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Should I put any points into willpower?


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Questa discussione ha avuto 30 risposte

#1
Qun00

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Warrior.

#2
Elhanan

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Depending upon your wishes, I recommend 20-30 pts for fuel/ Stamina pool.
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#3
dainbramage

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Inb4 argument.

 

I'm of the opinion that 0 points in willpower is the optimal amount, others differ.


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#4
capn233

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I usually prefer all warrior attributes to go into strength or dex, but it depends is a good answer too.

 

What sort of warrior were you planning to play?



#5
Qun00

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Well... at first I thought I would make a dex centered build due to the fact that a Dalish warrior relies more on finesse than brute strength.

But a low strength stat is terrible for a warrior, so I decided that having more dex than Sten, Oghren and Alistair is enough for me.

I expect my character to have 40~strength, 30~dex and 20 constitution when he reaches lvl 20.

#6
cJohnOne

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Well you usually need a lot of strength to hold up your armor unless your a dex DW warrior.  You need some Dex for abilities for DW and Sword and Shield.  The good players recommend all strength for a two handed warrior.  But you could mess around with that and get constitution or dex or willpower.



#7
Elhanan

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Well... at first I thought I would make a dex centered build due to the fact that a Dalish warrior relies more on finesse than brute strength.

But a low strength stat is terrible for a warrior, so I decided that having more dex than Sten, Oghren and Alistair is enough for me.

I expect my character to have 40~strength, 30~dex and 20 constitution when he reaches lvl 20.


For a Master archer that wishes to wear heavy armor, I believe for Origins that 38+ STR is required. In DAA, this will increase to 48+, I believe.

To aid in that, I recommend base Magic, 16 Cunning, 20+ CON, 20-30 WILL, and the remaining in DEX, esp if playing DAA. Here, Accuracy makes a DEX based archer quite deadly.

#8
straykat

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I never do it until Awakening, when I have so many points it doesn't matter. I don't really use many powers as a warrior though either.



#9
Qun00

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For a Master archer that wishes to wear heavy armor, I believe for Origins that 38+ STR is required. In DAA, this will increase to 48+, I believe.

To aid in that, I recommend base Magic, 16 Cunning, 20+ CON, 20-30 WILL, and the remaining in DEX, esp if playing DAA. Here, Accuracy makes a DEX based archer quite deadly.


When did I ever say I was playing an archer?

#10
capn233

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Which weapon set were you planning to run?  That has a lot of bearing on how much strength relative to dex you will want to target.

 

Nearly everything into dex is obviously best with dual dagger, and can potentially get away with "low" strength if you don't mind using light are medium armor.  Dual fullsize has its own dex requirement (36), even if that amount of dex doesn't end up helping you all that much for damage.  Even SnS takes 26 dex to max the shield talents.

 

Physical resistance checks are going to be by and large against your Str though, so depending on how important that is to you will also factor into it.  Riposte is cunning though.



#11
straykat

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I go mostly dex, but I play tanks (tanking with a shield, that is). Hence, I don't use much stam either. I don't even boost con. You don't need either.. you get enough stam and health each level.

 

But if you're dw'ing, it wouldn't hurt.. You're gonna kill a lot even without using powers though.



#12
Elhanan

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When did I ever say I was playing an archer?


Never, but a Master Archer still gets bonuses with Heavy armor; no restrictions on any other DEX based options. I simply listed the one with a limit.

For the best light armor in DAO/ DAA is 20+/ 24+ STR, for Medium is 34+/ 42+ STR, and Massive is 38+/ $8+ STR.

Also, there are Respec books in DAA for 6 GP, which makes this a lot easier. Until then, I recommend the Respec mod for DAO.

#13
Qun00

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Which weapon set were you planning to run? That has a lot of bearing on how much strength relative to dex you will want to target.

Nearly everything into dex is obviously best with dual dagger, and can potentially get away with "low" strength if you don't mind using light are medium armor. Dual fullsize has its own dex requirement (36), even if that amount of dex doesn't end up helping you all that much for damage. Even SnS takes 26 dex to max the shield talents.

