I understand this criticism on a game design level, and maybe its because I've worked in construction but it makes perfect sense to me that the buildings would all look the same.
To an extent, but in a pre-industrial world? Not so likely.
I understand this criticism on a game design level, and maybe its because I've worked in construction but it makes perfect sense to me that the buildings would all look the same.
To an extent, but in a pre-industrial world? Not so likely.
I must say, and I do so in the kindest way possible, that reading your latest posts in this thread makes me feel like I'm in bizarro world or like one of us (don't know which one) is bound to be an alien of some kind
I can't for the life of me fathom anyone finding the DAI open world fun, much less exceptional, and I think the series is far more cliche than you give it credit for, as I've said before. It's just like hearing someone passionately talk about the myriad benefits of an atmosphere made exclusively of carbon dioxide.
With as much fantasy as I've read, it's nice to see a franchise that is a mix of high and dark fantasy that isn't afraid to actually tackle religion, faith, and politics and not ham-fistedly kick and scream about how horrible it all is. As I've said before, the only other franchise in gaming or books for fantasy that I've come across that offers the similar kind of depth of themes is Kushiel's legacy. It gets dark, but it isn't afraid to have fun or let concepts have a more optimistic tinge than a lot of dark fantasy. Maybe Inquisition has some clichés, but they are a mix of dark and high fantasy so the interplay gives it a better flavour than high fantasy's airy, bright world of little consequence and dark fantasy's grimy "everything sucks!" cynicism (to outright nihilism).
And I just find the staggering amount of content within Inquisition to contradict the claims that it is "one note" or drab. I just think it is the style of delivery many have issue with. Because with other games, where some argue better content, I was bored out of my mind at the insane repetitive nature of that content but I noticed particular method of delivery that seems to be why some prefer that content. That, and I detest moving in an open world and always running into some game mechanic meant to "fill the world" to keep it from "getting boring". It is one of the few criticisms I have of Fallout 4 and its radiant quest system. Let the world breath a little!
I have mixed feelings about Andromeda. While I do like the idea of exploring a whole new galaxy with new alien races, planets, etc.
However, considering from what we know, is that the mission to Andromeda had started at some point in the Reaper war, it could mean that the Genophage cure hadn't happened, meaning any Krogan in the game would still have it. There would be no Geth or Quarians due to their war that was going on. No one would know the fate of the Milky Way galaxy, which is fine in my opinion due to how the third game ended. I would also not really like it if your character turns out to be the antagonist all along, meaning any life you encounter is just fighting for survival against an invading force (you). Although, there are some people out there that might like this idea and praise Bioware if this were actually the case.
This is something i've noticed yet I don't necessarily know why.
The Mass Effect trilogy has been one of the more consistent trilogies in terms of quality (outside of ME3s hiccups) around in recent years yet for some reason the fanbase seems to have almost zero hope for Andromeda.
Franchises like Dark Souls, Final Fantasy, Witcher, Deus Ex still manage to conjure up hype yet they are way less consistent than the Mass Effect trilogy, what gives?
Is it modern Bioware or the game series itself? I would understand fears with Modern Bioware but not the game series itself, Mass Effect 1, 2 and 3 are all legitimately fantastic games.
First off, Mass Effect series has not been consistent in quality. The quality of writing and world-building dropped off a cliff with the beginning of the second one and continued a downward trend throughout the series culminating with the ending. I won't go into a significant detail here, since there is this 100k word long series by Sheamus Young which explains it in great detail(Mass Effect 2 starts here). (Even though it's extremely long, I'd highly recommend it to any fans of proper art critique, fanboys of ME, not so much, since it is fairly critical of it, but still worth a look).
I'll contradict your other point with the example of the Witcher. Contrary to Bioware(which is a long-running studio with decades of experience), CDP Red was a complete newcomer with no prior experience when they did the first Witcher. It was a barely functional, shoddy game filled with terrible design decisions and a myriad of bugs. Yet the game had a charm and personality that no other did, and CDP released a gigantic free update to fix it's many problems, when most companies at the time(like EA) just abandoned bug-ridden games. Then came the second which was a major improvement over the first in every conceivable way. It had it's own problems(like a lackluster 3rd act), but CDP yet again released a massive free expanded edition which added a bunch of fixes, including a number of new missions. And then came their third game, which yet again has become a major improvement over the previous, not to mention it has become one of the most acclaimed games of all time(winning the most Game of the Year's ever, even having the highest Metacritic rating among users, beating out the likes of Half-Life).
