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A Ride To Remember Or Another Do-Your-Homework Sidequel-esque Affair?


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#1
TheSauja

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Hello!

1 thing that subtracted for me from the whole ''your choices matter'' thing in DAO was that i rarely if ever felt any danger of loosing my companions. It felt as if in order for them to leave I had to harass them relentlessly. Also the plot was holding such a strong grip on my comrades, I just couldn't feel any sense of stakes in means of ''of ****, my best warbuddy is gonna die if i don't save him RIGHT NOW. Even during the last stand, the notion of ''everyone's gonna turn out allright anyway, no worries'' was present at all times. It's just harder to form an emotional attachment with any of the pals if you know they are just 3 extra pair of hands to do your bidding without any need to enjoy their company while you can.

Now, I liked how they handled the issue in Dragon Age 2 little bit more. Needless to say, I'm the kind of person who enjoyed DA2 lots more than your average joe, from what I've seen in comments about the game (dont get me wrong, DAO>DA2, no need to crucify me). With DA2 telling a more personal story spanning several years, you are more concerned with your Hawkes friends feelings. Of course, most of the emotional heavy lifting happened during the very last few hours of the campaign, still I liked how things settled down at the end, and closure to Hawkes band.

Since interactions with the companions, not the world and lets be honest, not combat either, is the biggest driving force for DA franchise I wanted to know if I can expect the feels from this game. because that's where it's at, the FEELS!

In short, I want not everyone surviving this war, with only some approving of my actions and being completely loyal to the end. Am I going to get it?

Sidenote: I feel that DA is a hostage of itself with focusing on separate but connected games to tell a bigger narrative about the world of Thedas, rather than each being an unique fun story to blast through. Are you with me?!

One would think that because the sequels aren't a direct continuation from where the last story went off, BioWare could be more ballsy with making grave consequences, but no, you have to keep almost everyone alive to make those cheap cameos down the line! (BTW, I liked Varric going from DA2 to DAI, was my fave character)

It's a kind of a MCU syndrome where you refuse to kill someone off, just because it cuts down the further possibilities with the characters, which means no more money for the corporate asses, even if the plot dictates that should be the best decision logics wise.

Closing statement: From DAO on everything in the franchise really feels like an occasional sidequel set in Thedas rather than a sequel. Which I would STILL LOVE, but the way they are executing it makes no sense to the point where my head is going to explode from the torcher.

Do agree? Do you not?



#2
Andraste_Reborn

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I do not think this game is going to give you what you want. A couple of characters can die if you make the wrong decisions, and it's possible to ****** a couple of them off to the point where they leave, and one leaves automatically when your quest is over, but for the most part it's easy to gain their loyalty and friendship and keep everyone alive. (For me this was a feature rather than a bug, but I understand that if you're looking for an 'anyone can die!' atmosphere it might not work for you.) If you thought it was too easy to make friends and keep people alive in DAO, I don't know that I'd recommend playing DAI.

 

I did experience All The Feels, however.



#3
thats1evildude

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Oh no, I like keeping all my friends around.
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#4
TheBlackAdder13

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Largely agree that DA2 and DA;O handled this better. If you stick it out to Tresspasser you'll get some of the moments you're looking for, contingent on the choices yo made in the main game. That said, while I agree that DA2 characters were generally stronger, Trespasser did make one of the companions my favorite Bioware character ever. Also, Iron Bull, Solas, Sera, Dorian, and Cole are complete gems -- some of the best companions to date imo, even if the rest are somewhat lackluster.



#5
dragonagenewbie

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Hello!

1 thing that subtracted for me from the whole ''your choices matter'' thing in DAO was that i rarely if ever felt any danger of loosing my companions.

 

Do agree? Do you not?

 

If i wanted to play a game where i can potentially lose friends, companions or loved ones to death or them leaving me due to disagreements i'll turn off my computer and just play this other game called "real life".

 

I dont know about you guys but for DAI my main source of enjoyment is the companions.  I dont want to have to savescum my way through a game or pick dialogue options that i would never really pick out of principle simply because i want to keep a companion alive.  I would accept a compromise though...instead of permanent death just make companions seriously injured and put them in the hospital for XX hours while they recover.  If you are back at your homebase and you are talking to your companion and you pick a dialogue option that they really hate they will chose not to talk to you for a while.  Sera would lock the door to her room at the inn and tell you to go away, Cassandra would beat up on a target dummy in a different part of Skyhold and tell you to go away if you find her.  Companions that are unlikely to hang out with each other will do so if one of them is angry at you.  Vivienne is mad at you? then she hangs out in Solas' room.  Cole is angry at you? then he hangs out on Seras window ledge eating cookies with her.  When people are mad at you they will go to the unlikeliest of places.  I'd rather them do that instead of permanently getting rid of a companion.

 

Another thing too is that my own character is never in any danger of losing.  I go and fight a mob and take a fatal attack then all i gotta do is reload my save game.  The game has no hardcore mode so if you want to feel the danger of you losing then you'd have to play a "dead is dead" playthrough or something. So because of that i'm actually ok with my close companions/advisors not being in any danger of dying.



#6
BansheeOwnage

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Oh no, I like keeping all my friends around.

I like being able to as well, at least the majority of the time, but the thing is, you don't even have to try to have everyone live in DA:I. But it goes deeper than that: It doesn't even feel like you might lose someone or die yourself. Even if it were just an illusion, it would add to the game in my opinion. I didn't feel any urgency or feel at all threatened until Trespasser, because spoilers (since it's the non-spoiler forum).


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