Aller au contenu

Photo

None of The Decisions Made in Me3 wont matter in Adromeda? WTH? Thats BS


  • Veuillez vous connecter pour répondre
1042 réponses à ce sujet

#726
Iakus

Iakus
  • Members
  • 30 336 messages

You know, it probably did use resources!

They also discovered that it would utilize mass relay-type of technology.

It was beyond their scope, but the resident Prothean expert plainly deciphered that it was designed to target and defeat the Reapers.
 

BUt not what kind of weapon.  A gun?  A  bomb?  a vehicle?  How is it deployed?  What's its effective range?  Is there any danger to organics?

 

If you can't even figure out how to turn it on, you haven't really "deciphered" much

 

 

 

Totally not joking. It's just as harebrained as jumping through the Conduit without knowing what the hell it'd do. What if Saren was in league with Vigil? What if Saren had hacked Vigil, or hacked the Conduit?

 

Given the Conduit is a mass relay (and even looks like one, what it will do isn't much of a guess.

 

What if Saren was in league with Vigil?  Possible.  But then , Vigil could have simply kept the doors locked and not let Shepard go through the Conduit,  If Saren had hacked VIgil, again, possible, but see above.  WHy let SHepard continue to pursue?  Hacked the Conduit?  Can that even be done?  

 

 

 

We've been blindly trusting the advanced Protheans for a long, long time. No reason to stop now, especially not knowing how many Reapers would be coming out of darkspace. Could've been millions. Conventional victory not only wasn't possible, it was also something that couldn't be properly planned for because nobody had any idea what they would be fighting.
 

Blindly trusting the Protheans is exactly what got us into the situation where the Reapers could harvest us.

 

 

Mhm. Backpedal if you'd like.

Admit it, you misread me.


  • Natureguy85 aime ceci

#727
Iakus

Iakus
  • Members
  • 30 336 messages

The game is ultimately closest to a tragedy.  That's what I think most people actually despise about the game.  Or rather, the last 15 minutes.  Because that's where it takes its most somber turn and you realize that you're walking into death (for the greater good, in most cases).

"Tragedies" at least in the Shakespearean sense, are about people who under normal circumstances are decent, even "heroic" figures.  But their inability to overcome a personal failing leads them to disaster.

 

That may apply to some Shepards, but not all.



#728
dreamgazer

dreamgazer
  • Members
  • 15 752 messages

BUt not what kind of weapon.  A gun?  A  bomb?  a vehicle?  How is it deployed?  What's its effective range?  Is there any danger to organics?


The hyper-advanced, hyper-prideful Protheans devised it in lieu of their conventional forces. Why would they build something that wouldn't be effective, or that would be overly destructive to organics?

If you can't even figure out how to turn it on, you haven't really "deciphered" much


You can know a lightbulb will turn, how it functions and what it's made of, without knowing precisely where the light switch is.
 

Given the Conduit is a mass relay (and even looks like one, what it will do isn't much of a guess.


Might big leap there. Appearances can be deceiving.

Where will it go? Did Saren change the coordinates? Did his knowledge of Reaper technology allow him to revamp its energy into a weapon? Will it take Shepard and the gang into a Reaper for indoctrination?
 

What if Saren was in league with Vigil?  Possible.  But then , Vigil could have simply kept the doors locked and not let Shepard go through the Conduit,  If Saren had hacked VIgil, again, possible, but see above.  WHy let SHepard continue to pursue?  Hacked the Conduit?  Can that even be done?  


Of course it could be done. If the Protheans figured that much out, who knows what else they figured out.

Was Shepard alone? Were the others in the Mako listening? Can others come down from the Normandy?
 

Blindly trusting the Protheans is exactly what got us into the situation where the Reapers could harvest us.


It also gave us the means to defeat the Reapers and end the cycle.
 

Admit it, you misread me.


With your liberal interpretation of "evil", I never know.

But no, I don't think I misread you, sir.

#729
Lady Artifice

Lady Artifice
  • Members
  • 7 263 messages

The game is ultimately closest to a tragedy.  That's what I think most people actually despise about the game.  Or rather, the last 15 minutes.  Because that's where it takes its most somber turn and you realize that you're walking into death (for the greater good, in most cases).

