Do you think we'll get a strong ending for this game?
Every game in the trilogy had powerful starts but only the original had a strong ending.
I think this game's conclusion will be strong since it isn't a planned trilogy
Do you think we'll get a strong ending for this game?
Every game in the trilogy had powerful starts but only the original had a strong ending.
I think this game's conclusion will be strong since it isn't a planned trilogy
Most likely. I believe Bioware has said that while they plan to have more games in Andromeda, they haven't decided whether to use the same protagonist for them. So where with Shepard they always planned three games, with Ryder they only planned for one with the possibility of doing more. Thus this game should have a pretty concrete ending, but leave it open enough for future games.
I sure hope not . Nothing is set in stone. And they were talking about games in Andromeda I believe but who knows. Even with a concrete ending as long as we don't die there should be more. I dont like the DA path cause after each game I don't give a **** about the protagonist cause my choices and romances for them really don't matter and we really don't see them again or they're NPC's. I don't feel a connection to them that I got with shep. Then again, mass effect isn't Dragon Age.Most likely. I believe Bioware has said that while they plan to have more games in Andromeda, they haven't decided whether to use the same protagonist for them. So where with Shepard they always planned three games, with Ryder they only planned for one with the possibility of doing more. Thus this game should have a pretty concrete ending.
Most likely. I believe Bioware has said that while they plan to have more games in Andromeda, they haven't decided whether to use the same protagonist for them. So where with Shepard they always planned three games, with Ryder they only planned for one with the possibility of doing more. Thus this game should have a pretty concrete ending, but leave it open enough for future games.
It was smart of them to plan that way, they really don't know how well this major shift in setting will be received.
Depends on what you mean by strong ending. In BW terms it's pretty standard fare: it usually means killing the bad guy and getting some closing dialogue with your squad mates and possibly a goodbye party. Shouldn't be too hard to do, they managed it with DA:I.
I may be going out on a limb here, but they just might be a little touchy concerning endings...
Depends on what you mean by strong ending. In BW terms it's pretty standard fare: it usually means killing the bad guy and getting some closing dialogue with your squad mates and possibly a goodbye party. Shouldn't be too hard to do, they managed it with Inquisition.
Mass Effect 2
Greatest game ever with best final mission
Weak as f ending
You have a meeting with TIM and see Reapers
I don't know how BioWare writes their stories, but when I write stories, I always plan the start and the end first and foremost. Regardless of what happens in the middle, there has to be a setup to the story and the big pay off in the end. ![]()
I hope BioWare plans for a big and satisfying ending. ![]()
Still not getting ME: A. LOL!!! ![]()
I like the ending. It set up ME3. My favorite part was running and him to the Normandy.Mass Effect 2
Greatest game ever with best final mission
Weak as f ending
You have a meeting with TIM and see Reapers
I think the starts and endings of both ME2 and ME3 were horrible. But I won't get into that.
For me the biggest concern for any story in ME seems to be the lack of consistency. Everything seems to be centered around a story to pull the player from one fight to the next with spectacles in between, without concern about anything that happened before. Someone at BW really needs to be responsible to check the consistency for MEA and later titles and have a veto to anything the writers dream up whenever consistency is lost. Make that a full time job.
I know BW is able to write good stories, but without consistency anything they come up with will look like a plot hole fest.
If you're not getting the game get out of these forums.I don't know how BioWare writes their stories, but when I write stories, I always plan the start and the end first and foremost. Regardless of what happens in the middle, there has to be a setup to the story and the big pay off in the end.
I hope BioWare plans for a big and satisfying ending.
Still not getting ME: A. LOL!!!
If you're not getting the game get out of these forums.
Just thought to contribute is all. ![]()
I'm surprised at you. They were awesome. but whatever, it's your opinion and however wrong it may be I guess I can try to respect it.I think the starts and endings of both ME2 and ME3 were horrible. But I won't get into that.
