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ME2 Adept on Insanity is... insane


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#1
planehazza

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Wow it's tough.  First time playing as an adept in ME2 and I tend to always play on insanity now that I've completed it ~10 times.  Even with the cooldowns 'unlinked', it's insane. I've had my bonus power as Reave but I decided it was a bit pointless next to Warp so I've changed it to Energy Drain. I've had to drop the difficulty once so far and that was on the mission where you have to save the 20 crates from the three YMIR mechs.  I only now discovered that they only attack you if you attack them.  Even still, my record is 16 crates saved. Not sure I've ever saved them all...

 

Also, how did I not know until now that ME2 has biotic explosions?! I never knew that warp could detonate singularity in ME2!  It feels like a whole new game or that I've got a mod installed...



#2
RedCaesar97

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Unlinking the power cooldowns? Cheater....

 

Not sure how you missed Warp detonating enemies in Singularity or Pull, it's mentioned as a tip in one of the loading screens.

 

For guides about how to play the Adept on insanity, I recommend:

I also have a video guide (YouTube playlist). I was planning to write a companion guide for it, but I never did.

 

 

There are some more Adept guides in the thread List of Strategy Guides Found on the Forum by Pacifen.

Some of the links on the first page may no longer work, but I compiled an updated list here.


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#3
capn233

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Adept is a little more complicated than the other classes with respect to power management.  All of the powers have a role to play (well, maybe not shockwave), and there isn't a single power that is the right answer 95% of the time like on some other classes.

 

Try to save Singularity to stick elites, use Pull if you just want to lift something.  If the target is lifted by itself, just shoot it or use Throw to kill it, warp bombing single targets (or sometimes just two) wastes a cooldown.

Any target you ragdoll will take bonus damage.  Listed in tips as "double damage," although it is a "100%" bonus that will only be double at the very beginning of the game.


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#4
cap and gown

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The Adept has one of the best CC powers in the game: Singularity. This is because it holds enemies in place whether they have shields or armor while still allowing you to damage them while they are being held. (This effect does not apply to YMIR mechs, however.) Once their protection is gone they will begin to float if the Singularity has not expired allowing you to warp bomb them or to use a throw for physics damage.


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#5
Beerfish

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At what point can you get the bonus power 'domination'?

 

If I recall that was always my ace in the hole power on higher levels of difficulty.


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#6
planehazza

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Unlinking the power cooldowns? Cheater....

 

Not sure how you missed Warp detonating enemies in Singularity or Pull, it's mentioned as a tip in one of the loading screens.

 

For guides about how to play the Adept on insanity, I recommend:

I also have a video guide (YouTube playlist). I was planning to write a companion guide for it, but I never did.

 

 

There are some more Adept guides in the thread List of Strategy Guides Found on the Forum by Pacifen.

Some of the links on the first page may no longer work, but I compiled an updated list here.

 

Cheating indeed. Whilst on the topic, I've given myself 500'000 of each materials so I can entirely avoid scanning for minerals :D

 

I'm also modifying my paragon/renegade scores so I can do both morality persuasions.  I've beaten ME2 several times, so I'm mixing it up a little.

 

I'm not sure how I've missed it either; I always had it in my head that combos/detonations were new to ME3...



#7
voteDC

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My first run through ME2 was on Insanity with a Adept, imported so I did get a bit of a boost, and I honestly found it more tedious than difficult. The hardest part was closing the shutters on the Archangel recruitment mission.

This came from that biotic powers are near useless because every enemy has some level of protection. Individually the powers do next to no damage, the best you can hope for is to stagger them for a couple of seconds and take them down with your gun. After the protections are down it is more often than not quicker to take the enemies out with your gun rather than use a power.

Of course you can go for the biotic combo route. However sitting behind a chest high wall spamming the same handful of moves over and over was not something I found to be exciting.

I regret playing on Insanity for my first run through the game, looking back it really soured me on the entire thing for a long time.

