Before anyone says, "They have Dragon Age, so they don't need Dungeons and Dragons." That's like saying, We have tap water, why drink filtered? They are two different things, with some similarities.
I don't know if people can see the general difference between the two and at this point to be honest, I don't care if they can or can't. All I know is that BioWare once upon a time, not only wrote but to this day created the best adaption of any D&D product. Very few people will argue this. I've played every recent history D&D game that came out with the label, "Neverwinter," The MMO based supposedly on 4e (it really really isn't but it does borrow enough of the naming conventions and terms and funnily enough color coded systems that it can easily fool people into believing it is.), D&D Online which is the last game to use 3rd edition rulesets though that term can be applied loosely here, and Sword Coast Legends which was the biggest flop in D&D history right up there with Daggerdale.
What would be so different between a BioWare created D&D Game and Dragon Age?
Well aside from the total different world/setting the two take place in, (assuming the default world they would use for D&D would be the Forgotten Realms) There is what the two games seem to work best at. Dragon Age works best as a player driven story (I think it's really what keeps most of us die hard fans playing), I don't know if that's the best way to put it, but it definitely seems close to it. The DA Games always play differently from one to the next with no definitive style that makes it a instantly recognizable brand, example Final Fantasy 1 - 7 had a instantly identifiable battle system that was as iconic as the title itself. Whereas D&D assuming we are talking about one edition and not the entire catalogues of versions of the game, sticks to one style that is uniquely theirs and has endeared itself to fans for years.
In short, DA is for the story (so far always overarching and intertwined from one game to the next.) whereas D&D scratches that meta game itch, that part of you that yearns to fumble through several different tomes, and decide on a character that is wholefully unique each and every time you play, whether because your multiclassing, playing a unique race, and picking a different prestige class and so on. DnD is for the mechanics of modern RPG's for those who can dream up a concept but can't see it realized in most Modern RPG's because of the limited material being given.
How would you like them to handle such a thing?
Pick a core system for DnD (3.x, or 4th, or 5tth) and stay true 100% to that system and just periodically add new material to it. Doesn't have to be huge Triple A undertakings so long as the core game play is something engaging, true to the source material, and yet interesting enough for newcomers to get into with a bit of reading. It doesn't have to take away from Dragon Age, as once the core game itself is done you'd need only update it with new materials for people to buy and download since the games and their theoretical expansions will continue to use same core system over and over again.





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