Majpain007 wrote...
Zoe Dedweth wrote...
You do know ME has always been a shooter with RPG Elements right ?
No its been a RPG first. It sounds like they removed alot of Role playing elements in ME 2.
Mass Effect was never as large nor as diverse as any of the big RPG hits. Think Baldur's gate vs ME. Both are rpg's - but Mass Effect's main story was where it was at, with the Side misisons being footnotes. Alot of the supposed dumbing down has been for both logical and story reasons:
Removal of weapons skills - this makes sense - shepard is a N7 operative, the pinnacle of human military training. Why can't he hit the broad side of a barn at level 1 ? Take out the weapon skills and replace them with player aiming, because even the worst players aiming is better than the massive swaying you get when using a sniper rifle in me1.
As for skills - you got so many skill points in ME 1 that almost every character ended up identically, and ontop of this many of the skills where way overpowered (all the biotics and immunity - I'm looking at you). Cutting down the skills to a few different ones with different evolutions available is a better choice than having a dozen skills that you all end up getting anyway.
Story still rocks in ME2 - so no bonus points for ME1 there.
Mako exploration is removed because it was almost universally disliked by fans. Now that it's gone all the ME1 fans have come out the rocks on how awesome it was. I do not miss this and the Hammerhead is getting released as well. So i'd say it's a tie, neither ME1 or ME2 is better in this regards although personally I like the look of the planet exploration tool better.
Both games are still heavy on choice - For pete's sake your character choices carry over to ME3 from ME2. So in that regards they havn't dumbed down the game at all.
So basically the game has always been a third person shooter/ RPG. It still is except this time the shooter mechanics actually work much better. The guns are more accurate, your not sifting through millions of guns and loading enough off of them at the shop to be considered a arms dealer.
In ME1 what was the difference between a Stinger I and a Stinger II ? Virtually nothing. You just kept upgrading the damn thing by replacing it constantly. It was almost universally agreed that the MK VII Shredder and Tungston rounds where the best because they made your gun do the most damage (except shotgun carnage). As for loadout almost everyone ended up with Frictionless Materials X times two or with the scram rail. Congrats - huge variation.
Colossos was the most sought after armor due to it's rediculous power over any other armor and Spectre weapons where so much better than anything else that the only reasons to use anything else was to handicap yourself so you don't kill everything instantly.
Did I mention the inventory was retarded ? And Why am I babysitting each individual squad member ? I'm a spectre not their mother.
They fixed some of the broken shooter stuff, The RPG side mostly stayed the same. How did they turn into a OMG Shooter for idiots GoW/COD from deeply detailed RPG. The RPG elements the first had are still intact.
I define RPG elements as:
Choices and Consequences.
Deep and Engaging Storyline
Develeoping characters
being able to customize your own avatar/character.
It still has these yes ?