 

That's more or less what I dislike about it, personally. My resentment about the ending comes mostly from how rushed and poorly paced it seemed. Glowbrat was also an obnoxious, condescending element that deliberately contradicts most of what we thought we knew in an unpleasant "gotcha" style, especially since he's bandying utterly insane troll logic and yet the only option to thoroughly call the thing out for it involves abject failure and self destruction. In my opinion, it's almost as unsatisfying and vapid as a DeM. It's just not actually a DeM.


  • Jorji Costava et nfi42 aiment ceci

#730
Iakus

Iakus
  • Members
  • 30 336 messages

The hyper-advanced, hyper-prideful Protheans devised it in lieu of their conventional forces. Why would they build something that wouldn't be effective, or that would be overly destructive to organics?
 

Given it was never used, how do you know it's effective?  Or what it's side effects might be?

 

Heck how do you know it works at all, if you can't even say what it's supposed to do?

 

 

 

You can know a lightbulb will turn, how it functions and what it's made of, without knowing precisely where the light switch is.

 

And Hackett and the others still didn't know any of this.  They barely had the intellectual capacity to create teh filament

 

 

 

Might big leap there. Appearances can be deceiving.
Where will it go? Did Saren change the coordinates? Did his knowledge of Reaper technology allow him to revamp its energy into a weapon? Will it take Shepard and the gang into a Reaper for indoctrination?
 

 

Still less an intellectual leap than "Well if the Protheans built it, it must be an effective anti-Reaper weapon"  

 

 

 

 
But no, I don't think I misread you, sir.

Well, you did.

 

How much do you trust that?



#731
dreamgazer

dreamgazer
  • Members
  • 15 752 messages

Given it was never used, how do you know it's effective?  Or what it's side effects might be?


You don't. You know what the side-effects of throwing ships at a black hole of an antagonist is, though. The Crucible is an answer, and a decipherable one.
 

Heck how do you know it works at all, if you can't even say what it's supposed to do?



You know it employs mass relay technology and targets the Reapers. That's what it's supposed to do.
 

And Hackett and the others still didn't know any of this.  They barely had the intellectual capacity to create teh filament


Wildly inaccurate, but whatever.
 

Still less an intellectual leap than "Well if the Protheans built it, it must be an effective anti-Reaper weapon"


Why wouldn't the Galaxy believe that? Do you not remember how they revere them and their technology?

#732
UpUpAway

UpUpAway
  • Members
  • 1 212 messages

"Tragedies" at least in the Shakespearean sense, are about people who under normal circumstances are decent, even "heroic" figures.  But their inability to overcome a personal failing leads them to disaster.

 

That may apply to some Shepards, but not all.

 

... and you don't think that's exactly why goishen said:

 

 

The game is ultimately closest to a tragedy

 

... as opposed to saying that it was a Shakespearean Tragedy, huh?

 

Also, given how many people have complained that they can't play completely evil characters in Bioware games and how they always seem to focus on a hero, I would absolutely agree with goishen... ME seems to come close to fitting the definition of a "Shakespearean tragedy."  It might also fit the definition of Shakespearean Comedy... so, perhaps, it is best described as a tragi-comedy (just as so many of Shakespeare's own works draw on elements of both).

 

Ref:  http://shakespeare.a...eare_Comedy.htm and http://shakespeare.a...e_Tragedies.htm

 

... and before anyone gets all huffy... No, that doesn't make Mass Effect = Shakespeare.


  • Natureguy85 et Hadeedak aiment ceci

#733
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 087 messages

The hyper-advanced, hyper-prideful Protheans devised it in lieu of their conventional forces. Why would they build something that wouldn't be effective, or that would be overly destructive to organics?

Prothean VI: The Crucible is not of prothean design. It is the work of countless galactic cycles stretching back millions of years.

 

Prothean VI: Each cycle adds to it. Each improves upon it. Thus far, none have successfully defeated the reapers with it.



#734
goishen

goishen
  • Members
  • 2 427 messages

... and you don't think that's exactly why goishen said:

 

 

... as opposed to saying that it was a Shakespearean Tragedy, huh?