Edit: Of course you can also remove the ability of enemy protections to block biotic powers by editing the Coalesced file. If you do that, put the shared cool-down back on or the game becomes far too easy even on Insanity.


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#8
congokong

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Maybe I'm just not very good at ME2, but for all classes except soldier I found normal difficulty to be challenging enough where I didn't find it boring. In ME3 though, I had to play hardcore at least for the same effect.

 

In ME2, I actually found adepts to perhaps be the worst class. Them, or engineers. I don't envy you playing adept on insanity...

 

They got much better in ME3, but I found the biotic combo strategy to be repetitive. Overall, they were one of the least fun classes to play.


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#9
DuskWanderer

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Whoo, I remember playing Adept on Insanity. My god, that was fun.

 

Bulk up your Warp, you'll be using it a lot. Also, Miranda is a very helpful squadmate for most missions.

 

Mordin and Legion have the hardest loyalty missions. On Jacob's, watch for the first battle, with people going behind the crates to the left. 


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#10
capn233

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ME2 Adept is more nuanced than the other classes, I suppose that is the best way that I could attempt to summarize it.

You don't really have any single power that is hands down better than the other powers, they are all somewhat situational.  The game also doesn't really make it clear what each power necessarily is most useful for.  It is like "Throw throws." "Singularity lifts stuff."  "Pull lifts stuff."  "Warp damages stuff."

 

Engineer also has powers that are fairly situational, but it is pretty clear what everything does.  Incinerate damages armor, Overload damages shield, Drone floats around making noises.

 

Since you don't have a single power that is a lot better than the others, it takes a little while to level up so that you have all the bases covered.  Soldier gets to maxed ARush and is practically done leveling.  Sentinel or Vanguard are sort of the same way.

 

The good news is that Adept has very high synergy with the other squadmates, which is not necessarily the case with some classes.  Soldier doesn't really have much synergy with anybody unless you consider just giving a squaddie Cryo Ammo synergy.  To an extent this is true for Vanguard and Infiltrator.  They all sort of do their own thing.

 

Anyway, grab a stripper squadmate and a pull-bot and start chaining powers to get warp bombs.  You can do this from range and cover, but you aren't required to sit back as an Adept.  Granted, it might be wise to get a damage protection upgrade or two before you charge everyone, and advanced weapon training from DCC doesn't hurt.  But by mid-late game I think it is actually difficult for a couple of classes to keep up with an Adept and rounded out squad on a lot of missions.


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#11
congokong

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You are correct, capn. Adepts lack that defining power that excels most classes. That makes them forcibly versatile but also inferior to other classes in a way. Adrenaline rush, charge, tactical cloak, and tech armor are arguably the best powers in the series but also class exclusives. Adepts lack their own equivalent.
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#12
Arkhne

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As an Adept on Insanity, I found myself either using Zaeed and Garrus vs Geth, and Miranda and Jacob vs most else.

Zaeed's Squad Disruptor Ammo on two Incisors took care of Shields pretty well, allowing me to focus on either Pull->Warp for singular Enemies, or Singularity->Warp for groups.

Jacob added Squad Incendiary Ammo for making organics panic, and damaging Armour, normally I would use Grunt for this, but Jacob's Pull (and Miranda's Warp) added a few extra detonations that really made me really appreciate Jacob.

Unlike as a Sentinel, where I usually didn't care about my Squadmates and just let them die, I found their utility indispensible as an Adept. The Shield Stripping, and additional Priming/Detonating really made a difference. Adept really was the fastest killing machine for me. Warp bombs are freaking awesome.


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#13
planehazza

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Great points all, too many to quote!  

 

As you say, I'm cheating severely by unlinking the cooldowns, but as said by others above, the game would just be painfully tedious and challenging.  I'm sure I could do it but I fear I'd hate much of it - it's meant to be fun after all.

 

Strangely enough, I beat the Archangel shutter part fairly quickly this time.  I did die a couple of times, but usually I die many times. I think this time I made an effort to keep at least one guy in the main room and timed it so he was almost dead when I hit the button to stop the next wave from spawning and rushing through.

