I don't remember anything specific, unfortunately, since the last time I played through that scene without romancing him was a long time ago, and when I did romance him, I took the heart option the chantry scene, of course. Which leads me to a tangent somewhat related to the thread topic at least, that is: romance dialogue. I'm not a fan of the Click Heart, Get Romance style, for two main reasons.
1. It means that if you want to be romantic in your romance (or actually initiate it), you can't say any of the other options, even if they are interesting/better for your RP, etc.
2. Because there is only one heart option. If there were usually 2 or 3 options instead (1 for simple comments), that would not only be infinitely better for RP, but wouldn't railroad all Inquisitors into the same romance outside of romance-specific scenes.
1 I feel ya, but at the same time it is just another dialogue option for the player. Assuming you're already in a romance -- that is, it's locked-in -- it gives you the opportunity to RP being more romancey, or not, depending on the situation. Also, I REALLY don't want the
2 While I agree that more
But I think it also comes down to the way the individual romance is crafted by the writer. I only did the Cullen romance a single time, but I found it to be rather samey, with not much variation. However, the Dorian romance does have a ton of variation, with alternate paths, and so on, just as his personal quest where you can decide to show, or not show, him the letter, which leads to vastly different reactions from him. The romance has several of those. So, in addition to the dialogue where you can be more flirty, or more sappy (my Inquisitor), or more aggressive (in one instance, Dorian responds: "You are a frustrating man,") these things help to define the flavor of the romance and make it unique from person to person.
Spoiler
I freaking LOVE this.
Whenever things pop up like this, I can clearly see that they're about railroading and Bioware not wanting too many diverging stories more than what the characters would actually say, so I blame Bioware and try not to let those lines affect my view of the characters.
This is my general view as well. I know it's difficult, but sometimes players need to step back from the story aspect of these games and consider that these ARE "games" and there are gamey things to take into consideration, like sequels and characters moving forward in those sequels, and so on. There are story/game divergences with many things, combat, character skills, lyrium consumption, the mechanics of blood magic (in DAO/2). This is just one more thing.






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