I don't want to invalidate anything of yours actually.. I'm just sort of musing. It's not even that I think DAI is a terrible game per se. It's something else.. Bioware used to be my go to... I could always count on them on a rainy day, and play their games multiple times. DAI took that away from me. lol. It's too boring for me to care about... and I'm finding I don't care about the setting as much now either. I really wish that wasn't the case.
As for ME2, I just missed all the characters and urban feel... There's something about it that makes me feel the most Spectre-like... even if I'm not a Spectre. There's a casual-ness about it, even though it's part of an epic story. I miss that and it's squad in 3. I would have taken a little more of it over the improved combat anyday.
Luckily, Bioware smartened up a little and made the Citadel DLC (and Omega). It kind of brought back some of that feel. Albeit in a new way.
I've edited that post with the following: "Let me be more precise. After each title the team got feedback and based on that made their changes. Those were implemented. So there is progression, whether you and I like those changes or not." I didn't see your response at the time, though.
As for ME2: I didn't like the start of the game, the story, and the ending. Especially everything Cerberus. I didn't feel like a spectre at all. No council support. The VS made a 180 degree turn. It still had enough improvements to make me replay it.
The start of ME3 was odd as well, but had to be vague like that, because not everyone played the DLCs. Somehow I was a spectre again, who had to obey the military. I never understood that part. But again ME3 made improvements. Not only in combat mechanics, but also in the story. Enough said about the end, though. That sure was a mess.
I was able to see the route that they have taken. However, I didn't like some of it.