Normally I recruit the mages which makes closing the breach sort of make sense to me.
But I recruited the Templars this playthrough because I'm a completionist and their cutscene closing the breach really confused me.
If Templar's Smite ability can de-power the breach, can it do the same to rifts? If it can't do the same to rifts, what makes anyone think that it could do anything to the Breach?
Similarly, does the Smite (or whatever it is they do) have any affect on the mark itself if it has an effect on the Breach? Did anybody think of that prior to closing the Breach. Especially if the Inquisitor is a mage, they're standing right in the middle of that smiting zone - would knocking out their magic do anything to the mark? I mean it doesn't for game-related-reasons but shouldn't it?
Why only five Templars? Mages I can sort of understand since they channel their magic to you to close the breach which theoretically means those five mages could have had the magic of a load of other mages channelled into them before they channel it into you. But in order to de-power the breach surely there should have been a lot more Templars there. Again, I know game related reasons but still.
Doesn't the smiting thing have a time limit? Would that not be an issue?
I'm also genuinely confused about how the Templars can affect the Breach at all. Mages tap into the fade to do stuff and Templars can sever that link temporarily, stopping mages from doing magic. But the Breach isn't a nebulous link, it's a physical hole in the sky which leads through to the actual physical fade. So how do the Templars do anything about that?





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