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MEA compatible with new hardware/API?


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#1
Exaltation

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Assuming development started in 2012,will MEA have Vulkan and DX12 support?

 

Will we have XB1S/PS4Neo version?,or backward support for them?,they should be released between August/October-December.

 

Is the leaked Nintendo NX version real?

 

Steam Controller support?

 

Mac/Linux support?



#2
Biotic Apostate

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That's way too many questions in one post. So let's go one by one:

 

- Xbox Scorpio is launching around Q4 2017, probably so is the updated PS4; since MEA will launch before that - it will obviously not ship with updated graphics for those consoles. Whether BW will patch in support to make MEA look better on the new consoles after they launch is anyone's guess. But XB1 games will work on Scorpio, and PS4 games on Neo.

 

- there is no confirmed/reliable info about the NX

 

- I expect only the Xbox controller to be supported natively. You can add Origin games to Steam, and bind the Steam controller there

 

- DX12 support was already implemented by September last year, DICE even expected Q4 2016 titles to be DX12/Win 10 only. MEA will most definitely support it, since they have frequent updates of the engine throughout most of the development (just like DAI didn't ship on Frostbite 3.0, up until a point they had biweekly updates of the engine)

 

- a DICE employee mentioned both Vulkan and DX12 will be supported by the engine, "but not necessarily on the same platforms," whatever that means (maybe no Vulkan on Windows?)

 

- the demand for games on macOS/Linux is too small to warrant a version for these platforms. The game is announced for PC/PS4/XB1, I don't expect that to change. Linux might be possible with Vulkan support (but again, tiny market), but macOS does not support Vulkan. Unless DICE wants to waste time porting the engine to Metal, it's not happening.


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#3
Sanunes

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That's way too many questions in one post. So let's go one by one:

 

- Xbox Scorpio is launching around Q4 2017, probably so is the updated PS4; since MEA will launch before that - it will obviously not ship with updated graphics for those consoles. Whether BW will patch in support to make MEA look better on the new consoles after they launch is anyone's guess. But XB1 games will work on Scorpio, and PS4 games on Neo.

 

- there is no confirmed/reliable info about the NX

 

- I expect only the Xbox controller to be supported natively. You can add Origin games to Steam, and bind the Steam controller there

 

- DX12 support was already implemented by September last year, DICE even expected Q4 2016 titles to be DX12/Win 10 only. MEA will most definitely support it, since they have frequent updates of the engine throughout most of the development (just like DAI didn't ship on Frostbite 3.0, up until a point they had biweekly updates of the engine)

 

- a DICE employee mentioned both Vulkan and DX12 will be supported by the engine, "but not necessarily on the same platforms," whatever that means (maybe no Vulkan on Windows?)

 

- the interest for games on macOS/Linux is too small to warrant a version for these platforms. The game is announced for PC/PS4/XB1, I don't expect that to change. Linux might be possible with Vulkan support (but again, tiny market), but macOS does not support Vulkan. Unless DICE wants to waste time porting the engine to Metal, it's not happening.

 

The way I read that article is that they don't expect games to be Windows 10/DX12 only by Q4 2016, it is what they want and to be honest I don't see that happening because there are still a lot of people that haven't upgraded to Windows 10 for one reason or another.



#4
Biotic Apostate

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The way I read that article is that they don't expect games to be Windows 10/DX12 only by Q4 2016, it is what they want and to be honest I don't see that happening because there are still a lot of people that haven't upgraded to Windows 10 for one reason or another.

That's the only info I could find on that subject, so I don't know what their current plans are. But the tweets were very optimistic about the adoption rate. Anyway, knowing BW, Win 7/8/10 compatibility is a given.



#5
Sanunes

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That's the only info I could find on that subject, so I don't know what their current plans are. But the tweets were very optimistic about the adoption rate. Anyway, knowing BW, Win 7/8/10 compatibility is a given.

 

Fair enough, I was just trying to make a little clarification for I have a bad experience with thread derailments when people believe Windows 10 will be mandatory. The adoption rate is pretty good for according to the last Steam Hardware Survey about 45% of the people that use Steam have upgraded to Windows 10 making it the most used operating system, but it still seems too low to become the only supported OS.



#6
Biotic Apostate

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Battlefield 1 will probably serve as a good indication of what the plans for Frostbite are. Either way, I don't want the cutoff to happen too soon, since I'm using Windows 10, but with a GPU that only goes up to DX11. BW was always more about supporting more hardware, rather than supporting only the newest, shiniest technologies, so I'm not going to worry for now.



#7
Exaltation

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Articles i found say XB1S(Slim not Scorpion) and PS4Neo(or PS4.5) will be available this year.

 

I just hope there won't be new content locked for newer consoles only like in DAI,they should dedicate to the consoles they already started on,or drop the old ones and delay release for newer console port of the game.

 

There is something called MoltenVK which enables Vulkan through Metal for Mac.



