There's a count floating around in the low hundreds, although I don't know the methodology.Yeah, you may be right. I haven't counted, but there appear to be thousands of Reapers there. Although, is that really all that many when the Reapers hit all over rather than going system by system fleets can be amassed and moved, and the Thanix cannon is on fighters now?
Note that as Reaper strength relative to Citadel forces decreases, the war gets worse rather than better. Burning high-population planets from orbit in an hour rather than trying to hold them for a decade becomes the rational strategy. As bad as the situation on Earth , Palaven and Thessia was, this represents what happens when the Reapers play nice because they don't need to worry about losing the war. Bekenstein is what happens when they don't.
The Reaper force has to be outright weaker, a good deal weaker, than Citadel forces to make a Reaper guerilla strategy unworkable.
And then there's a long, drawn-out period of actually using the super fleet. Though I suppose you could just handwave the whole war the way Pearl Harbor did, I don't think it would have worked here.But who said anything about winning in a day and without significant loss? The game could still require amassing the super fleet.
It's bending over backwards because it's delivering only the freedom, not the constraints. Saren will wait patiently for me to do whatever SQs I feel like. That's not the universe Shepard is living in.How was the narrative bending backwards to give you agency? Specters and their power and independence were established well before Shepard ever became one. The game is merely delivering on that buildup. Sure, players are going to differ on what exactly that does for them, but at least it tries.





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