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Why so little faith in Mass Effect Andromeda?


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#251
straykat

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That's the comics though. If it were TV cap would've wiped the floor with him. I do like caps moral code and sense of justice. When you said abrasive I think to myself cold hearted or harsh.

 

He did wipe the floor. Did you read it? It's a great scene. Punisher stood no chance to someone like that, but he kind of sums up how I feel about Captain America. 

 

Spoiler


#252
SKAR

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He did wipe the floor. Did you read it? It's a great scene. Punisher stood no chance to someone like that, but he kind of sums up how I feel about Captain America.

Spoiler

You should watch civil war if you haven't already. That's the real captain American. Not some secret Hydra agent but a true hero. Either way Captain America is easily one of the best hand to hand combatants in the marvel universe of not the best human one. Also I read your comment wrong. I thought you said punisher beat cap. My bad. I sort of skimmed through it.

#253
straykat

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You should watch civil war if you haven't already. That's the real captain American. Not some secret Hydra agent but a true hero. Either way Captain America is easily one of the best hand to hand combatants in the marvel universe of not the best human one. Also I read your comment wrong. I thought you said punisher beat cap. My bad. I sort of skimmed through it.

 

No, I haven't seen it. I suppose it's coming on disc soon. I'll get around to it.

 

No prob.. the funny thing is Cap is Punisher's favorite hero. He just can't be like him.



#254
SKAR

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No, I haven't seen it. I suppose it's coming on disc soon. I'll get around to it.

No prob.. the funny thing is Cap is Punisher's favorite hero. He just can't be like him.

Interesting. Never knew that.

#255
straykat

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There's some parallels, if you think about them as just soldiers. But we often treat the WW2 vets as more heroic, and welcomed them home. Not so much Vietnam vets like Frank. Or Iraq for that matter. They're seen as broken, without a good cause like Hitler (or the Red Skull heh). But these guys often wanted to be like those WW2 vets, in their hearts.

 

But I digress. Have a good night :)


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#256
SKAR

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There's some parallels, if you think about them as just soldiers. And we often treat the WW2 vets as more heroic, and welcomed them home. Not so much Vietnam vets like Frank. Or Iraq for that matter. They're seen as broken, without a good cause like Hitler (or the Red Skull heh). But these guys often wanted to be like those WW2 vets, in their hearts.

I see.

#257
QueenofPixals

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In my (never humble opinion) the last two Bioware games that lived up to the hype were Mass I and DA:O.  Since then they seems to  have staggered from one near miss  to the next.  None of them bad enough to kill off the series but poor enough to disappoint long time fans.  Problem is where else are you going to go for these kinds of character/companion stories.  They are the only studio that really does this type of thing and does it well.   No one else seems to either want to or be able to write secondary characters that you come to love (cried like a baby when Morton dies).  So while the over all stories will probably tend to be trite and the game play meh.  Most  of us will still play them till we have teased out every conversational option and them replay them for those little moments when Varric calls Merril "Daisy" and we find out that our  no nonsense Dwarf has been protecting her from herself  or we get to consummate our Bro-mance with Garris on top of the Citadel.  Heck no one writes even really minor characters with the love and attention that Bioware does - to the point where I was literally stalking a couple of Krogan in shopping district of ME:2 to hear what they were going to say next.  

 

So while I'm not "hyped' for the game - I will still buy it and even if the game play is meh - I'll still play the crap out of it.  


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#258
straykat

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In my (never humble opinion) the last two Bioware games that lived up to the hype were Mass I and DA:O.  Since then they seems to  have staggered from one near miss  to the next.  None of them bad enough to kill off the series but poor enough to disappoint long time fans.  Problem is where else are you going to go for these kinds of character/companion stories.  They are the only studio that really does this type of thing and does it well.   No one else seems to either want to or be able to write secondary characters that you come to love (cried like a baby when Morton dies).  So while the over all stories will probably tend to be trite and the game play meh.  Most  of us will still play them till we have teased out every conversational option and them replay them for those little moments when Varric calls Merril "Daisy" and we find out that our  no nonsense Dwarf has been protecting her from herself  or we get to consummate our Bro-mance with Garris on top of the Citadel.  Heck no one writes even really minor characters with the love and attention that Bioware does - to the point where I was literally stalking a couple of Krogan in shopping district of ME:2 to hear what they were going to say next.  