Then there is the difference in how Bioware(under EA) and CDP Red treats it's customers. While one has(or had, but it's still not great) possibly one of the worst DLC schemes in the industry, and has gone so far as to show outright contempt towards it's customers, the other has released expanded editions, DLC's and whatnot for free, offered 30-hour long expansions for 10$(I actually got it for 8$), and has released their games without DRM.
Not to mention that Bioware doesn't seem to know what it's doing lately. Being a studio with decades of experience, they should have a pretty good grip on making games, yet they are constantly chasing other companies' successes and trying to replicate it. Take the Mass Effect series, which started out as Space RPG, then went to into Space Shooter then outright Gears of War clone, because those were the popular things at the time(even though I actually liked some of the changes, but that's not the point). Then the Dragon Age series. First it was a great modernisation of the classic top-down cRPG genre, keeping what made it's roots great, while also advancing it to keep up with modern technology. Then it got turned into this weird whooshy quasi-action RPG, which reminded me more of the Inuyasha anime than anything else. Then along came Dragon Age Inquisition, which was originally supposed to be an MMO(source: Gamespot), because at the time that was where the money was, but then got turned into Bioware's attempt at Skyrim, because Skyrim became popular and MMO's started losing money.
TLDR: The problem with Bioware is that, despite their decades of experience, they're stuck in a creative rut, either too scared or unable(my money's on both) to create something great, constantly looking to replicate other's successes. Not to mention, they're still under EA's wing, a company which was named the worst corporation in america twice in a row(I'm not saying for good reason, since they beat out the banks that broke the world, I'm saying there were plenty of reasons for people to despise their guts). Yes, to your point, the problem is mainly with Modern Bioware, not the series itself, even though I did say it lost some of it's quality as time went on. The problem is some of us(or many, don't know ) don't expect Bioware to be able to produce anything more than solid mediocrity these days, certainly nothing as great as the original ME or DAO.
However, considering from what we know, is that the mission to Andromeda had started at some point in the Reaper war,
We don't know that. The expedition happening before the ending of ME3 doesn't mean it happens during the Reaper War.
it could mean that the Genophage cure hadn't happened, meaning any Krogan in the game would still have it.
So? It's a means of population control, not a plague. We would need the Krogan population under control in a new galaxy.
There would be no Geth or Quarians due to their war that was going on.
Even if the expedition does leave during the Reaper invasion there's no reason to assume there couldn't be any Quarians or Geth in the expedition. Not every Quarian is a part of the Flotilla and we already know that there are Geth factions that are separate from the rest.
And we wouldn't even need to bring large populations of any species with us. All we need is enough genetic material to support the creation of a healthy population. Part of the preparation for the expedition could have been collecting DNA from the various races. Maybe a Quarian operative boarded the Flotilla and collected the DNA of tens of thousands of Quarians from the waste filtration system?
First off, Mass Effect series has not been consistent in quality. The quality of writing and world-building dropped off a cliff with the beginning of the second one and continued a downward trend throughout the series culminating with the ending. I won't go into a significant detail here, since there is this 100k word long series by Sheamus Young which explains it in great detail(Mass Effect 2 starts here). (Even though it's extremely long, I'd highly recommend it to any fans of proper art critique, fanboys of ME, not so much, since it is fairly critical of it, but still worth a look).
I'll contradict your other point with the example of the Witcher. Contrary to Bioware(which is a long-running studio with decades of experience), CDP Red was a complete newcomer with no prior experience when they did the first Witcher. It was a barely functional, shoddy game filled with terrible design decisions and a myriad of bugs. Yet the game had a charm and personality that no other did, and CDP released a gigantic free update to fix it's many problems, when most companies at the time(like EA) just abandoned bug-ridden games. Then came the second which was a major improvement over the first in every conceivable way. It had it's own problems(like a lackluster 3rd act), but CDP yet again released a massive free expanded edition which added a bunch of fixes, including a number of new missions. And then came their third game, which yet again has become a major improvement over the previous, not to mention it has become one of the most acclaimed games of all time(winning the most Game of the Year's ever, even having the highest Metacritic rating among users, beating out the likes of Half-Life).
