Well........I like ME3 vanguard. Unstoppable bad@$$ is how I like to play. We'll see.Vanguard is already unstoppable with Nova. I want the class to be balanced again. Unstoppable is an unwanted characteristic with a class that claims to be high RISK and high reward. There is no risk with Nova, nor would it be one with flare. ME2 Vanguard was perfect.
My first class in Andromeda will be .....
#76
Posté 05 juillet 2016 - 01:26
- Spirit Vanguard aime ceci
#77
Posté 05 juillet 2016 - 01:42
Sentinel.
I prefer being an all-rounder with access to both tech and biotic skills, who can serve as support or an off-tank.
(Tech armour is love. Tech armour is life)
- MichaelN7, Lady Artifice et Rascoth aiment ceci
#78
Posté 05 juillet 2016 - 01:43
I prefer vanguard or similar, but if the setup is different for MEA I at least want the force biotic space magic. ![]()
Vanguard is already unstoppable with Nova. I want the class to be balanced again. Unstoppable is an unwanted characteristic with a class that claims to be high RISK and high reward. There is no risk with Nova, nor would it be one with flare. ME2 Vanguard was perfect.
Hmm... I think risk is up to the player? It's risky to charge into enemies that can one-hit kill you. Or use nova, loose your barrier and leave yourself vulnerable, then die. Develop well with any class that suits you and kicking butt is just the sweet reward of dedication. ![]()
Besides... it's not like you'd have to use nova. ![]()
- MichaelN7 et Tatar Foras aiment ceci
#79
Posté 05 juillet 2016 - 01:46
THANK YOU!!!!!I prefer vanguard or similar, but if the setup is different for MEA I at least want
the forcebiotic space magic.
Hmm... I think risk is up to the player? It's risky to charge into enemies that can one-hit kill you. Or use nova, loose your barrier and leave yourself vulnerable, then die. Develop well with any class that suits you and kicking butt is just the sweet reward of dedication.
Besides... it's not like you'd have to use nova.
- MichaelN7 et Spirit Vanguard aiment ceci
#80
Posté 05 juillet 2016 - 01:51
Soldier too, no matter what. I know, boring; but I always do it like a tradition. Same reason why I always pick Breton as my first character for TES games. Tradition.
Also because I must try all those weapons ASAP.
#81
Posté 05 juillet 2016 - 02:07
I prefer vanguard or similar, but if the setup is different for MEA I at least want
the forcebiotic space magic.
Hmm... I think risk is up to the player? It's risky to charge into enemies that can one-hit kill you. Or use nova, loose your barrier and leave yourself vulnerable, then die. Develop well with any class that suits you and kicking butt is just the sweet reward of dedication.
Besides... it's not like you'd have to use nova.
I think the problem is not so much with Nova but with enemies being pushovers in singleplayer. I rolled a human Vanguard most of the time in my early days of ME3MP, and trying to nova everything to death above bronze was a risky proposition. If anything, biotic charge made the Vanguard more unstoppable than nova. Nova potentially left you vulnerable since it wiped your own shields, whereas charge with a ridiculously low cooldown made you nigh invincible. I did solos where I zipped around constantly, which constantly replenished my shields and provided a quick and easy way to inflict damage without using my ammo.
#82
Posté 05 juillet 2016 - 02:09
I liked Vanguard, but it felt too single character/player focused. My squad was basically sight seeing... which felt wrong for the type of game these are trying to be.
#83
Posté 05 juillet 2016 - 02:13
I liked Vanguard, but it felt too single character/player focused. My squad was basically sight seeing... which felt wrong for the type of game these are trying to be.
It really depends on the characters I went with. I had Garrus and Liara throughout the game, and Garrus with a Black Widow would kill a lot of things before I could be bothered to zap in and kill them myself, and Liara always had a singularity somewhere, so people were doing their job, just not up close and personal like I was. The only one really left in the cold a bit was James, but even he had his frag grenade and concussive shot.
#84
Posté 05 juillet 2016 - 02:17
I prefer vanguard or similar, but if the setup is different for MEA I at least want
the forcebiotic space magic.
Hmm... I think risk is up to the player? It's risky to charge into enemies that can one-hit kill you. Or use nova, loose your barrier and leave yourself vulnerable, then die. Develop well with any class that suits you and kicking butt is just the sweet reward of dedication.
Besides... it's not like you'd have to use nova.
