I just hope the icons aren't tiny, we don't all play on big monitors and sometimes I get frustrated at how little they can be.
Presumably, the UI would scale with screen size (like any modern game UI).
I just hope the icons aren't tiny, we don't all play on big monitors and sometimes I get frustrated at how little they can be.
Presumably, the UI would scale with screen size (like any modern game UI).
Presumably, the UI would scale with screen size (like any modern game UI).
I still find it too small though. I wish more games would give an option to increase the size.
I love this UI design, i hope they keep it! the elements flow nice, it almost looks like your looking through a visor. The compass bar at the top could use some tweaking to look more familiar with the transparent electric blue bottom bars and the curved shield/health bar could be lowered or slightly compacted if it felt a little intrusive.
Do you like it? what UI elements from the past games did you like?.
I don't like the compass, prefer minimap. Don't like the curved health bars either.
A gui needs to functional , not sexy.
Yes I think it looks sexy, kind of. No, I don't want to romance it and no I don't want to see a "Please, let us be able to romance the UI"-thread either (this place is crazy..).
The one thing that concerns me is the powers on the lower right. In the past we has 8 powers showing on screen. Now it appears there are only 3? I like ME3 MP, which has only 3 powers per character, but in the SP game I'd rather have 6 or 8 readily accessible.
My guess/ hope is that the UI we see in the picture is the console UI and we PC players will get a slightly different one where there are more powers showing on screen. If I remember correctly that was what they did with the DAI UI.
I love this UI design, i hope they keep it! the elements flow nice, it almost looks like your looking through a visor. The compass bar at the top could use some tweaking to look more familiar with the transparent electric blue bottom bars and the curved shield/health bar could be lowered or slightly compacted if it felt a little intrusive.
Do you like it? what UI elements from the past games did you like?.
Look decent, kinda resembles the one from ME3 which looked pretty cool... they will probably tweak it a little though
I think the UI is quite neat I would like though a minimap on the lower left.
I like informative and comprehensive UI and was never a big fan of the mininal UIs because it makes you take extra steps to access the information you need.
So I would love a minimap added at least as an option.
Why is it that I can see only 3 powers on the right for the PC?
Are we going to have the DA:I 8 abilities restriction only with 3 instead of 8?...
That just might cause me to ignore this game.
Why is it that I can see only 3 powers on the right for the PC?
Are we going to have the DA:I 8 abilities restriction only with 3 instead of 8?...
That just might cause me to ignore this game.
Correct me if I'm wrong but zoomed in the symbols under the abilities look like controller buttons (LB, RB, no Idea what's that in the middle). In DAI (console) there were 4 buttons assigned to 4 powers you saw on your ui. I know that DA and ME is quite different regarding the controls but it could be that with an extra button for the jetpack (I hope it gets an extra button) there might only be three left to assign ability shortcuts to, which is why only these show up on the ui. If what I just wrote makes any sense (not sure), let's just hope that people using mouse and keyboard won't be limited because of controller limitations.
Firstly: JUMP-PACK (that thing does NOT sustain flight for longer periods of time (like say Tony Stark's Iron Man Armor) so it's not a jet-pack!)
Sustained flight isn't necessary for it to be referred to as a "jet" pack. It simply needs to propel its user into the air.
I prefer minimal UI's in third person games, when they can't really be sold off as a visor or helmet interface. It disconnects the user from the immersion if too much is going on externally from the game world itself.
I quite liked Mass Effect 3's although I didn't find them necessary to be visible constantly. I remember dead space had the HP bar be a part of the character armor, that would be quite neat to have in Mass Effect: Andromeda as well and have the UI fade out when you aren't switching weapons, companions taking damage or using powers.
Not to be a partycrasher but what is sexy about an UI
?
Not to be a partycrasher but what is sexy about an UI
?
Well when you put and in the middle then there you go ![]()
Well when you put and in the middle then there you go
Sorry i have no idea what you mean with your post
.
Sorry i have no idea what you mean with your post
.
Oh yeah sure i bet you dont ![]()
I require more lingerie to call it sexy.
Oh yeah sure i bet you dont
Well then read it back no matter how i read it i still have no idea what you mean
.
Well then read it back no matter how i read it i still have no idea what you mean
.
Uhuh sure put and between UI lol ![]()
The one thing that concerns me is the powers on the lower right. In the past we has 8 powers showing on screen. Now it appears there are only 3? I like ME3 MP, which has only 3 powers per character, but in the SP game I'd rather have 6 or 8 readily accessible.
I am going to give BioWare the benefit of the doubt for now since I cannot make any detail out of that screen, for there could be a separate UI for when you are in combat or exploring the world.
I am going to give BioWare the benefit of the doubt for now since I cannot make any detail out of that screen, for there could be a separate UI for when you are in combat or exploring the world.
I had a similar attitude when the 8 ability restriction for DA:I was discovered, until the game came out and it became apparent that it was accurate from the beginning.
It's hard to give the benefit of the doubt when this could conceivably be another move to "streamline" the ME franchise even more than it already has been.
This just shows how futile it is to show behind-the-scenes developers doodling on their screens in a trailer, rather than actual gameplay information.
I guess this is the difference between empty hype-generating-content, and actual helpful information. Well done EAware.
I had a similar attitude when the 8 ability restriction for DA:I was discovered, until the game came out and it became apparent that it was accurate from the beginning.
It's hard to give the benefit of the doubt when this could conceivably be another move to "streamline" the ME franchise even more than it already has been.
The thing about Dragon Age: Inquisition and the eight abilities as soon as people outside of message boards started asking about it they also admitted that they were restricting the amount of abilities to have some level of consequence. I could be remembering wrong, for at one point they even said you had to go all the way back to Skyhold to change our abilities.
The thing about Dragon Age: Inquisition and the eight abilities as soon as people outside of message boards started asking about it they also admitted that they were restricting the amount of abilities to have some level of consequence. I could be remembering wrong, for at one point they even said you had to go all the way back to Skyhold to change our abilities.
DA:I is water under the bridge at this point, I just don't want to see further gameplay castration of this kind, it certainly didn't add anything meaningful to DA:I, and is possibly one of the reasons DA:I combat was so good at making me sleepy.
And as far as we know, no one asked Bioware about this so far.
Too big.
Agreed. They should make it flatter and could spread it out a little more, for more detail. But it definitely needs to be flattened, I don't like it when things poke into my field of view... damn you nose!
I'm all for gamepads and console friendly games, but that restriction was just stupid for others. Consequences? Really? This is a roleplaying mechanic now?