 

Also, given how many people have complained that they can't play completely evil characters in Bioware games and how they always seem to focus on a hero, I would absolutely agree with goishen... ME seems to come close to fitting the definition of a "Shakespearean tragedy."  It might also fit the definition of Shakespearean Comedy... so, perhaps, it is best described as a tragi-comedy (just as so many of Shakespeare's own works draw on elements of both).

 

Ref:  http://shakespeare.a...eare_Comedy.htm and http://shakespeare.a...e_Tragedies.htm

 

... and before anyone gets all huffy... No, that doesn't make Mass Effect = Shakespeare.

 

 

Well, ehh.   Shakespeare isn't my cup of tea.  I know, I know.  Hate me, say that I'm awful, whatever.  I've heard it all before.  I've said it in many other places, but I feel that I have more of a connection with an episode of Dexter than I do in world filled with thou and arts and whereforetowimbly!  You need a translator for Shakespeare.

 

What I was speaking of was Greek tragedies.



#735
dreamgazer

dreamgazer
  • Members
  • 15 752 messages

Prothean VI: The Crucible is not of prothean design. It is the work of countless galactic cycles stretching back millions of years.
 
Prothean VI: Each cycle adds to it. Each improves upon it. Thus far, none have successfully defeated the reapers with it.


Right. Even more evidence that the plans are to be trusted.

The Galaxy doesn't know that until the end, though. They think it's of Prothean design alone, like the relays and Citadel.

#736
Natureguy85

Natureguy85
  • Members
  • 3 260 messages

Augh, why are smart people being silly now?

 

 

 

Back further than that. We're getting into rewriting the entire trilogy.
 

 

While ME1 was certainly imperfect, nothing in it needs to be rewritten.

 

 

 

Of course it is. Dividing and conquering minimizes casualties and prevents most organics from doing stupid stuff like mass suicide and destroying their local relays. There's no reason to bombard the galaxy and create mass panic, thus mass destruction, if you don't have to.

 

And yet for no story reason, the Reapers don't do it this time around. Why would the Reapers care if Organics commit Mass Suicide? Before Arrival, they couldn't have destroyed the Mass Relays. One survived a Supernova after all.  As to your second point here, Vigil tells Shepard that "some worlds were utterly destroyed."

 

 

 

Sure, but not credible ones.

 

Because you say so. Ok then.

 

 

 

Well, Shepard was pointed at both Noveria and Feros in the hunt for the Conduit, though, and didn't really uncover much of anything at their own accord. Those things fell into Shepard's lap, too.

 

Shepard was pointed to those places yes, though the narrative framed it as suggestions and we were choosing to look into them as empowered Specters. Sure, this is merely the illusion of choice and control, but that's better than going somewhere just because TIM or Hackett tell us to.

 

C-3PO and R2-D2 just fell into Luke Skywalker's lap too. The point is that Shepard found things he, the Council, and the Alliance didn't know about or expect. And while those things were tied to Saren, they had value in their own right. There is none of that with the Crucible. It's not even that you get the first clue or map fragment to find the Crucible. You're just handed it for other people to build, told you need a hidden part and then you do nothing to find it until later when another character again tells you exactly where to go to get it.Boring!

 

 

 

 

Right. BioWare pulled out the spoons.
 

 

Sorry, I'm not familiar with this phrase. What does it mean?

 

 

 

 

It wasn't all that deep or profound, though, nor was it trying too hard to be.

It asks the player to think about the organic-synthetic balance, then forced them to make a sacrificial choice, like the previous two games (alien-human politics and relations, ethics of scientific research and value of human lives). 

 

 

No, it wasn't that deep but it certainly tried to be. Otherwise we wouldn't need that massive exposition dump.

 

"Organic Synthetic balance" wasn't a major issue of the series outside of the Reapers themselves. It was the driving thing for one of the two major side plots. The choice in the first game could have been about what you said, but it also could have been a merely tactical choice based on the battle. The paragon option for ME2's ending was moronic.

 

 

 

It reflects choice well enough. Role-playing games have been doing this for a very long time. What makes a Sword +1? Why is their Wisdom 16? Etc.
 

 

If the entire plot were about building the +1 sword or attaining a 16 wisdom then they should detail those things.

 

 

 

 

How many categories do we need?

 

And it all amounts to the same conclusion. Unless you deliberately try to get Shepard killed, it's the same damn narrative.

