Reply in the thread linked below:
https://forum.biowar...6#entry20384712
The guide hasn't been updated since several patches before Trespasser came out. It's a lot of work to update it, so the author, @aznricepuff, is asking if there is interest.
Reply in the thread linked below:
https://forum.biowar...6#entry20384712
The guide hasn't been updated since several patches before Trespasser came out. It's a lot of work to update it, so the author, @aznricepuff, is asking if there is interest.
What is so hard about the combat mechanics? I have limited use of my right hand and have no issues unless you mean that goofy tactical cam.. I never use that fool thing since I never found a real need..
What is so hard about the combat mechanics? I have limited use of my right hand and have no issues unless you mean that goofy tactical cam.. I never use that fool thing since I never found a real need..
Ok, I'll bite, and hope I'm not being trolled here.
In this context, combat mechanics means the math and rules behind combat. It can answer questions like: how do combos work and which combo does the most damage if you are a mage? Which spec has better damage output, Assassin or Tempest? How exactly is Flanking Damage calculated? Which is better, Barrier or Guard? Things like that.
A guide that explains all that can lead to builds and optimized combat tactics that can do over 400k of damage in a single hit, over 700k in 5 seconds:
Whoa, that's some bizarre amount of damage, haven't seen that beforeA guide that explains all that can lead to builds and optimized combat tactics that can do over 400k of damage in a single hit, over 700k in 5 seconds:
https://www.youtube....h?v=e3ZUkDMg7yI
Oh..Ok..Thanks! I just slice,dice bash,chill cook and flash my way through a battle. In short I favor short, fast group mêlée fighting. My rogue or mage is basic from the skill trees in any fashion I decided to push the buttons.
Again thanks for explaining that.