That class of players helped make ME1 the success it was. I don't think it unreasonable for them to be a little put out that ME2 wasn't the game they were expecting.
Modifié par Jeremy Winston, 28 janvier 2010 - 09:27 .
Modifié par Jeremy Winston, 28 janvier 2010 - 09:27 .
Yes it is still an RPG but Bioware has drastically changed how your character is able to level up which is what people are complaining about I think. It took a lot longer to gain proficiency in your biotic and combat skill in ME1 than it does in this game which I find very disappointing and I think it also makes the game lopsided in favor of just being a shooter. I have like the plot so far but I am disappointed with the changes they made to character development.Ryuuichi009 wrote...
RPG elements?
I'm not being sarcastic or anything but that seems to be the root of the issue. All of you guys seem to have different thoughts on what exactly RPG elements are.
To me RPG = your character build determining his/her prowess in battle. So would ME2 be an rpg to me?
Guest_Darht Jayder_*
Darht Jayder wrote...
This thread is lame. It is an RPG set in a world with guns therefore it is a shooter with RPG elements. If you don't like shooting play Dragonage. Or any game that has no guns.
Modifié par Parallax Demon, 28 janvier 2010 - 09:54 .
Zoe Dedweth wrote...
You do know ME has always been a shooter with RPG Elements right ?
Modifié par Starhaus, 28 janvier 2010 - 10:07 .
Jeremy Winston wrote...
Nothing, really. However, since you manually enter or leave cover with a button press, you will crouch to enter cover. I guess they didn't feel that crouch was a useful mechanic outside of cover.
Guest_Darht Jayder_*
Parallax Demon wrote...
Darht Jayder wrote...
This thread is lame. It is an RPG set in a world with guns therefore it is a shooter with RPG elements. If you don't like shooting play Dragonage. Or any game that has no guns.
Using guns or not has nothing to do with a game being a RPG. Look at the first ME or Fallout 3. In both games u use guns and both are considered great RPG's.
By dumbing down all the micomanaging and getting the soldier to be the best character, BW makes clear they only listened to the teens who were complaining that ME1 didn't play like Halo or GoW. They just made a shooter with a great story but not a RPG.
Jeremy Winston wrote...
Everyone talks about converting to omni-gel. Did I miss something? I never had to convert to omni-gel. I just sold everything.
Eshaye wrote...
Ryuuichi009 wrote...
To me RPG = your character build determining his/her prowess in battle. So would ME2 be an rpg to me?
To me that's not an RPG, that's just rules, I don't mind if the rules bend or change over time it's bound to happen. Linear progression and development is also getting old.
Role playing game, is a game that let's you play a role regardless of how the classes develop and how the armory/inventory now works can you say you are Shepard when you play?
That's what is important. I've gone back to ME1 for a bit so I still can't answer that, but basically that's an RPG, is there a story, are you part of it? Is BioWare's staple of choices and consequences still part of the game?
To me that what matters everything else, not so much.