I hope MEA doesn't run like ass on the PC
#1
Posté 10 juillet 2016 - 02:24
This horrible optimization was more of a stab to the back considering that before launch Bioware stated that DAI flagship platform was the PC and that "it was made by PC players for PC players"........
..............................
[In contrast TW3 had a good launch for PC and it was mostly optimized although not as well as say mad max or mgs5]
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#2
Posté 10 juillet 2016 - 02:34
If you have a Dual-GPU or SLI setup (Not sure about Crossfire) you still get flickering textures in places like DAI opening level.
Edit: It is actually kind of funny, months before DAI's launch I made a thread similar to this, asking that DA:I perform well, especially on Dual/SLI setups, to which people responded with 'Oh it'll be fine, you're just being paranoid'. Mmmmhmmm.
Modifié par Spirit Keeper, 10 juillet 2016 - 02:36 .
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#3
Posté 10 juillet 2016 - 02:39
If you have a Dual-GPU or SLI setup (Not sure about Crossfire) you still get flickering textures in places like DAI opening level.
Edit: It is actually kind of funny, months before DAI's launch I made a thread similar to this, asking that DA:I perform well, especially on Dual/SLI setups, to which people responded with 'Oh it'll be fine, you're just being paranoid'. Mmmmhmmm.
No doubt there'll be some optimization issues. Just hope it won't launch like DAI or Batman AK.
#4
Posté 10 juillet 2016 - 02:46
Just hope it won't launch like....Batman AK.
Ah, yes.
Batman...
That's a fairly big call, even for you.
I couldn't get that game to even work more than 15 minutes and when it did it broke something else in it.
I feel comfortable dismissing this claim.
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#5
Posté 10 juillet 2016 - 02:48
No doubt there'll be some optimization issues. Just hope it won't launch like DAI or Batman AK.
Are you kidding me? That would be super fun times YEAH!
#6
Posté 10 juillet 2016 - 03:02
Bioware stated that DAI flagship platform was the PC and that "it was made by PC players for PC players"........
Did they? bahahahahaha. I can name maybe one company out there that has PC as their flagship (not taking into account exclusives for obvious reasons) and it's not Bioware.
I'm expecting to have a new graphic card by ME:A's launch (the 1070 if everything goes according to plan). But I agree, optimization has to be paramount. Use bloody 6 months more if needed, but release a polished game for Fk sake...
#7
Posté 10 juillet 2016 - 05:19
I hate that DA2 ME3 "sexy" run with a passion.
Also, as a PC player, yes, I hope the game runs well and doesn't have aggravating controls.
#8
Posté 10 juillet 2016 - 07:08
DAI was horribly optimized on launch, granted Bioware fixed it and made it extremely optimized after the fact but that is after the fact. Bioware did a pisspoor job of making DAI run on strong machines let alone mid-tier gaming rigs.
This horrible optimization was more of a stab to the back considering that before launch Bioware stated that DAI flagship platform was the PC and that "it was made by PC players for PC players"........
..............................
[In contrast TW3 had a good launch for PC and it was mostly optimized although not as well as say mad max or mgs5]
To be fair most Frostbite games are very well optimized. Stupidly well optimized. Also making the first RPG type game with the engine was probably pretty hard. Add to that the game was also on last gen consoles as well and couldn't take advantage of some stuff. Mass Effect is a third person shooter and we have already seen it work very well in Frostbite Battlefront.
Optimization is the last thing I am worried about on Mass Effect and Battlefront has already shown that third person combat/shooting works extremely well and they already have the jetpack as well. Controls? I think Mass Effect played WAY better on mouse/keyboard than controller just like any shooter so no worries there either.
Also the comment about Batman? I don't think I have ever seen anything that bad from EA. It runs well now, IF you have 16 GB of RAM (12 but no one has 12 except older PC's) and a SSD helps to, oh and 4 GB VRAM is not cutting it on the highest textures, but then again that is past console.
Batman is like a Frankenstein Unreal 3 and the dev WB/Rockstar assigned to it (Iron Galaxy) had an impossible deadline. I think they had like a month. Their Killer Instinct port on UWP/Windows 10 store is very good though. Gears of War Ultimate was also a Frankenstein Unreal 3 and it was also a @$%%show on PC. Game devs will be moving on to modern Unreal 4 now and that engine runs like a dream on Unreal Tournament Alpha. A 970/R9 290 can rock 1440p maxed out.
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#9
Posté 10 juillet 2016 - 07:13
Even after all the patching was done, DAI still ran like arse on my PC while pretty much all other Frostbite based games, especially the Battlefield series, run as smooth as silk. I plan to let other people find out about just how well MEA works on PC before I do.
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#10
Posté 10 juillet 2016 - 12:40
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#11
Posté 10 juillet 2016 - 01:18
Hi Dutch
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#12
Posté 10 juillet 2016 - 01:25
It's not like it worked well for low-rig PCs either, messed up graphics quite badly. Nor other platforms were that much better but maybe with controls. I just hope the release of ME:A is not similar technical mess as it was with DAI.
