Still don't see what weapon restrictions add to the game. Maybe the weight system needs a rebalance, but that doesn't mean we must go back to the overly restrictive ME1/ME2 system.
Give the Soldier exclusive use of specialised heavy weapons to fit their niche, sure. But the base weapon types (rifles, sniper, shotgun, pistol, SMG) should be available to everyone. Classes should be distinguished by unique mechanics, not telling an Adept he's too inept to fire a rifle or a shotgun. Soldiers will have heavy weapons, Vanguards their Charge, Engineers their drone (hopefully made better/customisable in Andromeda), Sentinel their tech barrier making them the tankiest class, Infiltrators their cloak and sniper slo-mo, and Adepts have... I dunno, the only class able to prime and detonate their own biotic explosions? or maybe a new, class definiing power.
All of this, of course, assumes Andromeda uses the same classes and power suites as the original trilogy did. Maybe they will change the formula much more than we imagine. I wonder how a classless model would work in Mass Effect, where you pick and chose your abilities. I guess the one big obstacle is biotic vs non-biotic in this case.
Well, if you don't go back to the ME2 system, then I'd prefer the weight being pretty restrictive for non-soldiers...and it'd virtually be the same thing as ME2.
Carry weight is a defining trait of any soldier though. It should reflect that. It shouldn't be some ho-hum forgettable feature, that doesn't really affect people.
OTOH, I'd like there to be a strength boost, for anyone who wishes to spend a point on it. They'd sacrifice a biotic boost/cooldown or something. People would just decide what's better for them.
Cooldowns should be more extreme too. Biotics need to constantly keep their energy up. They shouldn't be wielding claymores and ****, without some serious training.





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