#8
SKAR

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Blaaaahhhhhh!!!!!

#9
AngryFrozenWater

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Blaaaahhhhhh!!!!!

You have a bad day?



#10
SKAR

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You have a bad day?

Nah. I just don't care about this thread.

#11
Biotic Apostate

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Articles i found say XB1S(Slim not Scorpion) and PS4Neo(or PS4.5) will be available this year.

 

I just hope there won't be new content locked for newer consoles only like in DAI,they should dedicate to the consoles they already started on,or drop the old ones and delay release for newer console port of the game.

 

There is something called MoltenVK which enables Vulkan through Metal for Mac.

Neo and Scorpio are coming next year, the XB1 Slim is coming this year, but it's the exact same console as XB1, just slimmer/smaller. Microsoft themselves said Scorpio is coming out "holiday 2017."

 

Unlike the previous gen, where the consoles were completely different from the current ones, the upcoming consoles are just faster versions. Sony hasn't said much about the new playstation, but Microsoft has confirmed all games will work on both Xbox One and Scorpio. Games will just have some special effects turned off and run in lower resolutions on the current hardware, but support will not be cut off like with previous gen.

 

MoltenVK is a framework developed by a small company somewhere, not an official solution, and it's yet to be released. DICE will not rely on some unproven hack to support their games on mac. Either Apple adds Vulkan or DICE need to spend time and money on Metal support (not going to happen).



#12
AngryFrozenWater

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Nah. I just don't care about this thread.

Others do care about the subject. You want it closed? Then go ahead and troll some more.



#13
SKAR

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Others do care about the subject. You want it closed? Then go ahead and troll some more.

Troll? Who said I wanted it closed? Well you apparently. I just don't care.

#14
The Dank Warden

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I wonder if the people at Frostbite had started working in Frostbite 4 engine



#15
SKAR

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I wonder if the people at Frostbite had started working in Frostbite 4 engine

Probably.

#16
Gamesaredead

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Assuming development started in 2012,will MEA have Vulkan and DX12 support?

 

Will we have XB1S/PS4Neo version?,or backward support for them?,they should be released between August/October-December.

 

Is the leaked Nintendo NX version real?

 

Steam Controller support?

 

Mac/Linux support?

 

Question 1. Battlefield 1 has quietly implemented DX 12 in the Alpha. So it looks like EA has decided to back DX 12 instead. Do I like that? Nope and I agree with Id Software here. EA has EA access on Xbox though so it was expected that they would not intentionally harm MS, and Vulkan API could ruin EVERYTHING for MS. It is the biggest threat they have ever faced to their status quo.

http://gamingbolt.co...fferent-than-pc

 

Question 2. Consoles are now PC's, specifically GCN architecture GPU's and x86. Neo and Scorpio are the same, just higher end parts You do not need to do backwards compatibility, so yes they will work fine. Last gen was Powerpc based on CPU with highly customized GPU's. Will the developers allow a higher resolution, AA or framerate, and perhaps even ultra textures which were only given to the PC since Scorpio has 4 more gigs of RAM? No one knows and all that is up to the dev. Framerate would never be unlocked (if the game is at 30) in multiplayer though if it gave the newer consoles an advantage. So a game like Destiny would still run at 30 FPS on the new consoles most likely.

 

Question 3. No one knows wtf Nintendo is doing. Rumor is rumor. If I were them I would stream their library as a service and leave the console business. I think eventually that will happen. They just feel like losing some of their stockpile of cash first I guess.

 

Question 4. Even if there wasn't PC users could mod it in.

 

Question 5. Not likely. If EA went Vulkan there could easily be ports but like I said after BF 1 went DX 12 in Alpha? Doubt it is happening. Also Apple wants to have their own OpenGL based low level API called Metal, because Apple is stupid. On Apple just dual boot Windows 10 if you want to play games besides Blizzard pretty much.

 

All that said? Windows 10 is not as bad as I thought it would be and I just updated to it. Also Win 7 and 8 have added the same telemetry in patches. The only completely private Linux is pretty much Arch anyways which you can dual boot if you so desire for non gaming. You CAN install windows 10 with a local account, I have nothing tied to cloud and turned those services off (setting in windows) and I can still use Windows DVR and the Xbox Live store and I sign into Xbox Live to play games and sign out when I am done playing them. Windows 10 isn't any worse than anything else out there when you turn off Cortana and use a local account. Chrome is also just as bad as Edge as far as privacy.

 

Here is ME 1 at 4k resolution and the MEIUTM mod played recorded with DVR on just the standard quality/1080p as a test (Youtube compression and bitrate sucks so no point going past that unless you want to upload 4k video and or covert high quality 1080p footage to 4k in Vegas or something). The DVR works even in fullscreen now and it is actually pretty darn decent. I just hit windows key/alt r to start and stop. All people are doing not upgrading from Win 7/8 at this point is costing themselves 100 bucks later. EA and Ubisoft and Square have already decided on DX 12 over Vulkan it seems. Also I clean installed to Windows 10 on a new SSD with a Win 7 Pro key if that helps. You do not need to do the stupid upgrade anymore to get the key first on 7, 8.1. When done I just wiped out the older Win 7 partition and added that space to another drive.

