I agree with dodger187 in that "gamer skill" (dexterity / reflexes / hand-eye coordination) seems emphasized more than "character skill" (stats) as a game goes farther and farther into the shooter side of the equation. My character may have maxxed out accuracy scores but if I were slow to lock my crosshairs onto a target, I'd never hit anything - and for players that enjoy the character building process more than the action itself, it can be frustrating. All the anticipation of building the perfect character is wasted when that potential is never quite realized.
For the record I used VATS in every Fallout 3 fight ... even on the cheapo flies.
A complaint on the relative focus on gamer skill as opposed to character skill I can understand. But an issue with the actual mechanics of how the character is built - that I'd probably care less about. Different RPG's have different level up systems ... heck, the FF series made a point of having different schemes in every release.
Some gamers (me included) enjoy building characters ... patiently, methodically, statistically optimized. Building the perfect character can be more fun than finishing the game - we're the people who probably have many different characters active at any given time (assuming backstory and gameplay characteristics are different enough to make it enjoyable). I have 5 L20++ characters in DA:O but only finished the game once. I'm the type of player for whom a 150 attack rating looks sooo much sexier than a 149 attack rating - no matter that the impact on the game is insignificant at that point.
Now, several people seem to have a preference for complex mechanics - makes the game more meaty for them I guess. They probably also enjoy playing Sim City games and TBS games like Civ (gaming prefences of most of my CRPG playing friends who enjoy character building). They're probably the ones who feel the most disappointed with ME2 since the various character building options aren't there - yes they've been replaced by a deeper tactical complexity in actual combat, but combat isn't the character builder's primary source of enjoyment.
I and others like me, are probably more pragmatic - we just focus more on learning how best to optimize the build itself, regardless of the levelling mechanic used. As long as my character reaches the end-game significantly more powerful than when the game began, I'd be reasonably satisfied that character development occurred (stats wise anyway). One thing I didn't like about old-school pure shooters is that after all the levels are done ... the character difference between Hour One and Hour 10-15 (depends on length) is the quantity of ammo and health packs the character possesses. Ugh.
And because of this, despite my being stat obsessed, I don't mind ME's simplified / streamlined / "dumbed down" character building mechanic at all. Anyway you look at it, Shepard at the end of the ME2 is a totally different animal from the Shepard at the beginning of the game. And the ride to the end of the game is a fun one.
Now the Mission Summary screens that somehow strayed into ME2 ... that's another story ...
Edit: Oh, and we min-maxers just luuv to finish RPG's on Insane / Nightmare difficulty (solo even for some) and there's no way we're turning down fight difficulty to Easy just because we can't beat certain bosses. Now, assuming we don't have the right level of "gamer skills" to score headshots every time ... its gonna be a much more frustrating time in ME2. Hehe.
Modifié par solitude00, 29 janvier 2010 - 08:03 .




Ce sujet est fermé
Retour en haut






