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ME3 MP has a cornucopia of characters (60 I believe), classes (6) and Powers (ie: Biotic, Tech, Combat, Ammo, etc). The Biotic Power itself has 13 sub-powers distributed among the different characters of that class (ie: barrier, lift, charge, nova, pull, reave, warp... etc). Other Powers also have subcategories, which are also distributed as above and which I won't get into.
The point, here, is that Andromeda MP will have fewer characters to start with. In turn, the number of potential classes, powers and sub-powers is also reduced (see DA:I slim pickings).
Bio may have no choice but to design combat with the available characters in Andromeda. Like DA:I, classes and powers will be reduced to a number way below to what we are used to. For example: If we take the current Classes, Powers(in ME3MP) and divide them by the characters we currently know are in the game, the distribution is insane. So, everything must be reduced to a "reasonable level". But, to what? View it against what Bio and the "Leaks info" talk about... Horde mode or bringing three friends with you or use AI characters. I anticipate that weapon selection will also be reduced.
So, my feeling is that combat will be "down leveled" similar to what Bio did with DA:I. And, the question is:
What will MP look like/ feel like to you as a player, if we go against human pirates? What are their classes? Will they have Guardians, Centurions, Phantoms, Nemesis...etc? Same with the Khet. Will MP provide the full character ensemble found in the SP game at the start of the game? Will MP characters reveal themselves as we progress through the game?
Will MP be fun?





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