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Choices for the Greater Good


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11 respuestas en este tema

#1
Spooch

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I think there should be choices that you might not necessarily want to do, but have to in order to succeed. While I have never played it, Dragon Age Origins has a good example of this with the choice of whether or not to spare Loghain. He's a bad guy, and you might even believe he deserves death, but you can spare him because he could be useful to the Wardens. That's a good and difficult choice where there is no clear "right" answer. Also, one of the leaks mentioned that there is a choice where you can either kill or spare one of the Andromeda's antagonists, so we may end up getting something like this.



#2
Pee Jae

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Yeah, I don't think we need to worry about this at all. Choices (whether or not you think they ultimately lead to the same place or aren't actually choices is another topic) are something Bioware does well. IMO. I just want to airlock somebody. At some point. Somewhere. 


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#3
Shinobu

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Insert Hot Fuzz GIF here.

Also, killing Loghain is always the right choice. /jk
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#4
AngryFrozenWater

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Whether or not I like or dislike a character is less important. The choice to spare someone depends on the role of the character I'm playing. In the next playthrough the choice may be different.


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#5
In Exile

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I'm not sure how much "for the greater good" not killing Loghain ends up being, since Alistair makes it clear he'll leave. You're ultimately trading one GW for another, and Loghain doesn't exactly prove he's trustworthy or good at his day job. I don't mean to start a discussion on DA:O. Rather, I bring it up because whether a choice is really "for the greater good" is kind of up in the air. For example, people think killing the Rachni queen in ME1 is for the greater good. Not all, but some. That stuff is up for a lot of debate.



#6
Spooch

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I'm not sure how much "for the greater good" not killing Loghain ends up being, since Alistair makes it clear he'll leave. You're ultimately trading one GW for another, and Loghain doesn't exactly prove he's trustworthy or good at his day job. I don't mean to start a discussion on DA:O. Rather, I bring it up because whether a choice is really "for the greater good" is kind of up in the air. For example, people think killing the Rachni queen in ME1 is for the greater good. Not all, but some. That stuff is up for a lot of debate.

I probably worded it wrong. I mean things like uneasy alliances with people you may not necessarily like because you need support to deal with a larger threat. Things like the rachni decision would be good too though.



#7
Hanako Ikezawa

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Insert Hot Fuzz GIF here.

tumblr_inline_nnbv3m4fPe1sdgkr8_540.gif

There you go.  :D


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#8
AngryFrozenWater

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Thinking about it some more...

 

If there is "a greater good" then the player character has at least to believe in that greater good. If that character does not believe that this greater good is important then selecting the other choice should let the player character experience the result of that. If both results are the same then it is just a cosmetic rationalization. In the ME-series that happens nearly every time. No matter what choice has been selected, the game plays out the same, with the same quests, same bosses and same end game. At best you'll miss a quest, but most of the time the dead rachni queen is replaced by another one, Legion is replaced by a geth VI, Wrex is replaced by another krogan, and so on. Everything else remains the same. In that case make it a linear game.

 

In DAI I liked the choice to obtain support of the mages or templars. The impact was very detailed. It not only resulted in different dialogue, but it also caused some mutually exclusive quests, rewards and NPCs. That's something I would like to see more of in MEA.


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#9
Shadow Recon117

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Thinking about it some more...

 

If there is "a greater good" then the player character has at least to believe in that greater good. If that character does not believe that this greater good is important then selecting the other choice should let the player character experience the result of that. If both results are the same then it is just a cosmetic rationalization. In the ME-series that happens nearly every time. No matter what your choice has been selected, the game plays out the same, with the same quests, same bosses and same end game. At best you'll miss a quest, but most of the time the dead rachni queen is replaced by another one, Legion is replaced by a geth VI, Wrex is replaced by another krogan, and so on. Everything else remains the same. In that case make it linear game.

 

In DAI I liked the choice to obtain support of the mages or templars. The impact was very detailed. It not only resulted in different dialogue, but it also caused some mutually exclusive quests, rewards and NPCs. That's something I would like to see more of in MEA.

 

 

A thousand times this^^^^^^.

 

Honestly I don't care too much for the whole "greater good" decisions. I just want our decisions to have consequences that are visible and have an affect in the game world, as opposed to different lines in an email.


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#10
Sanunes

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Thinking about it some more...

 

If there is "a greater good" then the player character has at least to believe in that greater good. If that character does not believe that this greater good is important then selecting the other choice should let the player character experience the result of that. If both results are the same then it is just a cosmetic rationalization. In the ME-series that happens nearly every time. No matter what choice has been selected, the game plays out the same, with the same quests, same bosses and same end game. At best you'll miss a quest, but most of the time the dead rachni queen is replaced by another one, Legion is replaced by a geth VI, Wrex is replaced by another krogan, and so on. Everything else remains the same. In that case make it linear game.

 

In DAI I liked the choice to obtain support of the mages or templars. The impact was very detailed. It not only resulted in different dialogue, but it also caused some mutually exclusive quests, rewards and NPCs. That's something I would like to see more of in MEA.

 

I am hoping that Inquisition is a step in that direction, for that is how I would have liked the Rachni or Colonist choices in Mass Effect 1 to have worked out.  I always believe that choices should have a bigger impact on the game you are currently playing then some point in the future for then you have to work around the build up personal desires and have minor things move forward just to make connections.  That is my hope for Andromeda in this regard.



#11
Fredward

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Bioware already does this, it falls under the umbrella of 'difficult choices.'


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#12
ZipZap2000

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A thousand times this^^^^^^.

Honestly I don't care too much for the whole "greater good" decisions. I just want our decisions to have consequences that are visible and have an affect in the game world, as opposed to different lines in an email.


Agreed.

I would have also liked for there to have been a third option of go it alone without them. At which point you give Coryphefish two armies and up the stakes at the well of sorrows with two mini-bosses. (You would get both templar and mage side quests with the option to turn whatsherface against Samson.)

But, yeah.

I'm a dreamer.
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