Then there is the difference in how Bioware(under EA) and CDP Red treats it's customers. While one has(or had, but it's still not great) possibly one of the worst DLC schemes in the industry, and has gone so far as to show outright contempt towards it's customers, the other has released expanded editions, DLC's and whatnot for free, offered 30-hour long expansions for 10$(I actually got it for 8$), and has released their games without DRM.
Not to mention that Bioware doesn't seem to know what it's doing lately. Being a studio with decades of experience, they should have a pretty good grip on making games, yet they are constantly chasing other companies' successes and trying to replicate it. Take the Mass Effect series, which started out as Space RPG, then went to into Space Shooter then outright Gears of War clone, because those were the popular things at the time(even though I actually liked some of the changes, but that's not the point). Then the Dragon Age series. First it was a great modernisation of the classic top-down cRPG genre, keeping what made it's roots great, while also advancing it to keep up with modern technology. Then it got turned into this weird whooshy quasi-action RPG, which reminded me more of the Inuyasha anime than anything else. Then along came Dragon Age Inquisition, which was originally supposed to be an MMO(source: Gamespot), because at the time that was where the money was, but then got turned into Bioware's attempt at Skyrim, because Skyrim became popular and MMO's started losing money.
TLDR: The problem with Bioware is that, despite their decades of experience, they're stuck in a creative rut, either too scared or unable(my money's on both) to create something great, constantly looking to replicate other's successes. Not to mention, they're still under EA's wing, a company which was named the worst corporation in america twice in a row(I'm not saying for good reason, since they beat out the banks that broke the world, I'm saying there were plenty of reasons for people to despise their guts). Yes, to your point, the problem is mainly with Modern Bioware, not the series itself, even though I did say it lost some of it's quality as time went on. The problem is no one expects Bioware to be able to produce anything more than solid mediocrity these days, certainly nothing as great as the original ME or DAO.
Uh... not everyone agrees with the sentiment. "No one expects" is such a dangerous term to use when I can so easily destroy that statement since I do expect Bioware to continue providing amazing games that are better than most other games out there.
We get it. You don't like EA or Bioware and loving CDPR is all the rage right now. But not all of us are enamoured with CDPR nor down on Bioware. In fact, I'd be just the opposite of you to where I am looking forward to every Bioware title and couldn't care less about the next CDPR game.
We don't know that. The expedition happening before the ending of ME3 doesn't mean it happens during the Reaper War.
The only reason why the expedition would be necessary would be because of the Reaper War. If they just wanted to explore and expand more, then they could just open up dormant relay systems like they did in the past.
We also know that Bioware wouldn't make the expedition happen after the events of ME3 due to it resulting in having one of the endings be confirmed as canon, or at the very least, make Synthesis non cannon, which isn't likely as it is their desired ending.
So? It's a means of population control, not a plague. We would need the Krogan population under control in a new galaxy.
While I agree that the Krogan population might need some control in a new galaxy, it would just be rehashing the same conflict that was resolved in the previous game.
Even if the expedition does leave during the Reaper invasion there's no reason to assume there couldn't be any Quarians or Geth in the expedition. Not every Quarian is a part of the Flotilla and we already know that there are Geth factions that are separate from the rest.
And we wouldn't even need to bring large populations of any species with us. All we need is enough genetic material to support the creation of a healthy population. Part of the preparation for the expedition could have been collecting DNA from the various races. Maybe a Quarian operative boarded the Flotilla and collected the DNA of tens of thousands of Quarians from the waste filtration system?
Uh... not everyone agrees with the sentiment. "No one expects" is such a dangerous term to use when I can so easily destroy that statement since I do expect Bioware to continue providing amazing games that are better than most other games out there.
We get it. You don't like EA or Bioware and loving CDPR is all the rage right now. But not all of us are enamoured with CDPR nor down on Bioware. In fact, I'd be just the opposite of you to where I am looking forward to every Bioware title and couldn't care less about the next CDPR game.
Fine, the "no one expects" was the wrong phrase to use. I meant the people who are cynical of Bioware's talents these days don't expect, I'll edit to reflect that. My point still stands, there's nothing in Bioware's recent achievements to indicate that they are still capable of creating anything other more than solid mediocrity.
