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Should I put any points into willpower?


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#76
Blazomancer

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Whatever you say boss, you're the man.

#77
Elhanan

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Hit rate formula is simple: if you lose 12 attack you lose 12 percentage points. So it'd be a 70% hitrate. Combined with damage that's an overall 80% increase in damage output with all strength.
 
Also, if you compare the stamina you gain to the damage you lose - even completely ignoring stamina regen and deathblows, exhausting your stamina pool results in more damage from the all-strength build. With stamina regen and deathblows, strength becomes more favoured.
 
On the plus side, you get... 42 hit points. Killing enemies faster probably saves you at least that much.


Also be aware that said test was done with a 20th lvl character; not a finalized one. Still have 5 lvls of Attributes (15 pts) to place in DAO. So if WILL and CON are complete, the remaining can now go to any others, likely STR or DEX.

#78
capn233

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You never can make up the damage though.  Once you trade hit rate and damage for stamina or health early game, that is gone forever.



#79
Elhanan

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You never can make up the damage though.  Once you trade hit rate and damage for stamina or health early game, that is gone forever.


I do not recall stating the trade was made early game. In fact, I keep repeating that I have the Respec mod to so as the circumstance warrants (eg; Circle Tower attributes bonuses). The trade is eventually made, but by end game; personally start my Rogues and maybe Warriors to gain STR 20 early to wear the DLC Battledress armor mentioned earlier.

Also, as mentioned earlier, in DAO the score for a Warrior is 20 WILL; 30 WILL is for DAA.

#80
capn233

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The only way respec really changes the equation is if it is used to make impossible builds.  Early game is where Con and Will investment is the most useful, although it looks like everyone can argue endlessly over how much.  Warrior gains 6 hp 5 stamina per level, and at level 12 has Death Blow, so essentially mid-late game those attributes contribute relatively.  Then there is the question over the value of total pool size versus regen effects.  For stamina/mana specifically, you get progressively more regen for being below 50 and 25%.

 

The trade is made whenever you put the point in Con or Will.  From that point forward you have some combination of lower attack, damage, and defense.  The higher the investment in those two, the more divergence there is.  Talking about something like Axe SnS or 2H, pure Str doesn't give you so much damage or attack that you are overkilling things early game, or that you have perfect hit rate early game.  Late game the situation is improved, but still not perfect.  This is why there is also no catching up damage wise in a practical sense (ie just enough str to one-shot everything).

 

The game is of course not so rigid as to require one build or another, so largely people can do what they want as long as it is part of some sort of coherent strategy.