Tag Based Waypoint Scripting
#1
Posté 04 juillet 2016 - 10:04
#2
Posté 04 juillet 2016 - 10:34
I use this idea as an area spawn script. It checks to make sure there's no PCs or creatures already in the area, then it compares timestamps to make sure at least 15 minutes has passed since last spawning, and then loops through all the areas WPs and spawns in creatures based on matching resrefs.
You can expand something like this to check variables as well, since you can hard set variables onto waypoints in the toolset. These variables can control anything from spawn count, day/night only spawns, and even a selection of other creature resrefs to spawn alongside.
#3
Posté 05 juillet 2016 - 02:50
you might want to look at the NESS system, for other ideas on what can be done with way point scripting. It's on the vault, and can be found when it isn't acting up.





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