Never use Nova after I had beat the entire game on insanity using only charge and nova without a single death through out the playthrough. Even beat the area on insanity against Shepard's clone, solo. Which may I add is the only challenge ME3 had to offer. It actually took me 5 tries before I beat the area facing the clones solo using mostly charge and nova. Nova creates no risk, just because it has immunity animations and because it syncs with charge so well. In ME2 if you charge into a group of enemies, you're dead for sure. In ME3 you charge into a group of enemies, you'll use nova; after the nova animation is over charge cool down is over and the player can enter into a non-stop charge+nova assault with immunity. No risk at all.
#85
Posté 05 juillet 2016 - 02:18
I think the problem is not so much with Nova but with enemies being pushovers in singleplayer. I rolled a human Vanguard most of the time in my early days of ME3MP, and trying to nova everything to death above bronze was a risky proposition. If anything, biotic charge made the Vanguard more unstoppable than nova. Nova potentially left you vulnerable since it wiped your own shields, whereas charge with a ridiculously low cooldown made you nigh invincible. I did solos where I zipped around constantly, which constantly replenished my shields and provided a quick and easy way to inflict damage without using my ammo.
I don't play MP, so I can't speak to that. 10K was talking about nova, so I was just responding to that. Charge is the unique skill to this class so I don't think it should be downplayed. Does the cool-down and barrier perks make it overpowered? Can't say. I still think it all comes down to the player. Charging up your barrier's isn't always going to save you. It hasn't always saved me. ![]()
I liked Vanguard, but it felt too single character/player focused. My squad was basically sight seeing... which felt wrong for the type of game these are trying to be.
My squadmates are invaluable support for me. With biotic and tech combinations a lot of damage can be dealt, or sometimes something is just fun like cryo-blasting a group of baddies and then shattering them. Yes. As a vanguard I'm not super equipped to handle shielded foes, so there's a need there. There's also the many times when Garrus saved me by plunking an enemy in my face.
#86
Posté 05 juillet 2016 - 02:23
I think the problem is not so much with Nova but with enemies being pushovers in singleplayer. I rolled a human Vanguard most of the time in my early days of ME3MP, and trying to nova everything to death above bronze was a risky proposition. If anything, biotic charge made the Vanguard more unstoppable than nova. Nova potentially left you vulnerable since it wiped your own shields, whereas charge with a ridiculously low cooldown made you nigh invincible. I did solos where I zipped around constantly, which constantly replenished my shields and provided a quick and easy way to inflict damage without using my ammo.
You obviously don't know about the immunity animations for nova that everyone in MP took advantage of.
#87
Posté 05 juillet 2016 - 02:24
Never use Nova after I had beat the entire game on insanity using only charge and nova without a single death through out the playthrough. Even beat the area on insanity against Shepard's clone, solo. Which may I add is the only challenge ME3 had to offer. It actually took me 5 tries before I beat the area facing the clones solo using mostly charge and nova. Nova creates no risk, just because it has immunity animations and because it syncs with charge so well. In ME2 if you charge into a group of enemies, you're dead for sure. In ME3 you charge into a group of enemies, you'll use nova; after the nova animation is over charge cool down is over and the player can enter into a non-stop charge+nova assault with immunity.
Sure, but that still doesn't guarantee a "no fail" scenario. The possibility of risk still exists. Not succumbing to it means you were rewarded. I guess I just look at it as by definition it's still risk/reward. A player's individual skill is the variable. That I can go toe-to-toe with a Harvester as a vanguard is a little far-fetched, I'll admit that, but coming out of it alive is still quite a feat.
#88
Posté 05 juillet 2016 - 02:27
I think I'll write them all on slips of paper, toss them into a hat, and surprise myself.
#89
Posté 05 juillet 2016 - 02:27
I don't play MP, so I can't speak to that. 10K was talking about nova, so I was just responding to that. Charge is the unique skill to this class so I don't think it should be downplayed. Does the cool-down and barrier perks make it overpowered? Can't say. I still think it all comes down to the player. Charging up your barrier's isn't always going to save you. It hasn't always saved me.
Personally I don't really care if it mows through the basic baddies. Charging head-first into a brute and then giving it a biotic slam, then rolling back and doing it again then finishing it off with a shotgun was always immensely satisfying. I wasn't really a fan of ME2's combat, though I thought its version of shockwave was better, but still greatly inferior to ME1's throw.
