Untrue. The writers' own words confirmed the breath scene was only intended to be a "ray of hope" not confirmation of survival. THe Warden otoh, clearly lives.
Gah, deja vu all over agaiN!
Of course it is. Why should either of our views change after all these years?
In the end, "hope" means the player's choice. Bio's done with Shepard, so believe what you like.
First, all synthetics in the galaxy die. SO who knows how many synthetic races are out there in 99% of the galaxy that's unexplored?
Hence my "as far as we know." Maybe it's a higher proportion, sure, but you have to judge things based on information you have rather than information you don't have and can't get.
Second, genocide is still genocide. I actually find it funny (in a sad way) that Destroy gets cheered on so much when it fits Ashley Williams' "racist" bear-and-the-dog analogy to a T
Again, sure. (I'll let themikefest and straykat handle the negative on that proposition.)
So, yep, you can't get what you want without genocide (leaving Control aside for the moment). But genocide is a heck of a lot better than universal extermination. Destroy is still a good thing on balance.
1) Keep the choices and consequences logical. Don't tack on arbitrary consequences just for the sake of some arbitrary sense of bittersweetness.
2) Limit the scope of choices. Let's try not to affect the ENTIRE FREAKING GALAXY with a single choice. Heck affecting an entire planet or the fate of an entire race is too much
3) Keep in mind that the player has a sense of ownership with the protagonist, and respect that.
I'll sign on with points 1 and 2. I have no idea what point 3 means in practice.