 

So while I'm not "hyped' for the game - I will still buy it and even if the game play is meh - I'll still play the crap out of it.  

 

I would've said that about ME3, DA2, etc.. Not so much anymore. I like DAI's characters for the most part, but it isn't enough to keep me going. ME3 was still a decent game to me. DAI is just boring.



#259
The Dank Warden

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DA2 was a kick in the quad to me


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#260
Akka le Vil

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This is silly. Mass Effect 1 is based on magic BS. The most central features of the setting in ME1 - like force-like gravity superpowers, telepathic alien space babes, cross-species telepathic communicators, and so on - are just purely space magic. He was absolutely part of some of the most idiotic stuff in ME - like "mass effect" the phenomenon.

 

The world is a middle finger to verisimilitude and believability of science and politics. The Alliance doesn't make any sense based on the political situation on Earth. Quarin immunology is just gibberish. Bioware has absolutely no idea how AI even works. The politics of the Council and Council races don't make sense. And that's avoiding stuff that's actually magic, like biotics, "mass effect", the fact that, again, the Asari have telephaphy, and so on. 

 

And the point about geth is just wrong - they were apparently victims since ME1. Shepard is basically locked-in to telling Tali the Quarians brought their genocide on themselves. The geth in ME2 were just nonsensical as ME3 - Chris couldn't even decide how they worked, throwing around terms from AI and philosophy while making it seem like individual programs were sapient (lolwut?). 

 

It's all space magic and gibberish. Liking ME1 for the science is the same as liking ME3 for the gripping ending.

 

Seems you confuse your unability to discriminate between obvious BS and verisimilitude with a lack of difference between them.



#261
Spectr61

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DA2 was a kick in the quad to me


I'm with you.

Loved it; especially insanity, friendly fire on, blood mage.
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#262
The Dank Warden

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I'm with you.

Loved it; especially insanity, friendly fire on, blood mage.

actually it was for the little effort, if any;, on the maps, i swear i visited the same cave like 4 or 6 times in the game...


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#263
straykat

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That's a game that deserves to be modded more. I'm playing through old TES stuff... it's amazing how many mods there are. DA2 could be a little better just with some map variation, but I don't see anything like that.


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#264
tehturian

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DAI felt so...soulless and by the numbers. All the production values in the world yet I never felt immersed in the atmosphere of the game. Dragon Age 2 was kinda shite but it had character and I've enjoyed replaying it from time to time because of it. 

 

That's my biggest worry with MEA not that it'll be a Mass Effect 3 or a Dragon Age 2. Both games had good interesting ideas but that it will just be boring, like DAI.  


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#265
darkway1

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DAI felt so...soulless and by the numbers. All the production values in the world yet I never felt immersed in the atmosphere of the game. Dragon Age 2 was kinda shite but it had character and I've enjoyed replaying it from time to time because of it. 

 

That's my biggest worry with MEA not that it'll be a Mass Effect 3 or a Dragon Age 2. Both games had good interesting ideas but that it will just be boring, like DAI.  

 

Yeah,I agree,I know no one wants to hear it (nor do I really want to say it) but the Witcher really has set the benchmark for this type of game,the story,characters,side stories etc really need to deliver,sadly Bioware seems to have gone backwards in these departments,not forwards. 



#266
Kabooooom

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I liked what Chris bring to ME franchise in general (which is, basically, "hard" SF aspect, attention to details and organic explanations instead of magic BS). What made ME special for me was not the plot itself (full of holes and basically Jesus Saves the World) and not only the characters (ME1 was actually rather light on interactions compared to most Bioware games) but the verisimilitude of the world and the believability of the science stuff. He's the one who wrote the codex and the planet descriptions, and THAT is what really made ME shines.
I'm pretty sure most of the idiotic stuff in ME, he was no part of it.

I didn't like the retconning of Geth from "showing the danger of rogue AI" to "usual misunderstood monster" cliché. That being said, Geth and EDI depicted by Chris were leagues above those depicted without him. Chris depicted AI as AI, and not just as metallic humans, and THAT was something truly unique, which was entirely lost after he left.


