But that's my point. BioWare isn't good at exploration. There's no reason to assume the new team, which up to now has only done MP and a corridor-shooter DLC, will knock exploration out of the park.
DAI doesn't have exploration because there's nothing to find. DAI has a series of boring vacations.
"Hey, what's that over there?"
"It's nothing."
"Hey, what's that over there?"
"It's nothing."
"Hey, what's that over there?"
"It's still nothing."
Maybe to you, but I found the exploration in DA:I to be fantastic. I would get lost just looking at the ruins or wondering around just to see what else is there. There is more to a world than things to kill or pick up, and DA:I's design manages to create a realistic feeling world that exudes a deep sense of actual history. Maybe that kind of exploration isn't for you, but it still is exploration.
I hope Bioware isn't listening too closely to a lot of these complaints or a lot of the small details that you can find will suddenly not be there because they wouldn't think it worth it to bother with. Much of my joy, especially on my later runs, has been discovering the small and often subtle details that I had missed previously. So saying there is nothing is simply not true.





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