Physical resistance checks are going to be by and large against your Str though, so depending on how important that is to you will also factor into it. Riposte is cunning though.


I'm going sword and shield.

#14
capn233

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Personally for sns on the Warden I would get only the 26 dex for Shield Mastery and put most everything else in strength, assuming you are running full size sword / axe.  If you end up going 50-50 dex or more, then probably should run a dagger with the shield and suffer with sort of wimpy shield attacks.  But you will have high defense so you won't get hit very often by late game, just by the "auto-hit" stuff.

 

I wouldn't bother with willpower, especially not if you plan to go Templar since KCP has decent Willpower boost anyway.  Of course Templar has one of the very few things that actually uses willpower for the damage, but I usually don't end up getting Holy Smite until relatively late anyway.  Also don't think SnS really has all that huge stamina requirements anyway.  Other gear gives you a few more willpower, warrior gets 5 stamina per level, and you also get Death Blow at level 12.  Few points here and there won't ruin the game or anything though.



#15
Elhanan

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Have not tested it, but one could also take the top tier Archery abilities to be more able to kill at range. This would allow for a longer kill zone rather than reliance upon questionable shield attacks.

Personally found the S&S warrior to be the least enjoyable. It is durable, but once Shield Wall, Shield bash, and Shield Pummel are acquired, really have little use for much of the other active or sustained abilities.

#16
Mike3207

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Spirit healers needs to invest in some willpower.

 

I'm not sure anyone else really does.



#17
capn233

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Spirit healers needs to invest in some willpower.

 

Or in lyrium :)



#18
straykat

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If you're going sword and shield, then put the minimum in STR (42) and go dex imo. Just play to the defensive strengths..they're never going to be great dmg dealers, and you get a lot of health each level.

 

I guess you could test out a different type of tank build with Alistair or Loghain, if you want. No need to build two exact types.



#19
Serillen

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I guess if you go Spirit Warrior willpower will boost the damage of Fade Burst. Its only one ability though so it is of dubious value for that purpose.



#20
capn233

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If you're going sword and shield, then put the minimum in STR (42) and go dex imo. Just play to the defensive strengths..they're never going to be great dmg dealers, and you get a lot of health each level.

 

I guess you could test out a different type of tank build with Alistair or Loghain, if you want. No need to build two exact types.

 

All into STR on Axe / Shield isn't actually too bad damage wise.  It sort of sucks if you fix shield wall to apply 20% damage penalty, but in the base game it is actually pretty close to strength 2H.  Gets hit more often than dex pumped of course.



#21
Qun00

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Does a dex centered build mean inferior dps?

#22
Elhanan

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Does a dex centered build mean inferior dps?


Not with daggers and piercing weapons. See here:

http://dragonage.wik...butes_(Origins)

#23
Qun00

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Uh... all melee weapons pierce your enemies. That's a weird way to categorize them.

Do you mean rogue weapons in general?

#24
capn233

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Uh... all melee weapons pierce your enemies. That's a weird way to categorize them.

Do you mean rogue weapons in general?

 

Yeah it is strange that they worded it like this, but basically daggers and bows use 50-50 str and dex for the attribute.

 

The 1 handed fullsize, and 2H weapons just use strength.

 

Basically if you invest mostly in dex and then run a regular sword or 2h sword you will lose out in damage relative to if you put more into strength.  Also most of the physical resistance checks will be checked against your strength.

 

You can of course do a weapon and shield character with a lot of dex, especially if you want him to mostly just attempt to draw aggro and mitigate damage taken from the rest of the team.  That is why I mentioned you might just want to go dagger - shield if you do this as the dagger will gain damage from dex, and your attacks will be a little faster, so you get more bang for your buck out of things like poison, damage runes, or weapon enchantment spells at least for auto attacks.



#25
Elhanan

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Uh... all melee weapons pierce your enemies. That's a weird way to categorize them.

Do you mean rogue weapons in general?


Old school definitions: Piercing (daggers, arrows, bolts), Slashing (swords, axes), and Bludgeoning (hammers, mauls).