Does anybody else think the alpha UI looks sexy?
#51
Posté 12 juillet 2016 - 03:11
The UI looks just like another variation of the typical ME UIs. What we need to know is how well we can play with it.
#52
Posté 12 juillet 2016 - 03:38
Honestly, I love the ME:A HUD. I hope it doesn't change much.
#53
Posté 12 juillet 2016 - 05:46
Correct me if I'm wrong but zoomed in the symbols under the abilities look like controller buttons (LB, RB, no Idea what's that in the middle). In DAI (console) there were 4 buttons assigned to 4 powers you saw on your ui. I know that DA and ME is quite different regarding the controls but it could be that with an extra button for the jetpack (I hope it gets an extra button) there might only be three left to assign ability shortcuts to, which is why only these show up on the ui. If what I just wrote makes any sense (not sure), let's just hope that people using mouse and keyboard won't be limited because of controller limitations.
<<<<<<<<<<(0)>>>>>>>>>>>
Once again, a reason to hold the buy decision and wait until the early adopters enjoy the pains of a new game+GUI interface.
- Laughing_Man et nfi42 aiment ceci
#54
Posté 12 juillet 2016 - 06:15
#55
Posté 12 juillet 2016 - 11:36
I'm all for gamepads and console friendly games, but that restriction was just stupid for others. Consequences? Really? This is a roleplaying mechanic now?
It might not have been well liked, but it was a key part of playing a caster class in Dungeons and Dragons for decades so I would consider something like that a roleplaying mechanic for some people. Besides there never has been a lot of abilities in Dragon Age the only reason why they were padded out as much as they were in the past was because of sustained abilities.





Retour en haut






