During ME1, Biotics were an extremely effective method of crowd control, with a singularity able to lock down a room full of enemies.
And an evolved combo of Lift and Throw was able to render even a Geth Colossus helpless...
To balance things, the direct damage was rather low, and Biotic use had a relatively long cool-down.
In ME 2, Biotics were "balanced" from their ME1 version to work only against red HP bars, and received shorter CD timers.
Unfortunately, this change seemed to have spilled the baby with the bathwater and made it so there would be no real reason to take much else once you had a primer and a detonator - throw and warp. Singularity is mostly useless, lift is very situational and is mostly useless, shockwave and slam are similar.
From the "fun" aspect of things, Biotics started to feel repetitive and useless.
Most enemies were almost dead once their HP bar became red, and at this point it's faster to just continue shooting than to use whatever biotic power to "finish them off". As a result, what you are left with most of the time is spamming warp and throw.
In ME3 the situation remained more or less the same. Warp & throw remained the undisputed kings of Biotics,
with other powers getting use only on rare occasions.
It was all about Biotic detonations and powers like Flare (essentially a prepackaged Biotic explosion) or barrier.
The thing is, crowd control was a fun part of biotics during ME1, and I don't the throw & warp spam is "working as intended".
MP had some biotic powers that had interesting implications, but most of them were variations on existing ones.
I would like to see Biotics becoming more varied and fun to play in ME:A.
If you have any opinions or ideas on how to achieve something like this, feel free to share.





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