If you look at the interactions compared to other games, it may be proportionately less than others, but overall there is more to be had. Of course, it depends on how much time you spend doing the open-world-y stuff (which depends on how good you are).
What I meant by this was that, yeah, talking to your companions is fun, but you barely spend any time doing it. I doubt all of the companion content amounts to even 1% of the game.
In a lot of RPGs there's the whole 'I have to save the world! Right after I help this cat out of this tree' nonsense. But at least DA goes some way to justifying the more silly quests.
In DAO the Warden is basically an errant knight who only had the help of his companions. In DAI the Inquisition is an organization where presumably you can send people to do more menial work. What, Harding's bunch couldn't bother to pick up all the elf root you might need? What kind of scouts are they? And what is this about metal sticking out like a sore thumb out of hills, and the Inquisitor mining it with his bare hands?
The war table's biggest flaw, in my opinion, was that it didn't really make use of the power resource enough, to the point where you can have hundreds stockpiled at the end of the game. Perhaps is spending more power yielded greater results, or sped up the clock, it would have been better.
I read the war table missions. They sounded fun. More fun than what I was doing, at any rate. I think Cullen, Leliana and Josephine send you to do all the boring stuff on purpose. Assholes.
Do I wish there were more judgements? Yeah. But to criticise a feature for being 'miniscule' in a 100 hour game is... well it doesn't really feel like a criticism to me.
Not my point. Judgments were pointed out as one of the things that make the game enjoyable. Much like with the companions, I agree that they are but I also think that they are not a big enough part of the game to make up for the boring stuff.
These were never meant to be the meat of the sidequests and exploration, and they aren't. They are the kind of thing that you're supposed to stumble across while you're exploring, and they reveal a little of the lore. Almost every open world game has some hidden goodies spread around to reward exploration. at least in DAI they often beef out the lore.
Mosaic pieces encourage obsessively looking under every tree and rock. I did pretty much everything there was to do in the Hinterlands, went everywhere... and I still didn't get all of the ones you could find there! Astrariums show up on the map, so of course you're supposed to go straight to them and then play some Super Mario in a game with a crappy jumping mechanic.
I exaggerate, but this content is the sort that I gave up on almost immediately.
Oh boy. Where to start? The game is littered with choices. You can see them on Dragon Age Keep. There are dozens. Literally.
Meaningful choices are conspicuously absent outside of the main story, however.
If you remember to put on your reading glasses you'll find that a lot of these 'pretty things' actually reveal much about the world.
Worldbuilding is rather worthless on its own. I want to do stuff, not just learn about stuff other people did.
The roleplaying is what you're doing when you're controlling the inquisitor. If anything, it's a far more 'role playing' game than, say, TW, because you really get to define your character, from his gender, to his sexuality, to his politics, to his background, and even his voice. It would seem that you were either so immersed in the roleplaying that you didn't even realise you were making those supposedly nonexistent choices, or you simply chose to ignore all that, and instead wandered around the hinterlands for a couple hours then decided that was the entirety of the game.
I don't consider character customization to be an essential part of roleplaying. Pre-made characters are a thing even in tabletop roleplay. The way I see it, in a cRPG you roleplay mainly through dialogue and by making choices. Both things that barely existed outside of the main story (which is a pitiably small part of the game and pretty bad to boot).
I completed the main quest (well, like I said I didn't go through the epilogue since I stopped playing after the final boss fight with Corypheus) and did a lot of stuff in several areas. It wasn't just a couple hours on the Hinterlands. More like 15-20 or so.
I don;t know how else to say this, but THERE WERE MORE EXCITING AND INTERESTING THINGS IN DAI. There was an entire game out there. It feel like you're taking one aspect of the game, removing it from the rest, and then criticising the game as though that one selected aspect was the entirety of the game. That is neither fair, nor is it honest criticism.
I was specifically talking about Skyhold in that fragment, and about the rest of the game elsewhere.
Most games wouldn't even really let you customise Skyhold. And few would fill it with as many interesting people to talk to.
I... don't really care how Skyhold looked, so I never customized it. As for interesting people... where were they? I count two or three at the most. There were some fun characters, but I don't remember most of them being particularly interesting
Yes, there can be flowers and trees in mountain ranges. And it is explicitly a magical place. In a magical world. They can have waterfalls running backwards if they want, as long as it fits the lore. Which Skyhold does.
Ah, see, I just can't stand that kind of thinking. The Arbor Wilds drive me crazy to this day. What the hell is a tropic doing in the area closest to the pole? Yeah, yeah, magic. But they don't even bother to adress it, and I strongly suspect the big reason for it was just to make the area look different for the sake of being different.
I also happen to think Skyhold would have looked better without the "magic" trees or whatever.
You're criticising the pajamas... even though they added more. It's like you want them to remove an aspect of the game, yet you criticise them for having it as 'you expect better'.\
I would rather they didn't have it, actually. The crafted armors, which you could wear in Haven, looked pretty good.
Well, everyone's entitled to their opinion. But, do you really think that, by any reasonable view of the quality and artistry of video games, that DAI is a 'horrendous taint upon this earth'? Do you expect such an opinion to be taken seriously? Here, of all places?
Oh, there was some hyperbole there. I thought the Cthulhu joke made it clear. My bad. Point is, I find the game utterly boring and not worth playing, which means it's failed its purpose as a game. So yeah, I'd rather there wasn't a repeat of it.