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Armor Customization for squadmates in ME:A?


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#1
Guanxii

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Armor (& gear) customization for squadmates in ME1 was I feature I always enjoyed because not only did it add some much needed visual variety to replays and even impacted gameplay but it also provided a lovely sense of visible progression throughout the game as you watched your rag-tag band of rookies starting with their basic gear and load-outs slowly progressively trade up to bigger and better things. It made the economy & inventory system and earning credits infinitely more satisfying.

 

I liked how if you felt a squadmate was too flimsy or did not contribute enough in combat you had some recourse to address the situation. Or maybe you lavished all your credits on your favorite squadmates (your best guy or gal) as an imagined reward. I liked that it wasn't all about you and there was a trade off between spending credits on yourself or improving or enhancing your squadmates effectiveness instead.

 

I'd love for this to return in Andromeda. Perhaps having a modular armor customization for squadmates would be an idea BioWare could explore in future titles but until then I'd be better happy with a re-imagining of the ME1 squadmate inventory system with some modern touches. If BioWare could adapt the ME3MP customization menu into this system where you could customize the color, material and the patterns, lights of squadmate armors that would be awesome.

 

Perhaps in addition to armors and outfits maybe squadmates could equip accessories like visors, helmets, head-gear or extra grenade pouches, etc. Thoughts?


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#2
Krazy Krazer

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I'd love for companion customization to come back like ME1. Hell, just take what DAI did with gearing up, give them armors and they will style it to their personality.


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#3
Monk

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I want to be able to dress up my entire squad as fembots. Make it happen BioWare™.



#4
capn233

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Modification / upgrades would be nice.

 

Of course if they are going to have different sets of armor to choose from, they should probably strive for some compelling differences.  ME1 didn't do a great job of this, the most compelling arguments not to use Colossus after it is unlocked are aesthetic.  The main point is that they need to put some effort into the stat allocation, or make the god tier items actually limited versus simply inconvenient to get due to rng.

 

DAI was nice from a pure customization standpoint, but it had a similar problem in that usually there was no compelling reason not to use crafted items once you had the schematics.  Which required zero effort after they patched in a way to get them at Haven (golden nug).


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#5
Silvery

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I'd love for companion customization to come back like ME1. Hell, just take what DAI did with gearing up, give them armors and they will style it to their personality.

 

Same thing I was thinking, plus its really the as close to a perfect balance you could get between having set armor looks for characters while still being able to change them. 



#6
Hanako Ikezawa

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I'd love for companion customization to come back like ME1. Hell, just take what DAI did with gearing up, give them armors and they will style it to their personality.

Only if the protagonist gets access to every style the companions do. I don't want another case of our character getting the short end of the stick in terms of armor designs because the companions get the better ones.