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More Cinematic Cutscenes


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#51
Pasquale1234

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To clarify, I'm a woman, I don't walk like that, it bugs me when my characters do. 
 
I'd be fine with it if you could pick which animation set you want in Character Creation. Same thing if a mission or segment requires a cleaned-up/civilian outfit, have a dress as an option if you want but also allow me to have say, a military suit with pants or something.


I've always advocated for gender neutral animations in cutscenes - it would just be easier and more practical.

The walk/run animation used for females in DA2 & DAI was hyper-feminized. Most women don't walk that way, and while I appreciate the complaints about female characters walking like men, I think they took it too far.

So - ideally, I'd also like to be able to choose my PC's walk/run animation. If they're not willing to do that, I would hope they would at least provide animations that are more moderate, and not so strongly genderized (for lack of a better term).

I didn't mind the outfit in Kasumi's mission, since it was an undercover gig and Kasumi chose it for Shepard. I feel a little differently about the casino scene in the Citadel DLC, because Shepard would have presumably chosen her own outfit there.

#52
Sylvius the Mad

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You are told waaaay early on that being respectful of officers in the Alliance is just the way it's gonna be with that Shepard. Even your most renegade choices with Anderson and Hackett do not tell them to "go F themselves, etc."

If it's after character creation, it's too late.

There's even a case to be made that these constraints should be available to consumers before they buy the game.

However...

The first lines out of Shepard's mouth, regardless of what is chosen, shows respect for the uniform... the most Renegade choice being "You're marines, act like it."

This line doesn't bother me at all. It could easily be interpreted as sardonic. I don't think that line constrains character design much at all.

My bigger concern is that, of the available options, we're not allowed to know what they are before we choose among them.

For you to "invent" a personality that is inconsistent with that general respectfulness is to blatantly ignore the signs you're being given.

As the "You're marines, act like it." line demonstrates, I don't see those signs.

If we could just see the full text before choosing a response, that would solve most of the problems.

Clearly your own language in your post shows that what you're wanting is the ability to "write" your own character completely regardless of the limitations of the game. You want to be able to "invent" your character's personality ahead of time and in all respects and that is "wanting to write your own character" and not being willing to role play a character within the confines of what is presented in the game.

I'm perfectly willing to be bound by their design. That's why I play these CRPGs rather than just write books.

But to do that, I need to know what that design is. And full-text dialogue options would help enormously.

#53
Doominike

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So - ideally, I'd also like to be able to choose my PC's walk/run animation. If they're not willing to do that, I would hope they would at least provide animations that are more moderate, and not so strongly genderized (for lack of a better term).

I didn't mind the outfit in Kasumi's mission, since it was an undercover gig and Kasumi chose it for Shepard. I feel a little differently about the casino scene in the Citadel DLC, because Shepard would have presumably chosen her own outfit there.

There's no good reason for no letting us choose animation sets, the male animations obviously exist, requesting to have them available for female models is perfectly reasonable.

 

It annoyed me because Kasumi's heist plan is completely unnecessary, it's a gathering of criminals, straight up assaulting the place and gunning down everyone would be easier, quicker and also your job as a Spectre. That and Shep obv doesn't even like the outfit, since she calls it a "getup" in an annoyed tone so even going by preset personality railroading it's OOC



#54
Sylvius the Mad

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There's no good reason for no letting us choose animation sets, the male animations obviously exist, requesting to have them available for female models is perfectly reasonable.

If male and female models use different animation rigs, the animations wouldn't be directly transferrable.

#55
Doominike

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Then don't do that, duh



#56
In Exile

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There's no good reason for no letting us choose animation sets, the male animations obviously exist, requesting to have them available for female models is perfectly reasonable.

It annoyed me because Kasumi's heist plan is completely unnecessary, it's a gathering of criminals, straight up assaulting the place and gunning down everyone would be easier, quicker and also your job as a Spectre. That and Shep obv doesn't even like the outfit, since she calls it a "getup" in an annoyed tone so even going by preset personality railroading it's OOC


The reason would be cost. Obviously they should be designing custom animation for both rigs. The reason they don't is to save on cost.
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#57
Doominike

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They would save more if there was only one rig. 


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#58
Pasquale1234

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There's no good reason for no letting us choose animation sets, the male animations obviously exist, requesting to have them available for female models is perfectly reasonable.


IIRC, someone once told me they were able to use the male walk / run animations for a female Hawke. If that's so, it would mean the joints and whatnot on the rigs line up well enough for it to work.

That is something they'd need to design for, though, if they wanted them to be swappable.
 

It annoyed me because Kasumi's heist plan is completely unnecessary, it's a gathering of criminals, straight up assaulting the place and gunning down everyone would be easier, quicker and also your job as a Spectre. That and Shep obv doesn't even like the outfit, since she calls it a "getup" in an annoyed tone so even going by preset personality railroading it's OOC


It did kind of end up as an all-out assault, though the other party attendees weren't involved. I think they wanted to provide a different sort of approach to that mission, which I find a welcome change from everything always being about combat.

ETA:

They would save more if there was only one rig.


That'd work for me, though I think there are others who feel differently.

#59
Doominike

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A different approach could be good if the approach wasn't a dumb idea. 



#60
Sylvius the Mad

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They would save more if there was only one rig.

Obviously.

That they use two suggests they see real benefit to doing so.

#61
Doominike

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Not necessarily a good one though. Saints Row 2 had the same rig for both genders and a selection of ~20 walking animations. Saints Row The Third and IV had separate rigs for both genders and a single animation for each, which was a retarded idea and a massive downgrade.