I'm also not "enamoured" with CDP Red, I have my fair share of criticism to be leveled at even third Witcher. But that doesn't mean I cannot appreciate when a company treats it's customers with respect as opposed to walking ATMs, or when they are capable of delivering amazing stories a-la Bloody Baron, complemented by good gameplay as opposed to "gather 10 elfroot Your Worship", complemented by mediocre gameplay.
Also, saying someone is not "hipster" enough is not an argument. The fact that an idea is popular, i.e "all the rage" does not mean anything, other than it's popular.
*double post*
Fine, the "no one expects" was the wrong phrase to use. I meant the people who are cynical of Bioware's talents these days don't expect, I'll edit to reflect that. My point still stands, there's nothing in Bioware's recent achievements to indicate that they are still capable of creating anything other more than solid mediocrity.
I'm also not "enamoured" with CDP Red, I have my fair share of criticism to be leveled at even third Witcher. But that doesn't mean I cannot appreciate when a company treats it's customers with respect as opposed to walking ATMs, or when they are capable of delivering amazing stories a-la Bloody Baron, complemented by good gameplay as opposed to "gather 10 elfroot Your Worship", complemented by mediocre gameplay.
Also, saying someone is not "hipster" enough is not an argument. The fact that an idea is popular, i.e "all the rage" does not mean anything, other than it's popular.
Except it is all the rage... CDPR took the "free DLC" out of the game then put out as free DLC just to feed that perception they "care". The expansions are similarly priced to Inquisition's DLC. They simply did the same patch and fix of an extremely buggy game that both Bioware and Bethesda do. I will admit, they are master manipulators in getting a lot of the fans to feel they are being personally treated with intense respect by the DLC scheme and the thank you notes. But I personally don't feel any more "loved" or less exploited by CDPR than I do by Bioware or even EA as a whole. Maybe 6 or 7 years ago, but EA has been generally good lately.
As for appreciating the capability to deliver amazing stories... that is purely subjective. I found the Bloody Baron quest to be one of the high marks of TW3, but nothing truly amazing. The best moment they had was the drinking scene between the witchers and that is one of the only times that game, and really the franchise, showed any semblance of ability to actually create something that resonated on a personal and emotional level. And good gameplay? TW3's gameplay is a poor knock off of the Batman/Assassin's Creed style with far less versatility.
I found Inquisition to deliver more amazing moments in story and gameplay than the entire Witcher series combined, so where you saw "mediocrity" I saw greatness and where you saw good or amazing, I saw decent to downright awful. And with the recent and continued Bioware bashing, I just feel it necessary to point out there are still non cynical fans. I think most just abandoned what has become a rather toxic internet environment that has often been unkind to any positive opinion of certain devs and games. I give it two years before CDPR is the new hot target. Seems it is more fun to tear **** down than to find what you like anymore.
The only reason why the expedition would be necessary would be because of the Reaper War. If they just wanted to explore and expand more, then they could just open up dormant relay systems like they did in the past.
How does that equate to no choice but to leave during the invasion? Not everyone was as blind to the Reaper threat as the Council. A lot of people saw Sovereign attack the Citadel. That's a 3-year window.
We also know that Bioware wouldn't make the expedition happen after the events of ME3 due to it resulting in having one of the endings be confirmed as canon, or at the very least, make Synthesis non cannon, which isn't likely as it is their desired ending.
I never said they would set it after. I never even hinted at that.
While I agree that the Krogan population might need some control in a new galaxy, it would just be rehashing the same conflict that was resolved in the previous game.
Why would it have to be a major, or even minor plot point again?
So cloning has been a widely accepted thing in the galaxy now? I know it was touched on by Miranda's father and in the Citadel DLC, but I'm not sure anyone involved in both cases (Cerberus) would have access to the expedition.
Who said anything about cloning? I'm taking about "test tube babies," not clones. You take the genetic materials of 2 individuals of different genders, use them to fertilize an egg, and grow a fetus. This would also be an ideal way to make genetically superior people, free of genetic illnesses and imperfections, like cancer markers. After just a few generations of making people in labs the populations could begin normal breeding.
