Hello!
1 thing that subtracted for me from the whole ''your choices matter'' thing in DAO was that i rarely if ever felt any danger of loosing my companions. It felt as if in order for them to leave I had to harass them relentlessly. Also the plot was holding such a strong grip on my comrades, I just couldn't feel any sense of stakes in means of ''of ****, my best warbuddy is gonna die if i don't save him RIGHT NOW. Even during the last stand, the notion of ''everyone's gonna turn out allright anyway, no worries'' was present at all times. It's just harder to form an emotional attachment with any of the pals if you know they are just 3 extra pair of hands to do your bidding without any need to enjoy their company while you can.
Now, I liked how they handled the issue in Dragon Age 2 little bit more. Needless to say, I'm the kind of person who enjoyed DA2 lots more than your average joe, from what I've seen in comments about the game (dont get me wrong, DAO>DA2, no need to crucify me). With DA2 telling a more personal story spanning several years, you are more concerned with your Hawkes friends feelings. Of course, most of the emotional heavy lifting happened during the very last few hours of the campaign, still I liked how things settled down at the end, and closure to Hawkes band.
Since interactions with the companions, not the world and lets be honest, not combat either, is the biggest driving force for DA franchise I wanted to know if I can expect the feels from this game. because that's where it's at, the FEELS!
In short, I want not everyone surviving this war, with only some approving of my actions and being completely loyal to the end. Am I going to get it?
Sidenote: I feel that DA is a hostage of itself with focusing on separate but connected games to tell a bigger narrative about the world of Thedas, rather than each being an unique fun story to blast through. Are you with me?!
One would think that because the sequels aren't a direct continuation from where the last story went off, BioWare could be more ballsy with making grave consequences, but no, you have to keep almost everyone alive to make those cheap cameos down the line! (BTW, I liked Varric going from DA2 to DAI, was my fave character)
It's a kind of a MCU syndrome where you refuse to kill someone off, just because it cuts down the further possibilities with the characters, which means no more money for the corporate asses, even if the plot dictates that should be the best decision logics wise.
Closing statement: From DAO on everything in the franchise really feels like an occasional sidequel set in Thedas rather than a sequel. Which I would STILL LOVE, but the way they are executing it makes no sense to the point where my head is going to explode from the torcher.
Do agree? Do you not?





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