Trailer Ryder's ponytail looked okay for the whole two seconds it was shown - considering that hair is a nightmare and all.
Bioware sucks when it comes to hairstyles.
#76
Posté 09 juillet 2016 - 04:37
- Ihatebadgames, Scarlett et Dalinne aiment ceci
#77
Posté 09 juillet 2016 - 04:43
I don't know enough about CC based games, but I think it's just hard because of the amount of variation and custom clothing/armor. It's easier to get a look like this when dealing with a specific model and only having to account for it's textures/bones. It's why the Witcher characters can look better... or JRPGs and other action titles.
- nfi42 aime ceci
#78
Posté 09 juillet 2016 - 04:48
You know of all the things I care about in the game hair really isn't one of them.
#79
Posté 09 juillet 2016 - 04:49
You know of all the things I care about in the game hair really isn't one of them.
You're balding, aren't you?
#80
Posté 09 juillet 2016 - 05:00
You're balding, aren't you?
Nah I still have a full head of hair. Care more about armor and weapons. A few follicles on my character's head won't do anything for me.
- N7M aime ceci
#81
Posté 09 juillet 2016 - 05:08
You are one in 7 billion.Nah I still have a full head of hair. Care more about armor and weapons. A few follicles on my character's head won't do anything for me.
#82
Posté 09 juillet 2016 - 05:11
Nah I still have a full head of hair. Care more about armor and weapons. A few follicles on my character's head won't do anything for me.
Well it wouldn't hurt to have both. Surely you can agree on that? It's not like there's much performance hit, with the typical implementations of hair.
#83
Posté 09 juillet 2016 - 05:14
I like hair.
#84
Posté 09 juillet 2016 - 06:12
- SKAR aime ceci
#85
Posté 09 juillet 2016 - 06:32
What ME3 did sort of right: I could give my femShep purpleish/pinkinsh/iridescent hair rather than just "natural" tones.
What DAI did sort of right: all hair styles are available for either gender. No, I don't need a 20 variants of shaved/bald, but that flexibility was pretty awesome to me. now if we could just make them all better
If Fallout hair was able to improve, then maybe there is hope...
- rapscallioness, Hadeedak, BraveVesperia et 2 autres aiment ceci
#86
Posté 09 juillet 2016 - 07:54
What ME3 did sort of right: I could give my femShep purpleish/pinkinsh/iridescent hair rather than just "natural" tones.
What DAI did sort of right: all hair styles are available for either gender. No, I don't need a 20 variants of shaved/bald, but that flexibility was pretty awesome to me. now if we could just make them all better
If Fallout hair was able to improve, then maybe there is hope...
Fallout defaults are still better though.
I'm actually kind of surprised.. because they're known for crappy characters.. but I like the basic template there. It's a good looking game in all respects, given that it's the same engine. Too bad that Skyrim remaster probably won't adapt this.. I suspect it's environmental improvements only.
#87
Posté 09 juillet 2016 - 07:57
#88
Posté 09 juillet 2016 - 07:58
Chemo took my hair,i miss it. Bald head gets cold in winter
Sorry about that...
Genetically, I should be bald.. any day now.. my dad is, but my mom's genes are fighting back.
- Monk aime ceci
#89
Posté 09 juillet 2016 - 08:40
Trailer Ryder's ponytail looked okay for the whole two seconds it was shown - considering that hair is a nightmare and all.
<<<<<<<<<<(0)>>>>>>>>>>
Hm... come to think of it, is that why the helmet design is odd looking? .... to fit a ponytail?
#90
Posté 09 juillet 2016 - 08:40
I don't know enough about CC based games, but I think it's just hard because of the amount of variation and custom clothing/armor. It's easier to get a look like this when dealing with a specific model and only having to account for it's textures/bones. It's why the Witcher characters can look better... or JRPGs and other action titles.
There are multiple factors at play...
1) Experience with the engine at hand. As much as players may think that if x game can do then y game should be able to do so as well, reality is different. Different engines handle physics and graphic differently an approach that works in one engine doesn't automatically translate into a different engine. So having no experience with an engine is going to effect multiple systems and let us face it hair is the least important of these.
2) Environment, how big are the zones? How dynamic are they? How many assets are in a given area and how many of them are dynamic? Many games never have that many dynamic assets on the screen or in a zone at once so each individual asset can be large and larger assets use more memory.