As for Quarians not part of the flotilla, granted there are a few that do get banished, but everyone else, including those on their Pilgrimage, were called back to the Flotilla in preparation for the war with the Geth.
There are Quarians all over the galaxy in all walks of life. Some are indentured slaves(like the one in ME2), some are exiles, some are just living in the galaxy because they want to. The Quarians aren't a hivemind.
I hope MEA doesn't replicate DAI's level, and quest designs. It would be disappointing if the colony hubs were like Orlais, and Redcliffe.
Except it is all the rage... CDPR took the "free DLC" out of the game then put out as free DLC just to feed that perception they "care". The expansions are similarly priced to Inquisition's DLC. They simply did the same patch and fix of an extremely buggy game that both Bioware and Bethesda do. I will admit, they are master manipulators in getting a lot of the fans to feel they are being personally treated with intense respect by the DLC scheme and the thank you notes. But I personally don't feel any more "loved" or less exploited by CDPR than I do by Bioware or even EA as a whole. Maybe 6 or 7 years ago, but EA has been generally good lately.
And here you are without the slightest concept of game development spouting tinfoil theories. Yes, those free DLCs were originally slated to be in the game. That much is evident given the "open slots" that the base game has. But your idea of it being a nefarious plot to pretend to care is ridiculous, considering that the more obvious explanation is that a game this size ran out of budget and they completed the content post-release and gave it for free. Contrast that with the From Ashes thing, and your argument had the whole ground underneath it disappear. Or we don't have to go that far back, just take the Spoils of the Avvar 5$ cosmetic pack that nets you a throne, a bed and three skins. The treatment is not at all comparable, especially not to Bethesda. Only the first game suffered terribly from bugs, the latter two were fine as they were, except to be expanded upon even a year later with major overhauls of areas people didn't find up to snuff(like the third game's inventory system). Bethesda on the other hand (probably) has it in the memo that "don't worry about bugs, mods will fix those".
Not to mention that DAI's dlc packs come in at a full 70$(60$ if you bought the Deluxe Edition at launch.. but wait, the Witcher didn't have that nonsense), while the Witcher's at 30$(20$ if you bought them together). And to claim that somehow, the collectible/fetch-quest ridden Descent and Jaws of Hakkon is somehow comparable to Heart of Stone or Blood and Wine is beyond ridiculous. Granted, Jaws of Hakkon was better than the other open-world regions of the base Dragon Age game, but that is not saying much. And yet again, "all the rage" has nothing to do with anything, if you have nothing better to argue than "that's not hipster" or tinfoil ideas, then don't.
As for appreciating the capability to deliver amazing stories... that is purely subjective. I found the Bloody Baron quest to be one of the high marks of TW3, but nothing truly amazing. The best moment they had was the drinking scene between the witchers and that is one of the only times that game, and really the franchise, showed any semblance of ability to actually create something that resonated on a personal and emotional level. And good gameplay? TW3's gameplay is a poor knock off of the Batman/Assassin's Creed style with far less versatility.
>TW3's gameplay is a poor knock off of the Batman/Assassin's Creed style with far less versatility.
>Batman/Assassin's Creed style with far less versatility.
>Assassin's Creed style with far less versatility.
And that's me done. The Witcher 3 had by no means the "best combat in games everTM", but it was good, fun, challenging, with plenty of variability to keep the player engaged in a 100 hour long game. It was one of the better combat systems in a story-driven RPG, certainly better than anything Bethesda or Bioware came up with.
And to compare that to one of the blandest and most boring combat systems in modern gaming, Assassin's Creed's system, and claim that it's worse? I can't... just.. no.. goodbye.
Fine, the "no one expects" was the wrong phrase to use. I meant the people who are cynical of Bioware's talents these days don't expect, I'll edit to reflect that. My point still stands, there's nothing in Bioware's recent achievements to indicate that they are still capable of creating anything other more than solid mediocrity.
I'm also not "enamoured" with CDP Red, I have my fair share of criticism to be leveled at even third Witcher. But that doesn't mean I cannot appreciate when a company treats it's customers with respect as opposed to walking ATMs, or when they are capable of delivering amazing stories a-la Bloody Baron, complemented by good gameplay as opposed to "gather 10 elfroot Your Worship", complemented by mediocre gameplay.
