Am I doing it wrong (ranged party members AI setting)?
#1
Geschrieben 06 Juli 2016 - 06:51
This has the downside that the stupid AI will not notice that an sword mook is beating on Solas and that Solas won't do anything to defend himself, unless I target that sword mook.
I recently read a post by someone who said they set their ranged attacks as follows: mage to follow self, ranged attackers to follow mage. None of those are the controlled character (presumably a tanky warrior).
My first reaction to that was shock: how dumb could that be? A mage following self will pick her own targets, and if that target happens to be the highest damage dealer, or even just a one-shot kill archer, why aggro that enemy against the fragile mage?
But on the other hand, that mage is never going to have some dumb sword mook take him out. The tank can handle herself and the other ranged attacks support the mage.
Is that dumb tactic not really as dumb as I thought?
#2
Geschrieben 06 Juli 2016 - 07:13
I admit most of what I learned about behaviors is from KineticGTR
Skip forward to 1:14
#3
Geschrieben 06 Juli 2016 - 07:56
I admit most of what I learned about behaviors is from KineticGTR
Skip forward to 1:14
Good stuff. I already do most of that. I did similar tests with Defend XXX and also decided it was pretty useless.
The behavior of Follow (self) does vary by class. It seems to work best for tanky warriors and stealty DW rogues. Archers and mages suffer from the problem I mentioned before (and the vid mentions at the end); the ranged attacker gets aggro stuck on them. I had this happen the other day. I had Viv get a bear's attention with an auto-attack and that bear chased Viv all over the battlefield, even with every other character hitting it from every side. My tank didn't have a taunt ability at the time and Viv didn't have Peaceful Aura, so maybe it will be better now.
I wonder if crossing follow between two ranged attackers would work better? Solas follow Dorian, Dorian follow Solas, something like that? Or will that just make them stand around and do nothing unless I order them to attack something?
The point about having to update the name of who is being followed is indeed annoying. I messed up a couple of battles because I had forgotten I'd swapped Cass for Blackwall as tank and everyone else was still following Cass.
#4
Geschrieben 07 Juli 2016 - 06:45
I think the behavior system is a bit weak in this game.
In any case, I don't know a way that works for every situation. Mostly I had ranged and mage follow tank, with the tank following self. Sort of depends on composition (obviously if no tank then perhaps "tankiest" or just "controlled").
Never had luck with everyone following self, and I don't necessarily care for mages ever following self. What I don't like about everyone following self is that there isn't really focus firing without manual intervention, given that all units are free to pick their own targets. It will keep ranged units back, but generally "follow whoever" works well enough for that anyway.
I don't really think I ever use Defend for much of anything, although IIRC works ok for melee rogue defending tank.
- PapaCharlie9 gefällt das
#5
Geschrieben 07 Juli 2016 - 08:57
Skip forward to 1:14
If enemy is frozen, skip forward to 1:14
1:14 - cast Winter's Grasp
How I miss those days!
The AI settings could certainly be better. I gave up on tweaking them long ago and just set everyone to follow themselves when I first recruit them and never ever change it again. I use the attack my target button to control traffic. I might tell the party to attack one enemy, while I take on a different one. Especially pesky enemies (like those wraiths that shoot fire) I get everyone to target at once to get them off the screen ASAP. Rarely I use the tactical camera to get someone to stay put where I want them.





Nach oben







