I found the circle ironic.
At first, the Conduit wasn't important. But Saren frakked up and got his Spectre status revoked, and then it became vital for him to find.
I don't know if you've ever played Planescape: Torment, but I suspect you'd find the part going into the endgame absolutely infuriating.
Spoiler
I'm not sure I'd put them in the same category.
Planescape Torment's ending is ironic because we had no legit reason to suspect what we were searching for would be at our origin point. From what I remember of Torment (it's been a while), we had to follow a trail of bread crumbs before we could figure out where the end to the journey was.
The Saren plot point is moronic, by contrast, because, for all of the Reaper build-up, they ignored one of the most obvious breadcrumb trails to the Citadel problem. Coming full circle can make for a great plot point, just not if it involves turning your villains into fools.
For the two scenarios you're suggesting to be equivalent, we would need the Nameless One to ignore all the writing on his back from the game's start, then have somebody basically say at the end "hey, that writing on your back is the key to finding your mortality!".





Retour en haut





