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I worry that Andromeda will take the wrong lesson from the ending controversy


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#151
Monk

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Funny, given how much praise the Suicide Mission got, you'd think they'd have found the money somewhere for a repeat.

 

I mean, the y found the money to shoehorn in MP

 

Sadly, shoehorning MP was probably cake since all EA had to be told was "Battlefield in the MEU". While well-integrated story elements, like the suicide mission, are investment heavy with smaller predictable payback.



#152
AlanC9

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Funny, given how much praise the Suicide Mission got, you'd think they'd have found the money somewhere for a repeat.

I mean, the y found the money to shoehorn in MP

Shoehorn in MP? I don't see it. The folks who called MP a cynical cash-grab were right. MP was a way to cash in via microtransactions. Cut MP and the profit projections for ME3 get worse, not better; if anything, MP was subsidizing SP.

As for the SM, note that it was relatively cheap, a good deal cheaper than what Dr. Rush was proposing for ME3 if I interpreted him correctly. The ME2 cutscenes only have limited variation. No doubt some sort of equivalently cheap design could be come up with for ME3 if we work at it, though. Anyway, I doubt it was obvious pre-release that a final gameplay level which is functionally identical to ME1's, or KotOR's, would be inadequate.

#153
Shechinah

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The Warden isn't a bad thing necessarily.

 

The Sacrifice ending works very well since it is an actual sacrifice since the player has the option of not sacrificing the player character but can choose to.



#154
AlanC9

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Though it does turn out that the Warden was sacrificing herself for nothing. Not a problem since PCs should have opportunities to be wrong.
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#155
Dr. Rush

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OK. Now, sell that expanded budget to EA. Or you can get there by cutting other stuff, if you like.

Easy. "Lets not further devalue the Mass Effect brand by again, disappointing our customers with a rushed and underwhelming ending that gets a terrible amount of negative publicity."

 

The ME3 backlash should teach Bioware (and the industry as a whole) that endings being delayed or putoff till the "end of the pipeline" is no longer acceptable design protocol. At least not in games where the story, characters and endings are expected to be satisfying. Bioware should be writing, planning, designing these endings months in advance. This isn't content that can afford to be put off till after the middle of the game is finished, and then they move on to the ending and squeeze out whatever is left, with whatever budget and time is left. Those old world "pipelines" aren't acceptable anymore. Bioware needs to figure out how to significantly invest in endings without putting them off till the end of the development cycle. No more rushing, no more running out of time or resources. This isn't rocket science, its just an allocation of resources that Bioware and EA have an abundance of. Time, money and talent. 


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#156
Iakus

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Though it does turn out that the Warden was sacrificing herself for nothing. Not a problem since PCs should have opportunities to be wrong.

Except the sacrifice isn't necessarily wrong.

 

But other than that you're totally right.



#157
AlanC9

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Easy. "Lets not further devalue the Mass Effect brand by again, disappointing our customers with a rushed and underwhelming ending that gets a terrible amount of negative publicity."

The problem with this argument is that it's all hindsight. ME3 wasn't DA2; ME3 was already the most expensive game in the series, with the most dialogue and the most plot divergence. Of course, much of that was spent handling the aftermath of ME2's SM, which just shows how dopey it was to put something like that in the middle of the series.

Where did "further" come from, anyhow? ME2 was a success.

#158
AlanC9

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Except the sacrifice isn't necessarily wrong.

Well, I'm still waiting to see some reason to skip the DR. Maybe one will show up someday. Though RP-wise there are plenty of reasons not to do it.

#159
Iakus

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Well, I'm still waiting to see some reason to skip the DR. Maybe one will show up someday. Though RP-wise there are plenty of reasons not to do it.

You want the Old God dead.  Anything else I can help you with?


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#160
AlanC9

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You can come up with RP reasons for it, like I said, but most of them require the character to be wrong about something. In this case, it's caring about the Old God being alive or dead, which is going to be either unimportant or a bad thing to want. Unless you're playing some sort of religious fanatic, I guess.

#161
Iakus

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You can come up with RP reasons for it, like I said, but most of them require the character to be wrong about something. In this case, it's caring about the Old God being alive or dead, which is going to be either unimportant or a bad thing to want. Unless you're playing some sort of religious fanatic, I guess.

Remains to be seen.