Thank you, I've been saying this since before I even knew who wrote Legion's character. I'm a neurologist, not an AI programmer but the basic physical science underlying both an AI (once we make one) and a brain should be identical, and I've said it before here - Chris wrote Legion's description of the Geth in ME2 much like a neuroscientist would when describing the concept of an alien AI. His description of what the Geth were like was brilliant. I'm not sure if he has read any neuroscience, AI research, or just really good sci-fi on the subject, but I think he must of as there's no way he just pulled that all out of his head.

Interestingly enough, our most useful and successful predictive theory of consciousness, Integrated Information Theory, has been used to predict which types of hardware design could be used to create a true artificial intelligence. And if you ask the question - "is an individually sentient, but collectively sapient communal consciousness like the Geth allowed in nature" - the theory predicts that yes, you absolutely could create an artificial intelligence like this and it would function almost exactly like how L'Etoile describes the Geth.

I've been meaning to write a blog article on that or something, as it is fascinating to me. But yeah, Chris is either a genius or just wrote an incredibly plausible background for the Geth out of pure chance.
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#267
Spectr61

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Thank you, I've been saying this since before I even knew who wrote Legion's character. I'm a neurologist, not an AI programmer but the basic physical science underlying both an AI (once we make one) and a brain should be identical, and I've said it before here - Chris wrote Legion's description of the Geth in ME2 much like a neuroscientist would when describing the concept of an alien AI. His description of what the Geth were like was brilliant. I'm not sure if he has read any neuroscience, AI research, or just really good sci-fi on the subject, but I think he must of as there's no way he just pulled that all out of his head.
Interestingly enough, our most useful and successful predictive theory of consciousness, Integrated Information Theory, has been used to predict which types of hardware design could be used to create a true artificial intelligence. And if you ask the question - "is an individually sentient, but collectively sapient communal consciousness like the Geth allowed in nature" - the theory predicts that yes, you absolutely could create an artificial intelligence like this and it would function almost exactly like how L'Etoile describes the Geth.
I've been meaning to write a blog article on that or something, as it is fascinating to me. But yeah, Chris is either a genius or just wrote an incredibly plausible background for the Geth out of pure chance.


Well said.

This is better than my crude attempts in saying why I like the work of Chris L'Etoile.

#268
KotorEffect3

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I think more people are excited than not.  But haters do tend to sqwak pretty loudly


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#269
Kabooooom

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Well said.

This is better than my crude attempts in saying why I like the work of Chris L'Etoile.

If anyone is interested, PM me and I can elaborate on why modern neuroscience predicts that something like the Geth is totally feasible, as it is too off topic for this discussion.

Granted, only one (IIT) of many modern theories on the mind predict that the Geth would be possible, and that theory may very well be wrong. But given that it has successfully predicted things like when someone was going to emerge from a coma, which patients had locked in syndrome, and given that it is the only mathematically specific theory on consciousness that we have...I say fat chance that it is wrong. Incomplete, maybe, but not wrong. Much like how Darwin's original model of evolutionary theory was incomplete, but not wrong.

So yeah, I will always stand by my view that L'Etoile is either a genius or accidentally so :P.
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#270
Shadow Recon117

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This is something i've noticed yet I don't necessarily know why.

 

The Mass Effect trilogy has been one of the more consistent trilogies in terms of quality (outside of ME3s hiccups) around in recent years yet for some reason the fanbase seems to have almost zero hope for Andromeda.

 

Franchises like Dark Souls, Final Fantasy, Witcher, Deus Ex still manage to conjure up hype yet they are way less consistent than the Mass Effect trilogy, what gives?

Is it modern Bioware or the game series itself? I would understand fears with Modern Bioware but not the game series itself, Mass Effect 1, 2 and 3 are all legitimately fantastic games.

 

 

To be honest the little faith for me atleast comes from all of the bioware releases since DA2. DA2 screamed rushed with the level design and it didn't have a plot. SWTOR is alright, but it's not anything special. For ME3 it's the endings and writing for everything after Tuchanka, as well as the forced Shep. emotions and forced feelings with the kid dying at the start. DAI was a step up, but the lifeless open areas were a downer.

