stuff in ME1 actually does a good job capturing this idea before trying to pretend the Geth weren't so bad.

However, many characters in ME1 do express the idea that AIs and organics are fundamentally hostile and alien. I agree that this is not significant; anyone who knows Bio knows that this view was always going to be proven wrong.

I imagine that's why some of us felt so betrayed by Destroy. See, for instance, every third Iakus post.
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#399
Aren

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But doesn't this say that our decisions will matter?

They will matter in whatever way the Bioware writers would like them to matter.



#400
Natureguy85

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Basically you believe in bad writing. I believe in bad creative direction. Let's just leave it at that.


Those aren't mutually exclusive. The latter may drive the former.