 

I'm currently having to spam ED and warp to strip shields and using singularity to pin protected enemies (great tip BTW, I didn't know this previously) and to lift unprotected ones.

 

Often taking Garus and Miranda to have a nice balance of powers. Zaeed or Mordin are quite handy if I know I'm facing Vorcha or armoured targets.



#14
congokong

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Make sure to get the heavy singularity upgrade if pinning protected enemies is vital to you.
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#15
iM3GTR

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The only time Insanity is hard for me has got to be those two Praetorian fights. I can deal with Insanity Adept every other time, but I have to lower the difficulty for those monsters (except as an Infiltrator - cloak makes it a lot easier. Not that that's important in this thread).

Mostly, I just play on Veteran now, so I don't have to waste time on scanning for upgrades because I don't need them.

#16
capn233

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Adept and Sentinel can fight the Praetorians just hitting Warp over and over again, although this is obviously slower than also shooting them.  But at least for Horizon it is possible to kite around a truck such that it can't shoot you at all while you do this, since you can curve Warp over the top.

 

The one on DCC is a little different since the cover is a little bit less ideal for this.


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#17
Arkhne

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Adept and Sentinel can fight the Praetorians just hitting Warp over and over again, although this is obviously slower than also shooting them.  But at least for Horizon it is possible to kite around a truck such that it can't shoot you at all while you do this, since you can curve Warp over the top.

 

The one on DCC is a little different since the cover is a little bit less ideal for this.

 

I found the square pillar near the wall useful for this. Just have to match the Praetorian's speed (it's not quite as fast as Shepard) and curve your warps back the way you've come. Only problem is the blast it sends out each time it goes down to restore its barriers. Though, if you aren't being hit at all, that doesn't really mean anything.

 

This was how I killed it on my last Adept/Insanity run, I messed up my squad commands and they both died (I never use medigel).



#18
planehazza

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I found the square pillar near the wall useful for this. Just have to match the Praetorian's speed (it's not quite as fast as Shepard) and curve your warps back the way you've come. Only problem is the blast it sends out each time it goes down to restore its barriers. Though, if you aren't being hit at all, that doesn't really mean anything.

 

This was how I killed it on my last Adept/Insanity run, I messed up my squad commands and they both died (I never use medigel).

 

Just this second done this mission. I died many times, and almost always due to absolutely awful storm animation and pinning to every ****** wall within a mile of me.  I'm seriously looking to edit the coalesced file to bind storm and pin/use to two different keys...



#19
cap and gown

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Just this second done this mission. I died many times, and almost always due to absolutely awful storm animation and pinning to every ****** wall within a mile of me.  I'm seriously looking to edit the coalesced file to bind storm and pin/use to two different keys...

 

Here is an example of kiting the Praetorian on Horzion. (Adept, insanity)

 

For the collector ship fight, the key is to kill off the minions as fast as possible. This will give you freedom of movement. Here is my last insanity adept run through.



#20
Arkhne

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Here is an example of kiting the Praetorian on Horzion. (Adept, insanity)

 

For the collector ship fight, the key is to kill off the minions as fast as possible. This will give you freedom of movement. Here is my last insanity adept run through.

 

I used to use that kiting for the Praetorian on the Collector Ship, but I found the animation of firing/powers from cover was causing more trouble than what it was worth. That's why I use soft cover kiting the Praetorian around the pillar.

 

 

Just this second done this mission. I died many times, and almost always due to absolutely awful storm animation and pinning to every ****** wall within a mile of me.  I'm seriously looking to edit the coalesced file to bind storm and pin/use to two different keys...

 

I'm assuming you meant the Horizon Praetorian and capn's post, since the method I mentioned does not require Storm/running/cover, if so, the omnibutton is a serious problem in the entire series. One that I am stuck with as a PS3 player. The omnibutton has caused me to rage when soloing Gold on ME3's MP, I admit. Terribly bad design.



#21
Tonymac

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One Button to rule them all. One Button to find them,
One Button to bring them all and in the darkness bind them.

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