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How much is too much?


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3 réponses à ce sujet

#1
ZugothNDeadly

ZugothNDeadly
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Can having too many mesh pieces crash the game. I made a creature with lots of pieces and it worked fine in the toolset but crashes in game.

#2
Tarot Redhand

Tarot Redhand
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Did you run the model through Cleanmodels? It will do a number of things (see vault page linked to) for you that may fix your problem.

 

TR



#3
MerricksDad

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check your shadow casting. I know if you have a lot of polygons, or a lot of individual meshes, it can slow the game down, but usually only on load, but unless you have enough mesh parts to line every inch of a deathstar, it should still run. Case in point are the placeables from SCL that I just put out last month with high poly count. The biggest killer is shadow errors.



#4
PLUSH HYENA of DOOM

PLUSH HYENA of DOOM
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There IS a limit to the number of meshes in a Creature model... I ran into a similar problem with the Kalin Rider I did back in the Dark Sun CCC. Eventually, having tried hitting everything else with big bricks, I simply merged some of the meshes that shared textures and didn't have to move independently... Model immediately worked fine - with exactly the same polycount; I didn't REMOVE anything, just merged where possible...

 

But... NO, I can't now recall what I concluded the Mesh Number Limit actually was. But I do recall exhausting every other possibility for the rubbish crashing activity, so there IS a limit.

No idea whether such a limit exists in Placeables and Tile models, but if it does, it must be A LOT higher since I've never run into it...