For a game based on choices I don't know what the **** the writers were thinking when they did what they did. I loved the Mass Effect 3 ending, I really did, but I have no idea why they got rid of an entire galaxy in the progress for future titles.
I think Mass Effect 3's ending should've only had one result to allow for the series to not butcher its own lore with the 3 mega choices.
#1
Posté 13 juillet 2016 - 10:07
#3
Posté 13 juillet 2016 - 10:38
I really feel that people have unrealistic expectations when it comes to how much your decisions can matter in future games.
It is incredibly difficult to craft a narrative which allows for players to make several decisions - and to have those carry on for 3 games in a row. By the third game in the series, the flags are easily beyond a hundred. At some point, they had to bring it to an end, otherwise it would just spiral out of control. Andromeda is a good place to do exactly that.
- fraggle et Dalinne aiment ceci
#4
Posté 13 juillet 2016 - 10:42
- Laughing_Man et Il Divo aiment ceci
#6
Posté 13 juillet 2016 - 11:04
What I don't understand is why on earth a so-called fan base that keeps asserting that it basically hates the endings to ME3 and considers much of the writing and science underlying the lore of the entire ME Trilogy to be crap anyways has such objections to allowing Bioware to depart from that lore and move to a new galaxy in order to create something new and potentially infinitely better than the original series.
Another thing I don't understand is why people start new threads on the same subjects when a similar topic was started only a couple of few days ago and that thread is still going strong on the first page here.
https://forum.biowar...a-wth-thats-bs/
- In Exile, CronoDragoon et fdrty aiment ceci
#7
Posté 13 juillet 2016 - 11:10
What I don't understand is why on earth a so-called fan base that keeps asserting that it basically hates the endings to ME3 and considers much of the writing and science underlying the lore of the entire ME Trilogy to be crap anyways has such objections to allowing Bioware to depart from that lore and moving to a new galaxy in order to create something new and potentially infinitely better than the original series.
Because going to a new galaxy is like spilling the baby with the bathwater.
(note, I don't really care much at this point personally)
#8
Posté 13 juillet 2016 - 11:11
Because going to a new galaxy is like spilling the baby with the bathwater.
(note, I don't really care much at this point personally)
However, they (the fans) have already ripped the baby to shreds over and over and over again from every conceivable angle... i.e. they don't just complain about the endings.
#9
Posté 13 juillet 2016 - 11:14
Because going to a new galaxy is like spilling the baby with the bathwater.
(note, I don't really care much at this point personally)
If the bath water is pure acid, putting the baby in it is stupid. You don't fix a dumb idea by doubling down on the same dumb idea.
#10
Posté 13 juillet 2016 - 11:16
However, they (the fans) have already ripped the baby to shreds over and over and over again from every conceivable angle... i.e. they don't just complain about the endings.
I don't know who "they" are, but you can be a fan even if you offer criticism.
The somewhat bitter tone you can detect here and there, is probably because EAware seems to care little for criticism that originates in their fans.
#11
Posté 13 juillet 2016 - 11:17
Should've put the whole OP in the title tbh.
#12
Posté 13 juillet 2016 - 11:24
To do that, though, we need to abandon the idea of continuity across multiple games.
The need to design around the possibility of a sequal needlessly constrains the design of the game. Save imports need to go away, and then we can have these big choices with no problems.
- Il Divo aime ceci
#13
Posté 13 juillet 2016 - 11:30
They weren't plain on continuing. They should've had one canon ending based on choices and one non canon. Should've kept it simple like ME2. You loved it? I wouldn't go that far. I can understand and accept them but never love them. We should've had more, better choices then.For a game based on choices I don't know what the **** the writers were thinking when they did what they did. I loved the Mass Effect 3 ending, I really did, but I have no idea why they got rid of an entire galaxy in the progress for future titles.
#14
Posté 13 juillet 2016 - 11:31
To do that, though, we need to abandon the idea of continuity across multiple games.
That's one solution I suppose, but from business standpoint it's probably much less attractive.
The allure of the idea of building a massive franchise / IP that can serve as a base for a series of money making products is practically the wet dream that fuels much of the industry.
#15
Posté 13 juillet 2016 - 11:40
I hope Andromeda doesn't end with some cliffhanger "huge impact"! sequel bait bollocks.
#16
Posté 13 juillet 2016 - 11:51
I don't know who "they" are, but you can be a fan even if you offer criticism.
The somewhat bitter tone you can detect here and there, is probably because EAware seems to care little for criticism that originates in their fans.
I'm talking about the hundreds and hundreds of different posts that I've read here criticizing the lore inconsistencies in each on of the games from ME1 through ME3, the illogical science behind the lore in many cases, how the games characters are inconsistently written, how arguably the best game of the trilogy (ME2) doesn't advance the story... etc. If it's all that bad... why force Bioware to keep it?
The setting is a "fictional" Milky Way Galaxy. The names of these fictional planets are, for the most part, clearly derived from things human)... and the ME Trilogy being too human-centric is another very common complaint here on BSN. The planets that we were allowed to "explore" in ME1 were basically different colored mountains... nothing too terribly spectacular. So, why force Bioware to keep it? The "scenery" at least in Andromeda appears to be much more varied and interesting.
If we (the fans) care about Bioware improving on the past... why not allow them to depart from the past in order to freshly create something better? Criticism is one thing... but constraining them to the Milky Way just for the sake of constraining them is quite another. Would people have been so negative about being in Andromeda if the series had simply first started out in the Andromeda Galaxy?... I doubt it.
- AngryFrozenWater aime ceci
#17
Posté 14 juillet 2016 - 12:02
They can still build a franchise. They just need to start each game from a fixed world-state.That's one solution I suppose, but from business standpoint it's probably much less attractive.
The allure of the idea of building a massive franchise / IP that can serve as a base for a series of money making products is practically the wet dream that fuels much of the industry.
This would open so many design opportunities. Not only could games be open-ended and allow wildly disparate outcomes, but games could even start from mutually exclusive starting points. We could have a game set after ME3 that follows Destroy, and we could have another that follows Synthesis.
No doors would be closed to us.
#18
Posté 14 juillet 2016 - 12:09
Because ME3 was supposed to be the end. No more Mass Effect after that.
But, you know, ME is popular and some people want more so they went with it. I wish they would've started a new IP instead. Kinda getting stale of just ME and DA. I miss Jade Empire.
#19
Posté 14 juillet 2016 - 12:35
If you want to blame anyone, then blame the dick who leaked the ending.
And the lead writer who didn't believe in team work during his game's biggest crisis.
#20
Posté 14 juillet 2016 - 03:04
Attacks writers on the internet.
I think I can see where this is going.
*Sips Ryncol*
- Furisco aime ceci





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