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How many times this game made you an hypocrite?


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#151
Gervaise

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The short story is based on the default world where the Warden sacrificed herself to kill the Archdemon.   So the Warden in charge of Amaranthine is the Orlesian Warden.   They seem to have agreed with the Chantry that a careful watch needs to be kept on Anders.   He has been something of a flight risk previously after all.   In conversation with him (if you choose the right dialogue option) you even get the sense that he doesn't intend sticking around once the immediate danger is dealt with.   WoT2 gives a good explanation for this because it suggests that his repeated escapes were because he was trying to be reunited with his lover Karl.   If the First Enchanter even remotely suspected this, then you'd think the Templars would be in the know too.   In fact it is likely they deliberately sent Karl away because they don't want mages forging too close a bond between them.   So the very fact that he was heading north, in the direction of a port that could take him to Kirkwall, was a big hint to the authorities that he was likely headed there, even if the explanation in DAA was that he knew his phylactery was being held in Amaranthine.  

 

So in the short story, the Wardens attack him at the instigation of the Templar plant in the Wardens, who joined Anders' suspects specifically to keep an eye on him, because he suspects something is up with him concerning Justice. He correctly identifies that Anders has just become an abomination.  He kills everyone but the Templar instantly, the Templar stabs him in the chest but Justice stops it from killing him and rips off the head of the Templar.   Anders then heads for Kirkwall.    Apparently everyone just accepted that Anders was the corpse he disguised as himself and didn't think to question whether that was really the case or what had become of the "thing" that had killed everyone.    Still once Anders surfaced again, given the nature of that incident, you'd think the Wardens would realise that he clearly hadn't died there and that just possibly he might have had something to do with the death of the rest.    So killing his fellow Wardens, on the top of desertion.   You'd at least want him brought in for questioning if nothing else.



#152
Spirit Vanguard

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^ Never mind. Didn't see this post.

#153
GoldenGail3

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The short story is based on the default world where the Warden sacrificed herself to kill the Archdemon.   So the Warden in charge of Amaranthine is the Orlesian Warden.   They seem to have agreed with the Chantry that a careful watch needs to be kept on Anders.   He has been something of a flight risk previously after all.   In conversation with him (if you choose the right dialogue option) you even get the sense that he doesn't intend sticking around once the immediate danger is dealt with.   WoT2 gives a good explanation for this because it suggests that his repeated escapes were because he was trying to be reunited with his lover Karl.   If the First Enchanter even remotely suspected this, then you'd think the Templars would be in the know too.   In fact it is likely they deliberately sent Karl away because they don't want mages forging too close a bond between them.   So the very fact that he was heading north, in the direction of a port that could take him to Kirkwall, was a big hint to the authorities that he was likely headed there, even if the explanation in DAA was that he knew his phylactery was being held in Amaranthine.  

 

So in the short story, the Wardens attack him at the instigation of the Templar plant in the Wardens, who joined Anders' suspects specifically to keep an eye on him, because he suspects something is up with him concerning Justice. He correctly identifies that Anders has just become an abomination.  He kills everyone but the Templar instantly, the Templar stabs him in the chest but Justice stops it from killing him and rips off the head of the Templar.   Anders then heads for Kirkwall.    Apparently everyone just accepted that Anders was the corpse he disguised as himself and didn't think to question whether that was really the case or what had become of the "thing" that had killed everyone.    Still once Anders surfaced again, given the nature of that incident, you'd think the Wardens would realise that he clearly hadn't died there and that just possibly he might have had something to do with the death of the rest.    So killing his fellow Wardens, on the top of desertion.   You'd at least want him brought in for questioning if nothing else.

He than eats the Templar, because he's so savage indeed  :mellow: .



#154
NaclynE

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I really don't recall making a decision that went against my characters code. Everything I've done for my character went the way it was intended.

 

Actually come to think of it I am running a dwarf warrior that admits to Varric that he's conning people by making people believe he's X like he believes in Andraste when he doesn't.

 

Without lie

How many times did you picked answers just to get the approval of a companions?

How many times you let Zevran join your team just to get a new companion?

How many times did you let Morrigan drank from the well just because you liked her character?*

How many times did you pretended to be interested in Solas hobbies just to get his approval?

 

Withot a Lie

1:None. All of my choices fitted my character. Sadly lost and gained and regained relationships.

2: Always. I have yet to run a playthrough killing him. The decision always fitted my character because of the questioned statement of "why" Why being A "He could be a useful ally" or B "Don't question my decision *****" which loses points with people.

3: The Vollsan's (2), Malainiss (3)....so 3 so far. The Vollsan's felt it was the better decision since they were no mages while Malainiss did it to not bum out his lover Dorian. Chasimess dranked it so she can "get the power". Vyre drank since she is stable enough to wield such power. and Ullia Mint Tooth didn't trust Morrigan enough to wield such power. 

4: Initially started with Vyre but after playing through the game enough it turned into none because my characters befriended him for a reason. Better question would be "how many times have you punched him in the face?" that being twice. The Vollsan's.



#155
DementedSheep

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I'll take approval hits and bad outcomes for the sake of roleplay...except where it comes to outright skipping or losing entire companion characters. 

So yeah, my characters tend to end up hypocritical by forgiving and overlooking the transgressions of their companions and recruiting people they would otherwise jail or execute. Most notably with Sten, Zev, Blackwall (at least with him you don't find out about this till later when you're already friends with him so it makes sense for someone  to be hypocritical) and Cole.

I didn't let Morrigan drink from the well because I like her, I let her drink because it has geas on it! That and she gets some comeuppance later by this leading to her being bound to her mothers will, 



#156
Bizantura

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Consciously or unconsiously everyone manipulates, it is are only way of comunicating.  So there is nothing bad about manipulation, it is the way you use it and are responsible for that makes it good, bad or neutral.

 

Most people are stuck in yearning for the feel good mode and think they don't manipulate and often think manipulation is a bad thing.

Then you have the people who are very aware of manipulating and use it all the time to make them selves feel good.

 

Do I manipulate, all the time and reflect what are the consequenses to myself and the manipulated party.  The crunch for me comes to people I care about and love who need reality and not a feeding of the feelgood dose in any form, way or shape because they often don't respond in kind and manipulate everyone around you against you.

 

Conserning a computer game, sorry it is a dead world which I use mostly to feel good.  Thats the beauty of simulacra, no consequences.



#157
German Soldier

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None for my personal PC.
Some of the DA npc tend however sometime to be hypocrites.


#158
Zero

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Being a GW isn't just a matter of undergo the joining and being tainted if you don't belong to the hierarchy of the order or you're not answering or taking orders form them you are not one of them Is the same thing of non-GW Alistair.

 

No matter if you leave the Order, you're still a Grey Warden, just by virtue of your tainted blood. "You seek them out. Or they seek you out", were Riordan's words about it. No matter if you leave the order and take no orders from them, eventually you will find yourself in Blighted Lands, the Deep Roads or chased by Darkspawn, having the same ending as any devout Grey Warden.

 

The only individual that has left the Grey Wardens for good in the history of Thedas is Fiona, and only because she lost the Taint from her blood and became immune to it, making her unable to do the Joining again.

 

Regardless, if you exiled Alistair in DA:O, in DA:I is revealed that the Orlesian Wardens re-admitted drunk Alistair into the Wardens (as if revealed in his codex entry if he was exiled)


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#159
Beerfish

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I sense a new movie franchise, 'A week end at Anders's'