 



#17
Exaltation

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Why would they not support Vulkan?,after all they did support Mantle,and Vulkan is basically it's successor.

The only thing preventing Mac/Linux port is Denuvo,which only supports Windows,and VMProtect which prevents running Windows games through programs like Wine,tho games that use it announced to have Mac/Linux support later this year.



#18
Gamesaredead

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Why would they not support Vulkan?,after all they did support Mantle,and Vulkan is basically it's successor.

The only thing preventing Mac/Linux port is Denuvo,which only supports Windows,and VMProtect which prevents running Windows games through programs like Wine,tho games that use it announced to have Mac/Linux support later this year.

 

Because EA has made a lot of money with Xbox and so has Bioware for that matter (KOTOR, ME, Jade Empire). Microsoft also allowed EA Access, while Sony said no. MS also shares in marketing costs in games and both consoles also engage with things like timed DLC etc. I am not knocking EA for this, because even my favorite current dev who is lauded by many as the most pro consumer dev atm, CDPR, had a deal with MS on Witcher 3. These devs often need that deal to offset the cost of developing a game and to be able to sell it to us for 60 bucks as inflation has gone up. It is the same reason devs will have a deal with Nvidia or AMD on titles. EA is with AMD on most their titles as an example. Mirror's Edge looked like it was Nvidia from marketing I saw on IGN (said Nvidia sponsored). The old Mass Effect series were Nvidia games.

 

Vulkan API could run MS out of gaming and MS knows it. The "x" box is there to do one thing and one thing only. Protect Direct "X" and Windows sales, and Windows 10 is going back to costing money after July 29th. Even worse for MS is if it got support from things like Abobe and Vegas, which just might happen if Vulkan took over gaming. You are not talking about a small amount of money at stake for MS. You are talking about BILLIONS and BILLIONS of dollars and I guarantee you will see a lot of deals made with games and Xbox to protect that.

 

Oh and EA has not announced anything official...but silence on Johan's twitter after BF1 Alpha released with a DX 12 option in the menu speaks volumes. EA did support Vulkan and the Khronos group, but they will probably use it for mobile as non Direct X devices pretty much own that market.

 

In summary. Direct X and more importantly MS and Xbox, have been good for the game developers. It has made them a lot of money. As PC Gamer's it is easy to forget that. MS has also made a lot of mistakes with PC Gaming and I imagine like you, I have been very critical of MS since around Vista. PC Gaming is not the only game in town, though also like you, I might argue that I think it is the best platform to game on. :)

 

On the bright side at least we get the Forza franchise out of this and cross play with Xbox looks intriguing on things like Horizons. Also things like Nvidia DSR/AMD VSR do not work in Linux last I checked. Also most of our mods are Windows. Nvidia DSR/AMD VSR work on UWP and the store. The only thing the store is really missing is reshade/SweetFX and if it gets that, it will not be bad at all. SMAA injection is very nice :).



#19
The Dank Warden

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Will it blend work on a windows 97? DooM2 left a pretty high bar if i recall...



#20
Biotic Apostate

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I wonder if the people at Frostbite had started working in Frostbite 4 engine

With how the development goes, I think versions don't make much sense anymore. BW, DICE, Visceral, Ghost Games, Motive, EA Canada, Spearhead, and so on are constantly pushing their contributions to the main branch, and in turn, all of the games that are being developed are being constantly updated to the newest version (up to a point). It's a very different process from one studio working with its own engine (as DICE did before they shared their engine with other EA studios) or licensing an engine like Unreal.

Andromeda, Battlefield 4, and Inquisition are all on Frostbite 3, but really they're very different engines. I think a lot of Battlefield 1 promotional stuff just mentions 'the newest version of our Frostbite engine,' so I think they'll just transition to a rolling release, and forgo the numbers.



#21
Biotic Apostate

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Why would they not support Vulkan?,after all they did support Mantle,and Vulkan is basically it's successor.

The only thing preventing Mac/Linux port is Denuvo,which only supports Windows,and VMProtect which prevents running Windows games through programs like Wine,tho games that use it announced to have Mac/Linux support later this year.

Mac has 8% of the market, Linux 2%, and on these platforms and on Windows, many computers are not used for gaming. There's little money for them to make there. Mantle was implemented because AMD paid and helped them. Now there's no push to do it. And again, no official Vulkan support on mac (MoltenVK is not a valid solution for a serious developer) leaves them with just 2%. Add to this the slow upgrade cycle of GPU drivers on mac (bundled with OS updates). As a mac user, I don't see a compelling reason to not just go with Boot Camp. Until Apple shows they're serious about gaming (and not just game ports from iOS), there's no reason for developers to support the platform.