 

I don't know. They made several. My point was that it doesn't matter where your points went. There's no difference if you have a high value of space ships vs a high value of ground troops for the same total, despite those things having different roles. Some differentiation would have been cool. It's still fine if the end result is the same. Having only 2 of 3 Normandy upgrades still ends up with only one crew member dead on the approach to the Collector base, but the game differentiates the three possibilities. This is mainly about presentation.

 

 

 

 

What further are they going to say about it? Are they going to ruminate on its intelligence?
 

 

Does this change their plans or how they view the Reapers in any way? If not, it has no value to the story. The Catalyst has no value to the story.


  • Iakus aime ceci

#737
Natureguy85

Natureguy85
  • Members
  • 3 260 messages

So you're saying that the first installment has free reign to introduce as much bullcrap as it wants, so long as the following installments don't introduce any other bullcrap?
 

Where's the line between exposition and ass-pulls?
 

 

Well these concepts apply to both to individual games and the trilogy as a whole. So no, the first game can't get away with any old thing. It's end should line up well with the beginning and the middle, just as ME3 should line up with ME1 and ME2. There will almost always be places where a story slips up, but those slip ups will have different weight depending on how important they are to the overall story.

 

The introduction of the Mass Relays is part of the world building. If you get hung up on them, then this story isn't for you from the start. There's no comparison between that and dropping the Catalyst in at the very end.

 

 

Exposition and Asspulls are different things. Exposition just means an info dump. There are different ways to do this. I really like the Wikipedia page on it, especially the part about "Incluing."

 

..."the process of scattering information seamlessly through the text, as opposed to stopping the story to impart the information."

 

 

An asspull is something dropped or shoved into a narrative without proper development. Deus ex Machina, is one type.

 

 

 

Considering what ME2 did to this series' forward-moving narrative, and considering this cycle's trust and reverence for the Protheans, the Crucible works a lot better than I was expecting.
 

 

Mass Effect 2 did nothing for the series narrative, which is why the Crucible had to be just dropped into our lap at the start of ME3. Having them find some Prothean device isn't the worst idea, though we'd still question why VIgil never mentioned it, but it would at least involve Shepard finding a way to stop the Reapers as he promised to at the end of ME and could involve his now Prothean brain, which is what made Shepard special in the first game before ME2 reduced him to just a badass space marine that's good at shooting things.

 

 

 

Except nothing at all like this happens in ME3. The galaxy works its ass off to build the Crucible and learns the basics of what's going on underneath the hood, and it functions as expected by ending the cycle and stopping the Reapers.

 

Where is that shown? It happens entirely off screen and without Shepard's involvement.  They don't learn anything about it. They just follow the building instructions but have no idea what it actually does. Sure, it's supposed to beat the Reapers. They don't know how or if it will even work. They just hope it does because they have literally nothing else to do.

 

It's the opposite of the conversation on Carl's solar bomb from Van Helsing.

 

VH: What's it for?

 

Carl: Oh, well I don't know but I'm sure it will come in handy.

 

VH: After twelve years, you don't know what it does?
 

Carl: I didn't say that. I said I don't know what it's for.

 

 

Although, the first line from Carl there is awfully like the Crucible. For all they know, it's a Halo situation, where it will defeat the enemy, but kill everyone else in the process.

 

 

 

You mean like the voices of the other squad members? Check.

No, the visualization of the kid as a representation of innocents lost during the Reaper was is actually quite appropriate.

 

You're right, that was a nice touch. I like it a lot. Yet the focus is on the child.

 

It was ok, but the memorial wall on the Citadel was a better representation. The focus on humans and Earth was inappropriate for the setting as laid out in the first game.

 

 

 

 

That's my entire point, though. If you look past the time frame, past whether or not the player is exposed enough to a fantastical concept in the narrative to take it's believability for granted, what makes the fantastical abilities of magic portals more or less legitimate than a giant magical wand?

 

Their location in the story is important to how appropriate their presence is and how well we can accept them in the story. Why would I look past those things? I don't know what you mean by "legitimate." This is like asking why it's stranger to see a fully grown tree in the middle of someone's house than in the middle of a forest because they are both trees. It makes sense in the latter but is questionable in the former.