#13
Posté 10 juillet 2016 - 02:19
To be fair most Frostbite games are very well optimized. Stupidly well optimized.
...
I didn't run into any technical issues with DAI either. However, I have an above average gaming PC. It also helps to keep drivers up to date, reduce the background tasks, etc. If one does have issues than visiting the tech support forum may provide answers. That doesn't mean there were no issues all, but I certainly didn't experience any.
#14
Posté 10 juillet 2016 - 02:29
I didn't have any major optimization problems. My rig is mid-range, and I set most options at medium or high while disabling AA, and enjoyed a good and fairly consistent framerate. Most of those I've seen test the game's optimization (Totalbiscuit for instance) didn't find any problems.
It certainly wasn't anywhere near the level of Arkham Knight, which simply failed to run on many powerful machines.
#15
Posté 10 juillet 2016 - 02:32
"it was made by PC players for PC players"
It was optimized later though.
#16
Posté 10 juillet 2016 - 05:01
It better be. If they are "polishing" then there should be 0 bugs.
If only other professions were given the same slack as game devs.
Actually, no. If all profession were giving the same slack as game devs then the world will be a crappy place.
Crappier.
#18
Posté 10 juillet 2016 - 05:49
It better be. If they are "polishing" then there should be 0 bugs.
If only other professions were given the same slack as game devs.
Actually, no. If all profession were giving the same slack as game devs then the world will be a crappy place.
Crappier.
They are. The majority of professional positions allow for occasional errors.
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#19
Posté 10 juillet 2016 - 06:35
The problem is that even waiting for others to see if they have problems or not won't be accurate since there were plenty of people with complaints and others that didn't have any problems.
I didn't have any issues with Dragon Age: Inquisition and I was still using a 920 i7 with a GTX 760 Ti, but a friend of mine had a newer computer and had issues until the first patch.
#20
Posté 10 juillet 2016 - 08:37
It better be. If they are "polishing" then there should be 0 bugs.
You're not very familiar with computer programming, are you?
If only other professions were given the same slack as game devs.
You're not very familiar with other professions, are you?
Actually, no. If all profession were giving the same slack as game devs then the world will be a crappy place.
You're not very familiar with the rest of the world, are you?
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#21
Posté 10 juillet 2016 - 09:10
It better be. If they are "polishing" then there should be 0 bugs.
Hahahahahahahahahaha ![]()
0 bugs? That's pretty much impossible. Unless you have about 3 years just to polish everything and the entirety of the chinese population to test your game maybe.
#22
Posté 10 juillet 2016 - 09:14
It better be. If they are "polishing" then there should be 0 bugs.
If only other professions were given the same slack as game devs.
Actually, no. If all profession were giving the same slack as game devs then the world will be a crappy place.
Crappier.
0 bugs is pretty much unattainable given the complexity of present day AAA games. Though BioWare did take some slack for themselves, for example when they messed up the key drop in DAMP just before collectively leaving for a vacation.
"Polishing delays" generally mean that the game is so unstable or unfinished that the publisher fears the backlash from their customers more than the wailing of their investors at the word "delay". Not that there's less bugs. There are exceptions, of course - Blizzard's Overwatch comes to mind - but I don't think BioWare's one of them.
#23
Posté 10 juillet 2016 - 09:55
You're not very familiar with computer programming, are you?
You're not very familiar with other professions, are you?
You're not very familiar with the rest of the world, are you?
<<<<<<<<<<(0)>>>>>>>>>>
LOL,
All profession must strive for perfection. Unless, you are OK with Surgeons making mistakes or bridge engineers making load bearing calculations errors or airport refueling mechanics making a mistake by using metric loading calculations instead of Imperial and having the plane run short on fuel while flying from one end of the country to the other.
#24
Posté 10 juillet 2016 - 10:02
<<<<<<<<<<(0)>>>>>>>>>>
LOL,
All profession must strive for perfection. Unless, you are OK with Surgeons making mistakes or bridge engineers making load bearing calculations errors or airport refueling mechanics making a mistake by using metric loading calculations instead of Imperial and having the plane run short on fuel while flying from one end of the country to the other.
Thing is though, making a game doesn't impact anything as much as the professions you listed. The comparision is weak.
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#25
Posté 10 juillet 2016 - 10:20
In many professions a small error causes a small effect. In programming, one character can crash the entire project no matter how well modularized and decoupled the code may be. Granted, those catastrophic errors are usually very easy to spot and fix. But there is no equivalent to them outside math. This is a very radical difference to our daily experiences.
I think we have to be mindful when we compare programming to other jobs like construction or driving. In driving, you steer the wheel one degree, the car turns a little. The equivalent of programming would be you steer the wheel one degree, and the car suddenly ceases to exist.
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