I would like for there to be a coherent distinction between the weapon classes, or else there is not point in have multiple weapon classes. Could just have one giant drop down called "guns" or "shooty things" otherwise.
I would bring back "base" defense multipliers for the weapon classes (which also implies reworking the defense scheme of enemies), and then allow mods to be equipped that could tune them. Doesn't mean outright change to absurd stats, but could boost one of the multipliers a little while reducing another.
I would not have a special shotgun that fires slugs. Instead a mod slot could be devoted to altering whatever shotgun to slugs, although at a bit of a penalty compared to total "pellet" damage.
Also I would hope that instead of clear hierarchy of power, the weapons are more balanced with the alternatives being based on handling or "style" moreso, or even specialization. I could live with fewer weapons than ME3 if there was respectable balance and a reason that you might actually want to use more than half of the weapons in the game.
On the subject, if accuracy is going to be a weapon stat that is heavily important for weapon balance, you probably can't give gigantic accuracy bonuses with a couple mods, or a few powers.
There also needs to be practical weapon restrictions for the player classes. ME3 did not have effective limits, and the PRS system makes weapon and power balance more complicated than it needs to be. I would be in favor of an "in between" system relative to ME1 or ME2 where the classes have a "default" weapon set, but you can pick a different one at character creation. So Adept, Sentinel, Engineer would default to Pistol / SMG, but you could trade them both for a single long gun. Vanguard would default with shotgun and pistol, Infiltrator sniper and smg.... something to this effect. It would basically just be like a "slot" system where the long guns take 2 spots, but pistol and smg take one. Later in the game you could have the choice to add another slot or take advanced training in a weapon class you started with.
So much this. Here Bio, bio. Check this out.
Weapon class currently means nothing in ME. You have pistols that can snipe, ARs that deal less damage than SMGs. SMGs that are more accurate than ARs... It's such a huge mess.
Also the weapon tier system. Why all weapons work as upgrades? Once I have the Paladin there's literally no reason at all why I should ever go back to the Carnifex let alone the Predator.
All weapons should be usable and good at something. Pros and cons.
Less balanced on raw damage and more balanced on other stats like specific damage (shields, barriers, armor, heatlh, synthetic), accuracy, recoil, reload speed, mag size...





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