 

The reason Dark Souls, Witcher, Final Fantasy.....etc keep up hype is even though certain games in these franchises might be hi or miss (Dark Souls 2) they have the same or at the very least similar tones throughout the games which if you are a fan of these games you will love them. The companies know their fan base and make games that will sell well because they know what their fans want.

 

I'm not saying anything dramatic like Bioware abandoned their fans. I've been playing the ME trilogy again recently and now I'm on ME3 again. The tone for each game changes and it's just very inconsistent which makes it not enjoyable. If bioware just picked a consistent tone for each franchise and didn't change it with every game in said franchise then it would be better imo.


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#271
GoldenGail3

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Cause it's EA now.



#272
SKAR

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Cause it's EA now.

You say that like it's a bad thing. Wake up. It's been EA for years. They have the best resources, Frostbite engine, Awesome games,etc. Need I say more? Sure they may be greedy crooks but give me the name of a company that isn't.

#273
GoldenGail3

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You say that like it's a bad thing. Wake up. It's been EA for years. They have the best resources, Frostbite engine, Awesome games,etc. Need I say more? Sure they may be greedy crooks but give me the name of a company that isn't.

I'm not an idiot, and you seem defensive; DAI was a meh game. You wake up and play DAI; it's a disappointing game that had so much potential, but didn't live up to the hype it had. Seriously, DAI was one big mess. 


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#274
SKAR

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I'm not an idiot, and you seem defensive; DAI was a meh game. You wake up and play DAI; it's a disappointing game that had so much potential, but didn't live up to the hype it had. Seriously, DAI was one big mess.

I haven't played through all of it obviously but of all the bad things there are just as many good things. Awesome character dialogue, cool bossfights, horses,etc. Nothing is perfect but it's a step in the right direction.

#275
In Exile

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Thank you, I've been saying this since before I even knew who wrote Legion's character. I'm a neurologist, not an AI programmer but the basic physical science underlying both an AI (once we make one) and a brain should be identical, and I've said it before here - Chris wrote Legion's description of the Geth in ME2 much like a neuroscientist would when describing the concept of an alien AI. His description of what the Geth were like was brilliant. I'm not sure if he has read any neuroscience, AI research, or just really good sci-fi on the subject, but I think he must of as there's no way he just pulled that all out of his head.

Interestingly enough, our most useful and successful predictive theory of consciousness, Integrated Information Theory, has been used to predict which types of hardware design could be used to create a true artificial intelligence. And if you ask the question - "is an individually sentient, but collectively sapient communal consciousness like the Geth allowed in nature" - the theory predicts that yes, you absolutely could create an artificial intelligence like this and it would function almost exactly like how L'Etoile describes the Geth.

I've been meaning to write a blog article on that or something, as it is fascinating to me. But yeah, Chris is either a genius or just wrote an incredibly plausible background for the Geth out of pure chance.

The premise is wrong. The basic physical science underlying AI needn't be like brain architecture at all, because AI is a different kind of information processing problem. That's the very nature of AI, and the reason why we rely on it. It's not an attempt to clone the human mind: it's an attempt to solve discrete information processing problems. If the goal is to clone a human mind it might be that we use the same architecture - but that's only true if there is only one architecture that can support a mind we recognize as human. Even that is a leap at present.

On an analytical level this premise assumes that there's only one way to design minds - but that's an absolutely radical assumption. It may well be true - but there's no evidence for it (and our own information processing theories suggest the opposite).

As for Integrated Information Theory, there are a lot of issues. The basic analytical problem is that it takes consciousness for granted. It doesn't help us explain why conscious exist because it's an underlying premise of the system that it exists. This is helpful for humans - we know we are conscious (without jumping into solipsism or radical scepticism). This is not helpful for machine intelligence at all. Anyway, to discuss this further would be to launch into a fun intellectual debate that may be outside this thread but I'm game for it.

IIT theory doesn't predict consciousness - it assumes it and tries to create a theory around its existence. A lot of it is based on entrenched assumptions about human neural architecture. But AI is about information processing - it's an entirely different way of approaching human cognition. Just assuming phenomenology of consciousness leads to total gibberish.
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