I'm a big fan of dagger wielding dex rogues. The sheer speed of it all plus high defense beats cunning rogue every time in my view even if their dps may not reach as high as that of the cunning rogue. Since Morrigan unlocks telechinic weapons at level 9 or so, the armor penetration advantage of cunning rogue isn't much of an advantage in my set-up. I've done it in the past and found it a pretty good set up with two mages backing them up. When the warden is a rogue, he will unlock ranger specialization first because life of a rogue at the beginning can be really difficult. That means they have a dummy tank who will provide more backstab opportunities. But when the warden is a dex rogue, Zevran will never reach his full potential, thanks to the warden taking all the best equipment for a rogue plus the best rogue armor. So, I thought I will try out Zevran as a strength rogue on this round and see how it goes.
Zevran always comes with lethality already unlocked so that's a disadvantage as a strength rogue, but it also means he can get evasion as soon as the dex requirement is met, which is pretty helpful especially when your dex isn't sky high. Since he didn't need to do any lock picking or trap disarming, I left his cunning at 16, which isn't a waste because you need them to unlock all the tactic skills. And although I didn't bother with combat stealth for him, the warden being the main mage killer, when there are two mages waiting, I could always put the both rogue on stealth and position them near the mages and go for each mage.
Zev's gear: Helm of Honnleath (for + 3 extra ammor, because his defense rating will be way down than usual), Cailan's gauntlets (15% critical/backstab bonus and +1 armor), Evon the Great's mail (health and stamina regeneration plus good armor rating), boots of diligence (+6 defense)
Weapons: mainhand - starfang, offhand - crow dagger first and then Veshialle
Accessories: spellward, ring of warrior, harvest festival ring,
With his 6 dex points boost and help with equipment, he gets 105 defense or so when raising dex just to 36.
My findings are as follows.
Cons: Attack definitely slower. Para runes doesn't take effect as often as when he was wielding daggers. Enemies can land hits on him much more often now. He was even grabbed by an orge once, which never happened before.
Pros: Takes a far less damage when enemies lands a hit on him. When he uses a talent, he can do some serious damage. I had him use duel weapon sweep against elites and bosses and you can really see a chunk of their health taken out with one hit. He can now knock down elites with punisher, can kill a normal orge just with a dirty fighting followed by a punisher.
Dps: not bad at all. He was steadily catching up with the warden while he was wielding sword and dagger, but the damage contribution rate stabilized once he got sword and axe. Attack speed probably was too slow to take advantage of much higher base damage.
Overall play difficulty: The team seems just as strong as two dex rogues, two mages set up. Most of the fights are over in a blink of eyes. However, I think I will stay with a sword and a dagger if I try a strength rogue again either with the warden or Zevran.





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