II Hunt3r II wrote...
Mister Mage wrote...
I think if people just clarified and talked about what they wanted rather than using really big and horrendously outdated classification terms that apply to a million different things and have a million separate idiotic personal definitions, we'd all do a bit better.
For example. Instead of saying "add more RPG", you can just say "I am a genre fanatic that requires a Fallout 2-type game. Make that." So much better.
Alright, here we go:
-Bring back weapon cooldown. Don't make it as extreme as ME1. Keep the thermal clip system, this way, players can choose to either have their weapon cooldown or "reload" to keep shooting.
-Allow the player to make minor upgrades to weapons. For example, let the player upgrade his weapon's heat sink so that it cools down faster/can fire more rounds before needing to be replaced.
-Bring back loot.
-Let there be weapons and armor that the player can buy/find. Make them fairly expensive, and/or hard to find in the environment. The player should only be able to change the armor his character is wearing.
-Keep the armor 'upgrade' system like it is now. I like it.
-And keep the ammo types on the power wheel. I love it.
How's that?
This is actually a ton better. When people stop arguing over the semantics of "RPG" and "Shooter", I think we get to a place where an actual discussion can take place.
I actually think cooldown should take LONGER if it's brought back. That way, you can keep using the weapon, but there's a serious downside to not using thermal clips(making them still be an important resource).
Should upgrades happen at mission start, or on the fly? Perhaps at certain checkpoints? I think that preparing your gun for the mission ahead of time is the best option. The power wheel is a minimalist interface, an inventory would not be. To not interrupt the gameplay with menus, I think the menus should instead just be moved to the start of the mission. Similar to ME2, but with more options for customization.
I'm not exactly sure what you want back when you say "loot".
I think money for guns doesn't make too much sense. I think the system they have now is good, but we need more stuff we can buy so credits aren't erroneous. In an open world it is really hard to lock off things for purchase until later, but you might be able to do it with progress monitoring and having Shepard gain contacts as he advances in the mission(that each have the next upgrade tier after the one he just got no matter what order Shepard meets them in).
And I have to agree with you on armor, though I'm not sure I'm sold on ammo. Ammo doesn't seem "right" as a power. It seems like types of ammo should be "things". Soldiers should benefit from more guns and powers that give them more strength/defense, with perhaps a branching system of class advancement that allows them to focus either on defenses or aggressive close-range action.