EDIT @ WhiteEclipse
You can make serious eff-ups by saying the wrong thing in a lot of conversations.
Well, I just finished. Loved it. I want to fly to Bioware HQ and give the devs, artists and designers a big big hug. Honestly, there's a lot more to look forward to in ME2 compared to ME1. See with Dragon Age and Mass Effect, I didn't pull two all nighters to finish them nor did I get immersed in the beauty and dynamism of the Universe(s) when I did with ME2. I'd just tell people (whiners) to remember what RPG stands for: Role Playing Game, not: Collect Loot Game. You're meant to be in a role where you interact or make decisions that will directly create or alter an outcome. Firing a gun (in this situation) is more of an RPG element than items are.
Fun Facts:
-The cinematic scenes are a lot more intense with the inclusion of Paragon / Renegade 'actions' and you do feel more and more like you're Shepard. This is a bare necessity of an RPG imo.
-The Universe itself shows you a lot more 'dark side' compared to the original clean worlds (Citadel). I love Omega.
-Not one of the characters annoyed me. Which is saying a lot. Most of them are in-fact the best of the best badass.
-I personally think it's an RPG with Shooter elements. (Or an RPSG)
-You'll find that during battles, even though it seems as if you have a lacking amount of skills, the lessened cooltimes compared to ME1 make power spamming a breeze. Plus trying to curve Biotics is fun

-Weapons are shared across all characters - compared to ME1 where you'd have to have individual weapons and armor for each ally (made me never use certain characters); you no longer have to worry about that crap. You know that if you want to try something new and take Jack over Miranda, then cool, you don't have to worry about her armor or weapon being weak poo.
-I liked collecting research and probing minerals. Felt... Escape Velocity.
Modifié par QueueMun, 28 janvier 2010 - 03:36 .