Also, saying someone is not "hipster" enough is not an argument. The fact that an idea is popular, i.e "all the rage" does not mean anything, other than it's popular.
I don't have the energy for this debate, and IMO TW3 was a knockout GOTY and one of the best games I've played, bar none, but CDPR is quite limited in the respect department. They patronize gamers - much of their schtick is about covering up similar business practices to e.g., EA with glossier marketing language. Their "Free DLC" turned into minor quests (ala the Cerberus News Network) with paid DLC. CD Projeckt has GOG, and that offers phenomenal service (especially with currency). Their games are really good, and some of their quests are brilliant. But this idea that they "respect" customers is absurd. It's largely marketing fluff. Just look at the way they handled the downgrade.
Except it is all the rage... CDPR took the "free DLC" out of the game then put out as free DLC just to feed that perception they "care". The expansions are similarly priced to Inquisition's DLC.
That's an outright lie.
Right now the last DA:I DLC still costs 15 Euro, and as far as I remember all DA:I DLC's were priced at 15 Euro on Origin.
On the other hand, TW3's "season pass" which includes two expansions (larger, with more content) costs 25 USD.
(that's 12.50 USD per expansion, which is currently about 11.40 Euro)
That's before mentioning EA's "fair pricing" for things like re-skined armors that were obviously cut from the game for 5 Euro each.
>TW3's gameplay is a poor knock off of the Batman/Assassin's Creed style with far less versatility.
>Batman/Assassin's Creed style with far less versatility.
>Assassin's Creed style with far less versatility.
And that's me done. The Witcher 3 had by no means the "best combat in games everTM", but it was good, fun, challenging, with plenty of variability to keep the player engaged in a 100 hour long game. It was one of the better combat systems in a story-driven RPG, certainly better than anything Bethesda or Bioware came up with.
And to compare that to one of the blandest and most boring combat systems in modern gaming, Assassin's Creed's system, and claim that it's worse? I can't... just.. no.. goodbye.
Yeah TW3 lacks diversity in combat builds but it's enemy design was superior to Beth's and Bio's in that the exploitation of weaknesses changed the nature of fights.
Despite the obvious flaws in DAO, and DA2 combat systems, i do miss the indepth tactics customisation system. I probably would have enjoyed DAI's combat more if it was included.
That's an outright lie.
Right now the last DA:I DLC still costs 15 Euro, and as far as I remember all DA:I DLC's were priced at 15 Euro on Origin.
On the other hand, TW3's "season pass" which includes two expansions (larger, with more content) costs 25 USD.
(that's 12.50 USD per expansion, which is currently about 11.40 Euro)
That's before mentioning EA's "fair pricing" for things like re-skined armors that were obviously cut from the game for 5 Euro each.
Why are you getting the prices in USD? GOG should give you an equivalent euro price. Again, it's one of the things that makes GOG so great.
Except the only one that comes close to it is Bethesda... there are no other devs that have created an open world with this level of exploration and depth of detail. Thedas doesn't feel like a game world with a checklist of things to accomplish. There are times I go to the Hissing Wastes or to the Storm Coast just to explore the ruins or to enjoy the coastline while marveling at the giant dwarven statues. No intent to advance the story, no intent to do a quest, just an intent to see that world.
That is much better world design than almost any other game out there.
wait what? Wow someone liked the wasteland with scenery. Also Obsidian *cough* New Vegas *cough*
Why are you getting the prices in USD? GOG should give you an equivalent euro price. Again, it's one of the things that makes GOG so great.
I prefer pricing in USD, it's cheaper than Euro. And the price I quoted is from Steam, not sure what the price on GOG is right now.
Out of all three, Origin is the only system that provides prices here in Euro. Bastards.
wait what? Wow someone liked the wasteland with scenery. Also Obsidian *cough* New Vegas *cough*
? DA:I had beautiful areas. Empty with awful quests, but they were IMO quite pretty to look at.
I prefer pricing in USD, it's cheaper than Euro. And the price I quoted is from Steam, not sure what the price on GOG is right now.
Out of all three, Origin is the only system that provides prices here in Euro. Bastards.
Right, I forget. Paying CAD, USD is a perpetual kick to the shin. GOG tries hard to keep prices even, which is why I prefer it to Steam. EA's currency approach is abominable last I recall, but frankly apart from Bioware games I don't really buy their stuff.
