Realistically, I actually expect the game to be pretty good. And pretty good is...good enough, I suppose. If that's your thing *haughtysniff*.
They do not need to achieve greatness. They just need to be a solid 3rd person shooter space sci-fi SP game. Personally, I'm not finding alot of space sci-fi SP. Seems like all that goes straight to MP style of engagement.
But I want more from BW. I want greatness from them. Not ni order to "salvage" anything, but rather just because I want greatness from them. I want powerful and compelling narrative. A game version of a "page turner" pulling me through the game. Granted, writing good story and presenting it well is very hard. Regardless of the medium--it's hard. Greatness is a combo of hard, hard work; some talent; some timing; and some magic pixie dust sprinkled over the whole thing. The planets align...idk, it's something that happens for those that are prepared-a nudge over to the mythical "Greatness".
However, I don't want a technically superior, or "great" game that as no Heart. Those are the kind of games I consider "okay", "alright", "pretty good". The games that are nice to look at; combat is good and fun, yet....there is something missing. It is dead. A game that has no Soul, but has the technical and combat issues well sorted--that's a pretty good game.
Greatness would be welcome. And as was mentioned more world building detail. I would like to see some serious work done on the lore. Make it richer with more depth and impact. I would like the lore to really draw me in.
More environmental detail in the world building. By that I mean... more "humanity" and personality in the hubs, or ships. I mean, you can have a nice clean set piece, but as soon as throw some organics in it, there's gonna be crap everywhere. There's gonna be a picture of Elvis stuck on somebody's wall. People are just like little walking crap-wagons. And everywhere they go, something in their wagon jostles about and falls out.
Hmm, there was something else I wanted to say, but I forgot now.