- Tex, Spirit Vanguard et CDR Aedan Cousland aiment ceci
#90
Posté 05 juillet 2016 - 02:30
But when a move gives the player immunity from damage, there's something wrong. This video illustrates it well, this person is purposefully using the immunity. But the kicker is, if you continuously use charge+nova the immunity is there also.Sure, but that still doesn't guarantee a "no fail" scenario. The possibility of risk still exists. Not succumbing to it means you were rewarded. I guess I just look at it as by definition it's still risk/reward. A player's individual skill is the variable. That I can go toe-to-toe with a Harvester as a vanguard is a little far-fetched, I'll admit that, but coming out of it alive is still quite a feat.
#91
Posté 05 juillet 2016 - 02:31
Vanguard, becaus duh.
I mean, unless they give some other class really cool stuff. But nothing tops Biotic Charge thus far in the series.
#92
Posté 05 juillet 2016 - 02:44
- Tex aime ceci
#93
Posté 05 juillet 2016 - 02:59
The embodiment of death closing in on its enemies, a vanguard.
- MichaelN7, KaiserShep et SKAR aiment ceci
#94
Posté 05 juillet 2016 - 03:03
Amen.The embodiment of death closing in on its enemies, a vanguard.
#95
Posté 05 juillet 2016 - 03:23
Personally I don't really care if it mows through the basic baddies. Charging head-first into a brute and then giving it a biotic slam, then rolling back and doing it again then finishing it off with a shotgun was always immensely satisfying. I wasn't really a fan of ME2's combat, though I thought its version of shockwave was better, but still greatly inferior to ME1's throw.
Haha, yes indeed! The shockwave of ME2 had a great range but it felt a little too much like bowling, on console. I know the pc version is different. Wait for husks to line up aaaaaand strike!
I enjoyed the visual/physical effect of 3. I actually favored lift over throw In ME1. It was also my designated panic button. In 2 it can almost be like in 1, but it takes too much commitment when I have other skills I'd rather invest in. like charge and shockwave
But when a move gives the player immunity from damage, there's something wrong. This video illustrates it well, this person is purposefully using the immunity. But the kicker is, if you continuously use charge+nova the immunity is there also.
...
Eh. Cheating isn't offense enough to remove any skills. Adjusting them is a better fix. After all, using the skills as they're intended isn't infallible. Banshees, atlases and turrets have proven this to be true at my expense. ![]()
#96
Posté 05 juillet 2016 - 03:34
Banshees yes, because of their insta-kill. Turrets no, because the immunity is always there. If you are continuously using charge and nova in tandem, that immunity is present, no matter if you want to cheat or not. You just don't notice it. That's the problem.Haha, yes indeed! The shockwave of ME2 had a great range but it felt a little too much like bowling, on console. I know the pc version is different. Wait for husks to line up aaaaaand strike!
I enjoyed the visual/physical effect of 3. I actually favored lift over throw In ME1. It was also my designated panic button. In 2 it can almost be like in 1, but it takes too much commitment when I have other skills I'd rather invest in. like charge and shockwave
Eh. Cheating isn't offense enough to remove any skills. Adjusting them is a better fix. After all, using the skills as they're intended isn't infallible. Banshees, atlases and turrets have proven this to be true at my expense.
#97
Posté 05 juillet 2016 - 03:34
Infiltrator first, then Soldier. Not sure after that, I'll probably do one playthrough at least for each class.
#98
Posté 05 juillet 2016 - 03:37
Totally an Infiltrator. Sniping is fun.
Might go for an engineer next, because I think they're pretty great, but not until I'm completely done with the first playthrough. However long that would take.
#99
Posté 05 juillet 2016 - 03:41
Banshees yes, because of their insta-kill. Turrets no, because the immunity is always there. If you are continuously using charge and nova in tandem, that immunity is present, no matter if you want to cheat or not. You just don't notice it that much. That's the problem.
I spam those moves in tandem all the time and have never lucked out with any immunity cheat. Seriously. Turrets on insanity have shredded me because I'm stubborn. So I must not being doing it right. ![]()
Edit: and that a banshee is immune to the immunity means there's still a risk. ![]()
#100
Posté 05 juillet 2016 - 04:14
I experimented with all classes, but my male Shepard's official class, was an Engineer (ME1 Soldier). Female was an Infiltrator. I think Ryder will be a Vanguard this time.
- SKAR aime ceci





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