And here you are without the slightest concept of game development spouting tinfoil theories. Yes, those free DLCs were originally slated to be in the game. That much is evident given the "open slots" that the base game has. But your idea of it being a nefarious plot to pretend to care is ridiculous, considering that the more obvious explanation is that a game this size ran out of budget and they completed the content post-release and gave it for free. Contrast that with the From Ashes thing, and your argument had the whole ground underneath it disappear. Or we don't have to go that far back, just take the Spoils of the Avvar 5$ cosmetic pack that nets you a throne, a bed and three skins. The treatment is not at all comparable, especially not to Bethesda. Only the first game suffered terribly from bugs, the latter two were fine as they were, except to be expanded upon even a year later with major overhauls of areas people didn't find up to snuff(like the third game's inventory system). Bethesda on the other hand (probably) has it in the memo that "don't worry about bugs, mods will fix those".
Not to mention that DAI's dlc packs come in at a full 70$(60$ if you bought the Deluxe Edition at launch.. but wait, the Witcher didn't have that nonsense), while the Witcher's at 30$(20$ if you bought them together). And to claim that somehow, the collectible/fetch-quest ridden Descent and Jaws of Hakkon is somehow comparable to Heart of Stone or Blood and Wine is beyond ridiculous. Granted, Jaws of Hakkon was better than the other open-world regions of the base Dragon Age game, but that is not saying much. And yet again, "all the rage" has nothing to do with anything, if you have nothing better to argue than "that's not hipster" or tinfoil ideas, then don't.
>TW3's gameplay is a poor knock off of the Batman/Assassin's Creed style with far less versatility.
>Batman/Assassin's Creed style with far less versatility.
>Assassin's Creed style with far less versatility.
And that's me done. The Witcher 3 had by no means the "best combat in games everTM", but it was good, fun, challenging, with plenty of variability to keep the player engaged in a 100 hour long game. It was one of the better combat systems in a story-driven RPG, certainly better than anything Bethesda or Bioware came up with.
And to compare that to one of the blandest and most boring combat systems in modern gaming, Assassin's Creed's system, and claim that it's worse? I can't... just.. no.. goodbye.
And there it is.
Inquisition had three major DLCs at 15, two minor appearance packs at 5, and quite a few free MP packs that offered a lot of content. Such gouging........ And the bugs weren't comparable in TW3? What game did you play? That thing was a mess at launch and this constant hand waving is proving more and more that you are not as impartial to that game and company as you try to pass yourself off as.
Gameplay: hmmm, I can use swords... or swords.. or o yeah, swords. Signs are of limited use and o, you want to try and stealth anything? Yeaahhhh no. AC might not be the most versatile combat out there, but it makes a mockery of what you just posted. I mean seriously, that one isn't opinion it is just fact. TW3 is severely limited in how you actually play.
But keep posting about how I wear a tinfoil hat and then scream all your opinions as facts. Shouldn't expect anything more than the typical "BIOWARE SUCKS!" poster. Good riddance.
I'd like to weigh in to say that Witcher 3's combat feels like complete ass. I was originally critical of DAI's combat but that actually holds up after playing something like Bloodborne because it's trying something different(not an Arkham Asylum rip off in other words). Witcher on the other hand is floaty garbage, Geralt's attacks and movement have no weight.
I'd take even the first Mass effect's gameplay over the gameplay of the Witcher games.
Not that this is the thread to say so, but I found the combat in The Wild Hunt to be an absolute joy and way more nuanced than simply fighting with swords.
I'd like to weigh in to say that Witcher 3's combat feels like complete ass. I was originally critical of DAI's combat but that actually holds up after playing something like Bloodborne because it's trying something different(not an Arkham Asylum rip off in other words). Witcher on the other hand is floaty garbage, Geralt's attacks and movement have no weight.
I'd take even the first Mass effect's gameplay over the gameplay of the Witcher games.
Lol @ the first ME's combat, but i respect this.
So what do you think of Dragon's Dogma's combat?
Lol @ the first ME's combat, but i respect this.
So what do you think of Dragon's Dogma's combat?
Dragon's Dogma. Now that was a great game. It felt good being able to climb on top of enemies.