 

 

 


There's plenty to criticize about the ending, but it doesn't actually fit the definition of Deus ex Machina as precisely as people often suggest. The illustration you sourced actually demonstrates that. They key part of DeM is that it is unreferenced before it occurs, which isn't the case with ME3.

 

DeM originally was a term to describe a device used in greek theater for the bringing the "god" character onto the stage to save the hero. That's the most important element in the device. The god must come to you, unannounced, unprecedented.

 

If instead, the hero had travelled to the site of a mysterious entity or constructed a magical item in search of hope against a major antagonist like Shepard did, and a god was revealed to be waiting with all the answers, that wouldn't fit the definition.

 

ME3 involved a twist ending, one that I agree was deeply unsatisfying. You can still call it lazy, inelegant writing. You can accuse it of a lot of things. But you cannot accurately accuse it of being DeM.

 

 

You're right that it's often misused but the context matters in this case. The Crucible is not a DEM in ME3, but it is for the series as a whole. When looking at ME3 by itself, the Crucible is introduced early and you know it stops the Reapers somehow. There is where it fails to meet the definition. However, within the series as a whole it comes out of nowhere after a useless second chapter. It doesn't have to be a literal god or superior being.

 

 

 

 

The closest thing to a DEM in the Mass Effect series is actually in ME1, in the form of the data drive that Vigil gives to Shepard that hacks the Citadel.

 

No it isn't. That doesn't solve a plot obstacle that was known before talking to Vigil. Both the problem and the solution are presented at the same time.

 

 

 

It functioned. Some planning, innovation, and intelligence had to have occurred behind the scenes for it to function at all.
 

 

Yeah, insert plug A into slot B.

 

 

 

Please. ME1 wasn't even consistent within itself.

 

There are imperfections to be sure, but nothing on the level of later errors. This vague, blanket statement is not a good retort.


  • Iakus aime ceci

#738
TevinterSupremacist

TevinterSupremacist
  • Members
  • 601 messages

Absolutely. I find it fascinating.

There's nothing fascinating about it, it makes perfect sense.

 

If you anger people too much with something monumentally stupid ,they'll stop giving you a free pass for your till then forgivable, smaller failings.


  • Iakus et Natureguy85 aiment ceci

#739
UpUpAway

UpUpAway
  • Members
  • 1 212 messages

Well, ehh.   Shakespeare isn't my cup of tea.  I know, I know.  Hate me, say that I'm awful, whatever.  I've heard it all before.  I've said it in many other places, but I feel that I have more of a connection with an episode of Dexter than I do in world filled with thou and arts and whereforetowimbly!  You need a translator for Shakespeare.

 

What I was speaking of was Greek tragedies.

 

Some people feel that the definition differences between Greek and Shakespearean tragedies isn't as great as the differences between Greek and Shakespearean Comedies... and my point really is that people can't really agree on how to place some of Shakespeare's own works on this scale or even really where the lines are between the definitions.

 

... and I don't hate you... I prefer to sit down with a game like Mass Effect than read a Shakespearean play myself even though I would not put Mass Effect on the same writing quality plane as Shakepeare.  I do agree with you.  Mass Effect does closely resemble a Shakespearean Tragedy... well, maybe let's say a Shakespearean Tragi-Comedy (given all the tongue in cheek humor and focus on LIs in the game... with hooking up consistently taking place in the third act).



#740
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 087 messages

Right. Even more evidence that the plans are to be trusted.

The Galaxy doesn't know that until the end, though. They think it's of Prothean design alone, like the relays and Citadel.

I've just showed that it is not of prothean design and that countless cycles could not defeat the reapers with it. That doesn't tell me anything about its effectiveness. But so far it did not work.



#741
Iakus

Iakus
  • Members
  • 30 336 messages

I've just showed that it is not of prothean design and that countless cycles could not defeat the reapers with it. That doesn't tell me anything about its effectiveness. But so far it did not work.

Yup, if anything ti says it's not to be trusted.  That we're sinking our limited resources into a fool's errand.



#742
Natureguy85

Natureguy85
  • Members
  • 3 260 messages

Very much so. Carl Sagan wrote a story where humanity could very well have been building an alien bomb that'd detonate Earth. OOPS.

That's not the only similarity, either.

contact0.jpg

 

What was the title? That sounds cool. I can't see the picture you posted right now.

