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None of The Decisions Made in Me3 wont matter in Adromeda? WTH? Thats BS


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#651
dreamgazer

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Agreed. It's pure internet hearsay trying to excuse pinning the blame on one or two individuals, and the vitriol directed their way.

There only one party that deserves the blame for ME3's ending
bioware_logo.jpg


Eh, you can still pin blame on writers, but when it comes to this broad-stroked "Nobody stopped them from ruining mah power fantasy!" rhetoric, yep. The ending had tons of eyes on it.

#652
straykat

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Maybe that's why I don't really hate it -- I don't care for the power fantasy aspect. Even though I pick destroy and think Shep might've lived, I did it because "I'm just a soldier, Anderson". And I'm satisfied enough that I basically played that from start to finish. I had no illusions of being super powerful or always getting my way or anything. Although Shep was still a badass.



#653
Laughing_Man

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Agreed. It's pure internet hearsay trying to justify spitting vitriol at one or two people.

 

I try to avoid calling out individuals on the internet, especially by name, and especially considering that regardless of the results those individuals didn't ruin anything out of malice.

 

Maybe the rumor is true, maybe it isn't, but the fact is that the ending was written by an individual or two.

 

I agree that the responsibility lies with the company as a whole, but ignoring the fact that certain individuals wrote this part, won't change the reality of the matter.



#654
Laughing_Man

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but when it comes to this broad-stroked "Nobody stopped them from ruining mah power fantasy!"

 

The irony, talk about broad strokes.


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#655
Iakus

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I think the saddest thing when it comes to this topic is...

 

You could be a generous person, not steal, not cheat, not murder, and myriads of other decent things.,,

 

But if you played Mass Effect 3 in a way that is disagreeable to someone, you're the equivalent of Pol Pot. 

 

 

.... how I long to be 9 years old, playing Mario Bros, and jumping on toadstool heads without hearing weird accusations like this.

 

 

They wanted an ending that inspires debate.  They wanted "bittersweet"  outcomes.  They wanted controversy.

 

Be careful what you wish for



#656
Iakus

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The irony, talk about broad strokes.

Everybody knows if you didn't like the endings you only want a power fantasy with rainbows farting unicorns and Reapers turning into butterflies.

 

Dontcha know that?   ;)


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#657
TheJediSaint

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They wanted an ending that inspires debate.  They wanted "bittersweet"  outcomes.  They wanted controversy.

 

Be careful what you wish for

That claim came off as an attempt to deflect criticism, much like the "artistic integrity" canard. The ending was bad. Bioware should've just owned up to it.


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#658
straykat

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Everybody knows if you didn't like the endings you only want a power fantasy with rainbows farting unicorns and Reapers turning into butterflies.

 

Dontcha know that?   ;)

 

lol... well what is it then? Why am I (mostly) satisfied and you aren't.... after all this time?



#659
dreamgazer

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The irony, talk about broad strokes.


Unfortunately, it's true. People tolerated space magic, contradictions, and ass-pull explanations throughout the trilogy, up until it came to defeating the Reapers without actual tough repercussions. Then, things like "conventional victory" and a desire for a literal Reaper-off button surface.
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#660
straykat

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The only thing I'd like about a conventional victory is it'd probably be fun. I like fighting giant things... there actually isn't enough of it in games.

 

But I didn't need it to reach my goal.



#661
TheJediSaint

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Unfortunately, it's true. People tolerated space magic, contradictions, and ass-pull explanations throughout the trilogy, up until it came to defeating the Reapers without actual tough repercussions. Then, things like "conventional victory" and a desire for a literal Reaper-off button surface.

 

 

Which kinda goes to show how bad the ending was.

 

It didn't just end the series in an unsatisfactory way, it also destroyed the suspension of disbelief for a lot of players for the entire story.



#662
AlanC9

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That claim came off as an attempt to deflect criticism, much like the "artistic integrity" canard. The ending was bad. Bioware should've just owned up to it.


The claim is also true, though. " Lots of speculations for everybody" isn't just a meme.

#663
dreamgazer

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Which kinda goes to show how bad the ending was.
 
It didn't just end the series in an unsatisfactory way, it also destroyed the suspension of disbelief for a lot of players for the entire story.


So, adding a ridiculous amount of power fantasy against the Reapers would've avoided the problem?

Talk about destroying suspension of disbelief!

#664
TheJediSaint

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The claim is also true, though. " Lots of speculations for everybody" isn't just a meme.

 

I'm aware of that. Unfortunately, Bioware's idea of "Lots of speculations for everybody!" seems to mean throwing a bunch of meaningless nonsense at the players and expecting them to like it.


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#665
dreamgazer

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The claim is also true, though. " Lots of speculations for everybody" isn't just a meme.


Sure. They wanted players to speculate on what the MEU would look like in all three endings, and their many permutations, without burdening them with even more railroading.
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#666
TheJediSaint

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So, adding a ridiculous amount of power fantasy against the Reapers would've avoided the problem?

Talk about destroying suspension of disbelief!

Where did I say the problem could be solved by more power to the player?

I would've been fine if the credits rolled with Shepard bleeding out just before they hit the button to activate the crucible. That would have been heart wrenching and full of pathos. To go through so much toil only to fall dead at the finish line. It would have been beautiful.

 

Instead, we got a magic elevator ride to introduce us to a new character we didn't need, explaining things that didn't need explaining, followed by a nonsensical cutscene. And to put a cherry on top, they got Buzz Aldrin to do a voicover and completely wasted him!


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#667
straykat

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Where did I say the problem could be solved by more power to the player?

I would've been fine if the credits rolled with Shepard bleeding out just before they hit the button to activate the crucible. That would have been heart wrenching and full of pathos. To go through so much toil only to fall dead at the finish line. It would have been beautiful.