For me the biggest concern for any story in ME seems to be consistency. Everything seems to be centered around a story to pull the player from one fight to the next with spectacles in between, without concern about anything that happened before. Someone at BW really needs to be responsible to check that for MEA and later titles and have a veto to anything the writers dream up whenever consistency is lost.
I know BW is able to write good stories, but without consistency anything they come up with will look like a plot hole fest.
I think ME2 had a pretty strong ending. The suicide mission was well done and involved your entire squad. It was lessened by the fact the final choice didn't really play into ME3 with any significance. Me1 was pretty good as well so I don't see it as an issue with ME, just ME3.
I only had two real issues with the ME3 ending. First, I really didn't want the plot of the third game to revolve around a deus ex machina. Now you can argue about the definition of the crucible and call it a McGuffin or whatever but I didn't want something that simply switched the Reapers off. Although the ME3 story line was largely pretty good, its basic structure meant the ending, after an epic buildup of 3 games, was always destined to feel extremely anti-climatic due to the crucible.
The second problem, and I think this was probably solved in the extended cut, was the complete lack of emotion. Me3 on the whole was dripping with raw emotion. Significantly more so than any other video game in history imo. But from the moment the beam came down and you started talking to the Catalyst I felt nothing. I'm not sure whether this was intentional or not but I really feel they needed to test the reaction with others in the studio. I find it difficult to believe everyone who worked at Bioware thought that part was acceptable.
So I think the ME3 ending problem was down to poor planning and story earlier and not enough input leading to just a few guys design the ending, make some really bad decisions, and not have time or input for other guys to give feedback and throw it out. Endings are difficult so it should be done earlier in the process.
I'm surprised at you. They were awesome. but whatever, it's your opinion amd however wrong it may be I guess I can try to respect it.
It doesn't help to point out what makes me think that way about ME2 and ME3 here. It would only give the impression that I don't like the series at all. But that's not true. I have clocked a silly amount of time in the series. But I am a critical consumer. I want their next title to be better than the one before. That doesn't stop me to write about the crap when I feel it is appropriate. ![]()
Hopefully it's the start of them making self-contained, stand alone installments and not the start of another trilogy. So, yeah, an ending that ties up all the loose ends would be welcome.
I do not agree. I really don't care about stand alone installments like in dragon age. I stated.it in a comment above. I dont care about the person because they are mostly irrelevant in other games. I don't care about the warden. He only mentioned a few.times. I don't care about Hawke. It doesn't really matter if he dies or not, it doesn't matter. And the inquisitor, he'll probably be irrelevant in the next game anyway. They aren't you. You make choices for them one game and in the next they are just another NPC outside your control. I believe another trilogy is best for Ryder. Romances too. I'm gonna romance some girl for what? Nothing. Its pointless. Then if I'm somebody else in the future I can't romance them because they romanced that dude/girl protagonist from the first game. That's the beauty of the ME trilogy that DA can't get. You grew, your squad grew, your romances grew, your choices mattered more than a stand alone.Hopefully it's the start of them making self-contained, stand alone installments and not the start of another trilogy. So, yeah, an ending that ties up all the loose ends would be welcome.
What do you mean by strong? Like, victorious? I thought ME2 was way better than ME1 on the ending alone. I haven't seen anything that ambitious in most games.
I don't mind but it better be a good cliff hanger. If it's one of those middle finger cliffhangers then I'm going to lose my mind.A cliffhanger would be the way to go.
Cliffhangers are cool for shows, because you'll get the next episode in a week. Kind of lame with games... 3 or 4 years of waiting. If they even get made. lol
I liked it when RPGs didn't bother with all the import crap, but that's probably asking too much.
Mass Effect had the best ending
Mass Effect 3 had the best start
I think the starts and endings of both ME2 and ME3 were horrible. But I won't get into that.
ME2 had a good start.
You're given a second life and see your future ex-girlfriend.