#162
straykat

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You can come up with RP reasons for it, like I said, but most of them require the character to be wrong about something. In this case, it's caring about the Old God being alive or dead, which is going to be either unimportant or a bad thing to want. Unless you're playing some sort of religious fanatic, I guess.

 

Well, my Dalish already screwed up his life by messing with other ancient magical stuff. Plus, he's sort of guilt-ridden for a few reasons (killed the humans in the beginning). In addition to that, he came to grips with Andrastianism via Leliana romance. He's not a religious fanatic though...it just gives him a new perspective and reason to be wary of Morrigan.

 

I can almost do the same thing on other origins. Like a City Elf who sold out Shianni. There's another guilt-ridden character. If they have any heart, they're gonna kill Loghain and not worm their way out of responsibility for once and die in the end.


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#163
Dr. Rush

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The problem with this argument is that it's all hindsight. ME3 wasn't DA2; ME3 was already the most expensive game in the series, with the most dialogue and the most plot divergence. Of course, much of that was spent handling the aftermath of ME2's SM, which just shows how dopey it was to put something like that in the middle of the series.

Where did "further" come from, anyhow? ME2 was a success.

I think you've lost me, I'm talking about arguing for investing in the ending of ME:A using ME3 as an example of what not to do. I'm not suggesting a rhetorical argument for how they should have presented designing ME3's ending. 

 

"Further" was in reference to the backlash of the ME3 ending. 



#164
AlanC9

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Ah, now I get you. My bad.

#165
Reorte

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Sadly, shoehorning MP was probably cake since all EA had to be told was "Battlefield in the MEU". While well-integrated story elements, like the suicide mission, are investment heavy with smaller predictable payback.

I want to hate MP but I've spent so much time on it and enjoyed it immensely that I've more than got my money's worth from ME3 despite my huge disappointment with SP. Never paid for any packs with real money though.
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#166
Sylvius the Mad

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Yes. Shepard, his/her LI, squad and world became characters that you cared for.

Except they didn't, because I couldn't actually control them, so they were little more than NPCs.

And I never care about NPCs.

#167
Sylvius the Mad

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Well, I'm still waiting to see some reason to skip the DR. Maybe one will show up someday. Though RP-wise there are plenty of reasons not to do it.

There you go.
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#168
Sylvius the Mad

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Though it does turn out that the Warden was sacrificing herself for nothing. Not a problem since PCs should have opportunities to be wrong.

The Warden doesn't know that at the time. That's only revealed in later games.

#169
AlanC9

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Yes. That's why I said "turn out."

My only problem with player choices turning out to be mistakes is when I know ahead of time which kind of choices are going to be mistakes.

#170
Iakus

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I want to hate MP but I've spent so much time on it and enjoyed it immensely that I've more than got my money's worth from ME3 despite my huge disappointment with SP. Never paid for any packs with real money though.

I don't hate MP, save some resentment that they recycled the maps for cheap, pointless pew pew side missions.

 

But MP is largely pointless to me.  I have no wish to play it, so buying a game that has a horrible single player story but "at least has good MP" is wasted money for me. 


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#171
Sylvius the Mad

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Yes. That's why I said "turn out."

My only problem with player choices turning out to be mistakes is when I know ahead of time which kind of choices are going to be mistakes.

How would you know that?

#172
AlanC9

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I don't hate MP, save some resentment that they recycled the maps for cheap, pointless pew pew side missions.


I don't see how free maps are a bad thing. If you don't like the missions you can just skip them, right?

#173
AlanC9

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How would you know that?

The same way I knew that it was perfectly safe to go to the Circle rather than using blood magic when dealing with Connor.

The "I" here is literal.

#174
Lady Artifice

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I don't hate MP, save some resentment that they recycled the maps for cheap, pointless pew pew side missions.

 

But MP is largely pointless to me.  I have no wish to play it, so buying a game that has a horrible single player story but "at least has good MP" is wasted money for me. 

 

It doesn't seem like any of it could have possibly detracted from SP, though. Like you said, they recycled maps. They recycled everything. MP existence couldn't have effected much in the SP campaign aside from the bonehead decision to incentivize playing it.



#175
Sylvius the Mad

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The same way I knew that it was perfectly safe to go to the Circle rather than using blood magic when dealing with Connor.

The "I" here is literal.

You still haven't answered the question.

And you're metagaming. The only way to prevent that level of metaknowledge would be to randomize the outcomes. Is that what you're advocating?