 

Instead, we got a magic elevator ride to introduce us to a new character we didn't need, explaining things that didn't need explaining, followed by a nonsensical cutscene. And to put a cherry on top, they got Buzz Aldrin to do a voicover and completely wasted him!

 

I think they thought they did need to do some explaining. Bulk of the series presented more "What" the Reapers were, but we first got a "Why" maybe on Rannoch. And it wasn't very much at that.

 

edit: still, I'm with you on giving that word budget to the rest of priority earth ;)



#668
UpUpAway

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Where did I say the problem could be solved by more power to the player?

I would've been fine if the credits rolled with Shepard bleeding out just before they hit the button to activate the crucible. That would have been heart wrenching and full of pathos. To go through so much toil only to fall dead at the finish line. It would have been beautiful.

 

Instead, we got a magic elevator ride to introduce us to a new character we didn't need, explaining things that didn't need explaining, followed by a nonsensical cutscene. And to put a cherry on top, they got Buzz Aldrin to do a voicover and completely wasted him!

 

The "problems" with ME3 can't be solved now, period.  What's done is done.  Bioware "owning up to it" won't solve it either because different people would be expecting them to "own up to" different things... different mistakes.  Even if they go forward from any particular "canon" ending now, it's not going to satisfy a "majority" either way... just ****** off those who favor whatever "ending" isn't chosen.


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#669
TheJediSaint

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The "problems" with ME3 can't be solved now, period.  What's done is done.  Bioware "owning up to it" won't solve it either because different people would be expecting them to "own up to" different things... different mistakes.

I'm asking them to solve ME3's problems. I'm criticizing their mistakes in the hope they don't repeat them.


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#670
dreamgazer

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Where did I say the problem could be solved by more power to the player?


Up top, by saying the lack of power fantasy destroyed the suspension of disbelief.

I would've been fine if the credits rolled with Shepard bleeding out just before they hit the button to activate the crucible. That would have been heart wrenching and full of pathos. To go through so much toil only to fall dead at the finish line. It would have been beautiful.


Ah, a cliffhanger that literally doesn't end the cycles and literally railroads the player-character into failure.
 

Instead, we got a magic elevator ride to introduce us to a new character we didn't need


Not a new character, more a plot device. The collective intelligence of all Reapers. Not far removed from Avina.

explaining things that didn't need explaining


Oh, are you one of the Lovecraftian /Cthulhu mystery believers who thought Sovereign's exposition about order and chaos, technological paths they desire, and systematic cycles weren't baiting an explanation?

by a nonsensical cutscene


Eh.

And to put a cherry on top, they got Buzz Aldrin to do a voicover and completely wasted him!


He's responsible for a cutscene that proves everything turns out just fine in every Mass Effect ending. Wouldn't call that "wasted".
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#671
TheJediSaint

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Up top, by saying the lack of power fantasy destroyed the suspension of disbelief.
 

 

I was responding to the "tolerating space magic", not the conventional victory.

 

There was a lot of handwaving and space magic throughout the series. And the ending destroyed the suspension of disbelief in that. I don't think a conventional victory ending would've solved anything.



#672
KaiserShep

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I would've been fine if the credits rolled with Shepard bleeding out just before they hit the button to activate the crucible. That would have been heart wrenching and full of pathos. To go through so much toil only to fall dead at the finish line. It would have been beautiful.

 

 

 

I dunno. I'd rather have the energy wave and post-EC epilogue over this. I hate this abrupt ending crap. 



#673
dreamgazer

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I was responding to the "tolerating space magic", not the conventional victory.
 
There was a lot of handwaving and space magic throughout the series. And the ending destroyed the suspension of disbelief in that. I don't think a conventional victory ending would've solved anything.


What would have solved anything?

#674
DarthLaxian

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There are some obvious problems with this. Total fleet strengths aside, ME1 set up an insurmountable military problem for a defending force against an enemy which doesn't really care if it obliterates your garden worlds. Trans-relay assaults work in favor of the attacker, not the defender, since the attacker can transit into a random area and avoid defenses. Stopping shots aimed at a planet is conceptually impossible with the known techs. And the Reapers have superior speed and no need for supplies and fuel. The Reapers can wage a guerilla struggle against economic targets until the galactic economy collapses, and then mop up the Citadel fleets at leisure as they disintegrate. There's no way to counter because the Reapers have no bases.

Note that Bio never even considered this approach anyway, given both what we know about the design process --the Dark Energy plot required a superweapon too -- and the final ME2 cinematic, which shows an invincible Reaper fleet, even if they did retcon its strength down by inventing the destroyer type.

 

They don't "obliterate" worlds (there would be no next Cycle if they did - hell, they don't even kill off populations who haven't left their planet yet!)

 

Sure their capacity to wage war is great (we actually don't know if they need fuel (energy doesn't come from nothing after all - but they can just pilfer our stuff after having killed the defenders after all!), but there should (as I said: in theory) be a chance for a conventional victory (with Quarian support we could also learn how to live independent from planets and long supply-lines in order to fight the Reapers better - as long as they don't manage to shut the Relays down they can't trap us (not enough Reapers to sufficiently guard every Relay - even Sovereign like Reapers can't stand up to a full fleet firing on them and the numbers would be even greater than the fleet that fought Sovereign himself in ME1!)



#675
dreamgazer

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I dunno. I'd rather have the energy wave and post-EC epilogue over this. I hate this abrupt ending crap.


Three games and a cyborg PC who happens to die before actually stopping the force that the entire series has been about since the beginning, thus dooming the galaxy.

I'll go ahead and file this in the "Endings That Would've Earned Even More Blacklash" folder.