I don't think "safe" is a worry... EC kept to the original ending ideas and tried to get them to work (still didn't accomplish that sadly). And Inquisition had several themes that caused the odd "SJW!" storm and a subtle take on religion that asked players to make the choice. None of that was safe.
I just think that the ending fiasco taught Bioware to remain consistent. Don't swerve into Deus Ex material when the strongest themes were far more centred on cultural clashes, do the ends justify the means, and uniting disparate people to try and beat a singular enemy. Andromeda seems to have a focus on colonisation and that might mean a thene of manifest destiny/invasion v survival/outsider in the new world. That can have a lot of heavy material to chew through and debate.
Agreed. I'm not here to complain anything because what happened just happened.
But some facts I would still like to elaborate. The main problem of the ending is that the writers tried to emerge many conflicts into one big final choice. It created plot holes and discarded the original idea of the Reapers' true intention aka the Dark Energy Theory. It's hard to choose yes, but is it meaningful? Does that all really matter to the player? To me is that it doesn't really matter now because Shepard has to sacrifice himself/herself to end the Reaper threat or the cycle continues Shepard is still dead. No other way around.
Main conflict through out the whole trilogy is the Reapers vs the entire galactic civilizations. The logical outcome of this conflict is
- the Reapers are defeated with minimal casualties.
- the Reapers are defeated with heavy casualties.
- the Reapers win once again.
Whatever reason behind the cycle can be explained along the way. Shepard's determination is "stop the Reapers" which is said many times in the trilogy. That's what we always want to achieve. Not need to mix it with other conflicts. So when speaking to the space kid who makes little sense to that whole scenario, the conversation shifted the main conflict from "the Reapers vs the entire galactic civilizations" to "organics vs machines". It's very confusing because no matter how powerful the Reapers are they still can't represent the machines and their solutions. The geth can get along quite well with organics if the right choices has been made. EDI is a lovely addition as well. The Dark Energy Theory makes more sense because it is related to mass effect, the very title of the game. The original idea was about the Big Crunch of the universe, it's hard to grasp and a little far-fetched. But it is the writers' job to make it logical. Maybe reduce the scale of the dark energy effect to the Milky Way galaxy, it's dying quickly if advanced civilizations are using biotics to much that unintentionally created massive dark energy. Like butterfly effect, it just works (In Todd Howard's voice lol). The Reapers could have more obvious reasons to recycle advanced civilizations every 50000 years. That Shepard can agree or disagree with the Reapers and their solutions. It is now a big deal about our survival, short or long term. It's a meaningful choice I would take some time to make.
The outcome of side conflict like the geth vs the Quarians, the genophage, the Rachni, etc, I'm good with they became war assets. The more assets we get the larger chance we can defeat the Reapers. The result comes naturally with the quantity of war assets.
So Andromeda's ending whether it's going for a safe approach or crazy-ass diversions. I just hope this time it makes sense for story wise. If there are many choices they should be logical and meaningful. The best would be a lot fore-shadowing in quests and codex and the ending captures the main theme of ME:Andromeda. I know DAI received a lot criticisms from the fetching quests and short main quest line, but I really like the fore-shadowing of Fen'Haral's return. It is hidden in dialog, banters, codex and quests. The first time I saw the ending I feel like I need dig into lore to find out what was really going on, the result of finding it is pleasant and rewarding like a grand treasure hunt. If BioWare could do that again, I would gladly dig into every little secret they were plotting. 