3) Power, DA:I was a game that was intended to be released a couple of months before the release of the xbone but it was delayed over a year, so the assets were originally designed for systems that couldn't handle great looking hair on the engine used. And because of all the other issues of trying to make a game playable on FIVE platforms certain luxuries like hair got put on the back burner. Gamers have very short memories but DA:I was never originally designed for current gen consoles so naturally it wasn't on par with games that were designed graphically for the current gen systems.
4) Priority. When you are working on systems and trying to get things right and optimized is hair really the top priority? I don't think so. I expect that ME:A will be better than DA:I for a couple of reasons one Bioware has hands on experience with the frostbite engine now and they don't have to make the game for 5 platforms this go round.
- straykat et UpUpAway aiment ceci
#91
Posté 09 juillet 2016 - 08:51
Thanks for clarifying that. The point about environment interested me too. Wouldn't it be easier to get richer characters if environments were done in smaller cells? Seems like that was the case in older games. Maybe I'm just speaking out of my ass, but it seems like there are bad tradeoffs with an open world.
- CDR Aedan Cousland aime ceci
#93
Posté 09 juillet 2016 - 09:15
Their hair has to change. it HAS to. For blissful undisturbed sleep's sake.
We are surrounded by people with great hair; Cassandra, Josephine, Dorian, even Sera ( her hair is great though), and here is our Inquisitor or Commander with a weird... thing.... On their head. It's almost like the uncanny valley of hairs.
- Dutchess, BraveVesperia, ljos1690 et 3 autres aiment ceci
#94
Posté 09 juillet 2016 - 11:03
Trailer Ryder's ponytail looked okay for the whole two seconds it was shown - considering that hair is a nightmare and all.
More feminine than anything that came from DAI atleast.
- Neverwinter_Knight77 aime ceci
#95
Posté 09 juillet 2016 - 11:20
We don't need forty versions of bald head!!! At least in DAI they bumped up the beards.
I think you miscalculated i think it was 41
. And don't forget the sideburns we had that in DA I to
.
- Dragongirl24, SKAR et GeneralXIV aiment ceci
#96
Posté 09 juillet 2016 - 11:23
I also wonder what Bioware is going to do in their next game. Because with all these threads about hair they just cannot ignore this any longer and give us plastic looking hair again in their next game.
- Dragongirl24 aime ceci
#97
Posté 09 juillet 2016 - 12:42
I also wonder what Bioware is going to do in their next game. Because with all these threads about hair they just cannot ignore this any longer and give us plastic looking hair again in their next game.
Yes, yes they can, unfortunately. We've had this same thread before every game release. Thousands of posts about hair that bioware ignores.
I'm not even asking for long hair. Just give me some stylish updos. Give us something more than slicked back buns and ponytails. Make the updos attractive with details like braiding and escaped bits of hair. Avoid receding hairlines. The braided style in DAI was pretty except for the stupid hairline.
Wait, what am I doing? This will fall on deaf ears.
- The dead fish, BraveVesperia, Tex et 3 autres aiment ceci
#98
Posté 09 juillet 2016 - 02:34
I also wonder what Bioware is going to do in their next game. Because with all these threads about hair they just cannot ignore this any longer and give us plastic looking hair again in their next game.
Yes they can. People have been bringing this up for years, it hasn't led to anything. Bioware is notorious for being terrible at creating good hairstyles for their games.
#99
Posté 09 juillet 2016 - 04:09
I have bad dreams of Bioware trying to cut my hair. It can't go on.
Their hair has to change. it HAS to. For blissful undisturbed sleep's sake.
We are surrounded by people with great hair; Cassandra, Josephine, Dorian, even Sera ( her hair is great though), and here is our Inquisitor or Commander with a weird... thing.... On their head. It's almost like the uncanny valley of hairs.
Yeah, they don't really have much excuse in this department. Then again, i'm imagining the story wasn't explicitly calling out for great hair. Though with the hair jokes with Varric, you'd think this department would come out in spades.
I also wonder what Bioware is going to do in their next game. Because with all these threads about hair they just cannot ignore this any longer and give us plastic looking hair again in their next game.
They might just "remove" the option to hide the helmet during conversations.
- Blueblood aime ceci
#100
Posté 09 juillet 2016 - 04:13
Oh god, the Hair People are back.
- N7M aime ceci





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