 

 

 

 

Why wouldn't the Galaxy believe that? Do you not remember how they revere them and their technology?

 

That was before we found out that their technology is actually Reaper technology. Having the Galaxy continue to not care was a writing error, I think.

 

 

 

Right. Even more evidence that the plans are to be trusted.

 

Since when is "this has never worked" evidence to put your trust in something?



#743
Natureguy85

Natureguy85
  • Members
  • 3 260 messages

My suspicion, ultimately, is that most people are just as likely question and search out logical failings of the stories they don't like as they are to not like stories with logical failings. Plenty of the problems people point out in ME3 were just as present in ME1. It's just that suddenly, they think they're problems worth noticing.

 

I hate when people just throw out this blanket statement or similar ones as a defense for ME3 without getting into specifics. I'd gladly discuss it but there's nothing to work with here.  However, as TevinterSupremecist said:

 

 

There's nothing fascinating about it, it makes perfect sense.

 

If you anger people too much with something monumentally stupid ,they'll stop giving you a free pass for your till then forgivable, smaller failings.

 

or as Tolkien said:

 

"What really happens is that the story-maker proves a successful 'sub-creator'. He makes a Secondary World which your mind can enter. Inside it, what he relates is 'true' : it accords with the laws of that world. You therefore believe it, while you are, as it were, inside. The moment disbelief arises, the spell is broken ; the magic, or rather art, has failed. You are then out in the Primary World again, looking at the little abortive secondary World from outside."

 

 

And given your statement above, I really don't understand this one:

 

That's more or less what I dislike about it, personally. My resentment about the ending comes mostly from how rushed and poorly paced it seemed. Glowbrat was also an obnoxious, condescending element that deliberately contradicts most of what we thought we knew in an unpleasant "gotcha" style, especially since he's bandying utterly insane troll logic and yet the only option to thoroughly call the thing out for it involves abject failure and self destruction. In my opinion, it's almost as unsatisfying and vapid as a DeM. It's just not actually a DeM.

 

Where is that in Mass Effect?


  • Iakus aime ceci

#744
TheJediSaint

TheJediSaint
  • Members
  • 6 637 messages

What was the title? That sounds cool. I can't see the picture you posted right now.

 

 

Contact, 1997.


  • Natureguy85 aime ceci

#745
Natureguy85

Natureguy85
  • Members
  • 3 260 messages

 

Oh, I saw that movie. I misunderstood and thought she was bringing up another work. I didn't know Sagan wrote that!

 

 

 

Blah blah blah

 

I'm talking to smarter, more interesting, and more civil people right now. I may decide to deal with you again later.



#746
TheJediSaint

TheJediSaint
  • Members
  • 6 637 messages

Oh, I saw that movie. I misunderstood and thought she was bringing up another work. I didn't know Sagan wrote that!

 

 

Sagan wrote the novel it was based on. Sadly, he had passed away before the movie was released.


  • Spectr61 et Natureguy85 aiment ceci

#747
KaiserShep

KaiserShep
  • Members
  • 23 835 messages
I don't see the point in arguing on the merit of trusting the "prothean device". They have pretty much zero options beyond running and hiding and presumably taking longer to die, or fighting directly and dying quickly.
  • AlanC9 et fraggle aiment ceci

#748
TheJediSaint

TheJediSaint
  • Members
  • 6 637 messages

I don't see the point in arguing on the merit of trusting the "prothean device". They have pretty much zero options beyond running and hiding and presumably taking longer to die, or fighting directly and dying quickly.

 

Given Andromeda's premise, it seems running away was indeed a valid option.


  • Iakus et Natureguy85 aiment ceci

#749
The Twilight God

The Twilight God
  • Members
  • 3 083 messages

I really hope a moderator comes and locks this thread. My head hurts.


Maybe you should stop reading threads that make your head hurt.

You totally tore me a new ahole. I'm out.


sticker,375x360.u2.png

Makes sense.
  • Iakus aime ceci

#750
KaiserShep

KaiserShep
  • Members
  • 23 835 messages

Given Andromeda's premise, it seems running away was indeed a valid option.


But how well would it have worked out in the end if the rest of the galaxy only tried to run? That leaves the reapers an ever-present threat.